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  <channel>
    <title>Development</title>
    <description>Where developers can hang out, ask questions, or show off their works in progress.</description>
    <pubDate>Sun, 01 Mar 2020 05:30:03 +0000</pubDate>
    <lastBuildDate>Sun, 01 Mar 2020 05:30:03 +0000</lastBuildDate>
    <generator>Cloud Sixteen</generator>
    <link>http://forums.cloudsixteen.com/forums/development.18/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://forums.cloudsixteen.com/forums/development.18/index.rss"/>
    <item>
      <title>Attribute UI Bar System</title>
      <pubDate>Wed, 03 Jul 2019 15:44:25 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/attribute-ui-bar-system.38337/</link>
      <guid>http://forums.cloudsixteen.com/threads/attribute-ui-bar-system.38337/</guid>
      <author>invalid@example.com (grafikerror)</author>
      <dc:creator>grafikerror</dc:creator>
      <content:encoded><![CDATA[Greetings,<br />
I am currently developing a server that use different resistance system. (Ex bullet res, impact res, toxic res, psy res ...)<br />
And i would like to do a tab, like attributes for different resistances, but a lot simpler.<br />
By simpler a mean, no hindering or resistance boosts, no progress bar as well, just the simple big bar with the resistance as % based on a NWFloat or SharedVar.<br />
Tryied to take my inspiration from the Attribute Derma, but it&#039;s a way to complex for me since client side...<br />
<br />
<a href="http://forums.cloudsixteen.com/threads/attribute-ui-bar-system.38337/" target="_blank" class="externalLink" rel="nofollow">Attribute UI Bar System</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Picking up bodies etc (Right click)</title>
      <pubDate>Wed, 26 Jun 2019 03:35:10 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/picking-up-bodies-etc-right-click.38332/</link>
      <guid>http://forums.cloudsixteen.com/threads/picking-up-bodies-etc-right-click.38332/</guid>
      <author>invalid@example.com (Defalt)</author>
      <dc:creator>Defalt</dc:creator>
      <content:encoded><![CDATA[Would there be a way to make it that people have to wait a second or so after right clicking before they can actually pick up a body?<br />
<br />
For example:<br />
If someone is in the char fallover state then a citizen tried to pick them up they would have to wait a second before being able to move them?<br />
<br />
Also making it that MPF could bypass this timer and pick citizens up instantly?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Problem OnPickup GiveItem</title>
      <pubDate>Sun, 23 Jun 2019 11:02:44 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/problem-onpickup-giveitem.38327/</link>
      <guid>http://forums.cloudsixteen.com/threads/problem-onpickup-giveitem.38327/</guid>
      <author>invalid@example.com (K.N.G.)</author>
      <dc:creator>K.N.G.</dc:creator>
      <content:encoded><![CDATA[Hello Cloud sixteen&#039;s community,<br />
I try when i take this item, it give me an another item<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>local ITEM = Clockwork.item:New();
ITEM.name = &quot;Ration&quot;;
ITEM.uniqueID = &quot;uu_definration&quot;;
ITEM.model = &quot;models/weapons/w_package.mdl&quot;;
ITEM.category = &quot;Consumables&quot;;
ITEM.weight = 0.8;
ITEM.description = &quot;Une ration&quot;;

function ITEM:OnPickup(player, position)
    player:GiveItem(&quot;uu_ration_biotic&quot;,true);
    player:TakeItem(player:FindItemByID(&quot;uu_definration&quot;));
end;

function ITEM:OnDrop(player,...</pre>
</div><a href="http://forums.cloudsixteen.com/threads/problem-onpickup-giveitem.38327/" target="_blank" class="externalLink" rel="nofollow">Problem OnPickup GiveItem</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Looking for a Developer</title>
      <pubDate>Thu, 13 Jun 2019 20:08:49 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/looking-for-a-developer.38317/</link>
      <guid>http://forums.cloudsixteen.com/threads/looking-for-a-developer.38317/</guid>
      <author>invalid@example.com (Fluffs)</author>
      <dc:creator>Fluffs</dc:creator>
      <content:encoded><![CDATA[Hello fellas, I&#039;m currently looking for a developer for my server. I&#039;m not sure &quot;large&quot; is the word to use but we do hit high pop daily. Would be willing to talk about it further surely. Money is tight but I&#039;m always willing to pay for work being done.  My goal is to have a server that looks and plays like the old days of Half-Life two roleplay. Yeah, that&#039;s right. Let&#039;s date it back to 2013.<br />
<br />
I have been playing Half-Life Two roleplay for years now and I know a lot about the schema such as...<br />
<br />
<a href="http://forums.cloudsixteen.com/threads/looking-for-a-developer.38317/" target="_blank" class="externalLink" rel="nofollow">Looking for a Developer</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Disable the /ACD Command</title>
