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HL2RP a different framework