      <pubDate>Thu, 13 Jun 2019 18:31:54 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/disable-the-acd-command.38318/</link>
      <guid>http://forums.cloudsixteen.com/threads/disable-the-acd-command.38318/</guid>
      <author>invalid@example.com (Defalt)</author>
      <dc:creator>Defalt</dc:creator>
      <content:encoded><![CDATA[Ignore this sorry.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>U need read this</title>
      <pubDate>Wed, 12 Jun 2019 15:21:28 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/u-need-read-this.38316/</link>
      <guid>http://forums.cloudsixteen.com/threads/u-need-read-this.38316/</guid>
      <author>invalid@example.com (Sirke)</author>
      <dc:creator>Sirke</dc:creator>
      <content:encoded><![CDATA[When I join CHOPPER&#039;s server and choose a character, server is lagging 10-20 seconds and this is writing on my console.<br />
<br />
and sometimes (1 or 2) minutes later its lagging again, but he&#039;s and my internet is good.<br />
<br />
Citizen and stalker sounds are not working but the sound files are working why its working but in-game sounds are not working idk but I think its code error<br />
(Sry for English and shitty edit)<br />
  <br />
<br />


<div class="bbCodeBlock bbCodeHtml">
	<div class="type">HTML:</div>
	<pre> http://forums.cloudsixteen.com/js/xenforo/xenforo.js?_v=073095e7:222: Uncaught...</pre>
</div><a href="http://forums.cloudsixteen.com/threads/u-need-read-this.38316/" target="_blank" class="externalLink" rel="nofollow">U need read this</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Plugin to make models change themselves at night?</title>
      <pubDate>Wed, 12 Jun 2019 01:20:12 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/plugin-to-make-models-change-themselves-at-night.38315/</link>
      <guid>http://forums.cloudsixteen.com/threads/plugin-to-make-models-change-themselves-at-night.38315/</guid>
      <author>invalid@example.com (Defalt)</author>
      <dc:creator>Defalt</dc:creator>
      <content:encoded><![CDATA[Wanting to get a plugin where I can have models that change at night.<br />
(Course to work with the storm fox addon)<br />
For example:<br />
Vortigaunt is the regular green one at day but turns into the elder purple at night]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Citizens voice not working</title>
      <pubDate>Tue, 11 Jun 2019 17:45:15 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/citizens-voice-not-working.38311/</link>
      <guid>http://forums.cloudsixteen.com/threads/citizens-voice-not-working.38311/</guid>
      <author>invalid@example.com (CHOPPER)</author>
      <dc:creator>CHOPPER</dc:creator>
      <content:encoded><![CDATA[Hi, I&#039;m trying to make a citizen voice command plugin but since I&#039;m new to Lua I can&#039;t do it. Here is the code:<br />
<a href="https://puu.sh/DEz4y.lua" target="_blank" class="externalLink" rel="nofollow">https://puu.sh/DEz4y.lua</a><br />
Any help is appreciated!]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Make an item's effects temporary?</title>
      <pubDate>Fri, 07 Jun 2019 02:33:25 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/make-an-items-effects-temporary.38312/</link>
      <guid>http://forums.cloudsixteen.com/threads/make-an-items-effects-temporary.38312/</guid>
      <author>invalid@example.com (Business Radroach)</author>
      <dc:creator>Business Radroach</dc:creator>
      <content:encoded><![CDATA[Just like the title says, how would I make an item&#039;s effects temporary?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Still looking for someone to make custom plugins for my HL2RP Server.</title>
      <pubDate>Thu, 06 Jun 2019 02:57:29 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/still-looking-for-someone-to-make-custom-plugins-for-my-hl2rp-server.38305/</link>
      <guid>http://forums.cloudsixteen.com/threads/still-looking-for-someone-to-make-custom-plugins-for-my-hl2rp-server.38305/</guid>
      <author>invalid@example.com (Doopie 2)</author>
      <dc:creator>Doopie 2</dc:creator>
      <content:encoded><![CDATA[<b>Requirements:</b><br />
<br />
-You should be <span style="color: #ff0000">experienced</span> with <span style="color: #4da6ff">LUA</span> and <span style="color: #4da6ff">Clockwork HL2RP</span> as some plugins require good LUA and Clockwork knowledge.<br />
<br />
-A <span style="color: #4da6ff">test server</span> is recommended but I can give you one<br />
<br />
<b>Plugins:</b><br />
<br />
-The Plugins are mostly <span style="color: #ff0000">small</span> or <span style="color: #ff0000">small edits</span>. There are a few plugins that are <span style="color: #ff0000">big</span><span style="color: #000000"> and require...</span><br />
<br />
<a href="http://forums.cloudsixteen.com/threads/still-looking-for-someone-to-make-custom-plugins-for-my-hl2rp-server.38305/" target="_blank" class="externalLink" rel="nofollow">Still looking for someone to make custom plugins for my HL2RP Server.</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Savvyge Investments</title>
      <pubDate>Tue, 04 Jun 2019 21:45:56 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/savvyge-investments.38304/</link>
      <guid>http://forums.cloudsixteen.com/threads/savvyge-investments.38304/</guid>
      <author>invalid@example.com (Savvyge Investments)</author>
      <dc:creator>Savvyge Investments</dc:creator>
      <content:encoded><![CDATA[Am I allowed to post code to the forums instead of making a plugin/dropbox set up?<br />
Like for example, a base item from clockwork?<br />
<br />
If so I will be posting my work here.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Screen Overlay?</title>
      <pubDate>Mon, 03 Jun 2019 20:59:08 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/screen-overlay.38301/</link>
      <guid>http://forums.cloudsixteen.com/threads/screen-overlay.38301/</guid>
      <author>invalid@example.com (Business Radroach)</author>
      <dc:creator>Business Radroach</dc:creator>
      <content:encoded><![CDATA[Is there a way to make items cause a screen overlay? For example, if I wanted a drug item to cause the screen to be blurry for 5 minutes, would that be possible? Things like blurred vision, color tints, that sort of thing.]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Equipable Item on Spawn</title>
      <pubDate>Thu, 30 May 2019 21:43:20 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/equipable-item-on-spawn.38298/</link>
      <guid>http://forums.cloudsixteen.com/threads/equipable-item-on-spawn.38298/</guid>
      <author>invalid@example.com (Milk 2)</author>
      <dc:creator>Milk 2</dc:creator>
      <content:encoded><![CDATA[Hi, referring to <a href="http://forums.cloudsixteen.com/threads/i-need-help-putting-bodygroups-on-my-clothing-item.37894/#post-281836" target="_blank" class="externalLink" rel="nofollow">http://forums.cloudsixteen.com/thre...groups-on-my-clothing-item.37894/#post-281836</a>; <br />
<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>
local ITEM = Clockwork.item:New(&quot;equipable_item_base&quot;);
ITEM.name = &quot;Metrocop Vest&quot;;
ITEM.uniqueID = &quot;metrocop_vest&quot;;
ITEM.model = &quot;models/tnb/items/shirt_metrocop.mdl&quot;;
ITEM.cost = 10;
ITEM.weight = 2;
ITEM.business = true;
ITEM.category = &quot;Clothing&quot;;
ITEM.access = &quot;z&quot;;
ITEM.description = &quot;A Metrocop vest with light armor.&quot;;

-- Called when a...</pre>
</div><a href="http://forums.cloudsixteen.com/threads/equipable-item-on-spawn.38298/" target="_blank" class="externalLink" rel="nofollow">Equipable Item on Spawn</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>New Community</title>
      <pubDate>Thu, 30 May 2019 01:11:49 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/new-community.38295/</link>
      <guid>http://forums.cloudsixteen.com/threads/new-community.38295/</guid>
      <author>invalid@example.com (Milk 2)</author>
      <dc:creator>Milk 2</dc:creator>
      <content:encoded><![CDATA[Looking to start a new community, currently working on making a playable gamemode.<br />
<br />
I&#039;m not quite good with lua, but I&#039;m relatively proficient in LAMP, so if any body is looking for a home and/or has some experience with lua/CW, you&#039;re welcome to join me and helping to code/test.<br />
<br />
I&#039;ll eventually update this post to reflect changes.<br />
<br />
Thank you!<br />
Milk]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>WIP - Kowloon Walled City</title>
      <pubDate>Mon, 27 May 2019 05:58:44 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/wip-kowloon-walled-city.38290/</link>
      <guid>http://forums.cloudsixteen.com/threads/wip-kowloon-walled-city.38290/</guid>
      <author>invalid@example.com (Savvyge Investments)</author>
      <dc:creator>Savvyge Investments</dc:creator>
      <content:encoded><![CDATA[As above, I am attempting to create a roleplay map based off the Kowloon Walled City.<br />
Many say it can&#039;t be done, but with a few tricks and Hammer Editor Magic I think I can achieve something worth while.<br />
I have seen SOME attempts at the Walled City but nothing quite striking.<br />
I am self-taught on Hammer Editior and have had no help besides me searching online for tutorials and learning with the database.<br />
I have several iteration videos on the channel but this one is recent as of this post.<br />
I...<br />
<br />
<a href="http://forums.cloudsixteen.com/threads/wip-kowloon-walled-city.38290/" target="_blank" class="externalLink" rel="nofollow">WIP - Kowloon Walled City</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Clockwork 0.97 Changelog (RELEASED)</title>
      <pubDate>Sun, 05 May 2019 21:22:10 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/clockwork-0-97-changelog-released.32078/</link>
      <guid>http://forums.cloudsixteen.com/threads/clockwork-0-97-changelog-released.32078/</guid>
      <author>invalid@example.com (kurozael)</author>
      <dc:creator>kurozael</dc:creator>
      <content:encoded><![CDATA[Currently doing about 2 hours work per day. Achieved a lot so far, here&#039;s the current changelog:<br />
<b><br />
12-16/08/2017</b><br />
<ul>
<li>Made 99% of the framework translatable<br />
</li>
<li>Added the Russian language</li>
</ul><b>17/08/2017</b><br />
<ul>
<li>Added Clockwork.lang:ReplaceSubs(language, input, subs)</li>
<li>Added Clockwork.kernel:SplitKeepDelim(input, delim)</li>
<li>Added Clockwork.chatBox:LangToTable(key, ...)<br />
</li>
<li>Updated the Attributes menu and removed ugly outdated bars</li>
<li>Updated all chat classes to use...</li>
</ul><br />
<a href="http://forums.cloudsixteen.com/threads/clockwork-0-97-changelog-released.32078/" target="_blank" class="externalLink" rel="nofollow">Clockwork 0.97 Changelog (RELEASED)</a>]]></content:encoded>
      <slash:comments>165</slash:comments>
    </item>
    <item>
      <title>Hiring a map designer and a clockwork lua coder</title>
      <pubDate>Sun, 05 May 2019 20:39:50 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/hiring-a-map-designer-and-a-clockwork-lua-coder.38276/</link>
      <guid>http://forums.cloudsixteen.com/threads/hiring-a-map-designer-and-a-clockwork-lua-coder.38276/</guid>
      <author>invalid@example.com (LuvsCam)</author>
      <dc:creator>LuvsCam</dc:creator>
      <content:encoded><![CDATA[Hi,<br />
I am currently designing a heavily modified HL2RP schema and I&#039;m going to need two people to come and help me. I need someone that&#039;s pretty good with the hammer map editor and a developer that has decent experience. I&#039;m willing to pay a reasonable amount. Please send me a private message if you guys are interested.<br />
<br />
Thanks.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Looking for Developer</title>
      <pubDate>Sun, 21 Apr 2019 15:16:28 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/looking-for-developer.38263/</link>
      <guid>http://forums.cloudsixteen.com/threads/looking-for-developer.38263/</guid>
      <author>invalid@example.com (Doopie 2)</author>
      <dc:creator>Doopie 2</dc:creator>
      <content:encoded><![CDATA[Hello there,<br />
I am looking for a dev for me HL2RP Server who will help to make my plugin ideas a reality. Most of the plugins are either fixes or small changes to already existing plugins, as well as some larger plugins that might take up a bit more time. I would preferably pay over PayPal. I will pay any price that you find reasonable. PM for more information.<br />
Doopie]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Also looking for a developer...</title>
      <pubDate>Sat, 20 Apr 2019 21:41:35 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/also-looking-for-a-developer.38267/</link>
      <guid>http://forums.cloudsixteen.com/threads/also-looking-for-a-developer.38267/</guid>
      <author>invalid@example.com (Business Radroach)</author>
      <dc:creator>Business Radroach</dc:creator>
      <content:encoded><![CDATA[Like the last guy, I&#039;m looking for someone to help me develop my server.<br />
I&#039;m running Atomic and I&#039;d like some help with some things. I&#039;m alright with paying for whatever you view is reasonable for my requests.<br />
<br />
I&#039;m looking for some help with some editing of pre-existing plugins, as well as some custom items that effect some schema-specific things (such as special, etc), as well as some other random things I&#039;d like to be on my server.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Fallout New Vegas notification style</title>
      <pubDate>Tue, 16 Apr 2019 18:48:07 +0000</pubDate>
      <link>http://forums.cloudsixteen.com/threads/fallout-new-vegas-notification-style.38262/</link>
      <guid>http://forums.cloudsixteen.com/threads/fallout-new-vegas-notification-style.38262/</guid>
      <author>invalid@example.com (D.K !)</author>
      <dc:creator>D.K !</dc:creator>
      <content:encoded><![CDATA[Good morning to all,<br />
<br />
I am currently upgrading the Atomic schema proposed by NightAngel for my server.<br />
Currently I have taken a plugin from a private a different framework schema voluntarily.This plugin allows to create notifications of the Fallout New Vegas style.<br />
I tried to adapt this plugin to work on Clockwork but it looks like I can’t do it<br />
I slipped you the plugin as an attachment, if someone will help me, I thank him in advance!<br />
Here are the error messages in the console:<br />
<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>L 04/15/2019 -...</pre>
</div><a href="http://forums.cloudsixteen.com/threads/fallout-new-vegas-notification-style.38262/" target="_blank" class="externalLink" rel="nofollow">Fallout New Vegas notification style</a>]]></content:encoded>
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  </channel>
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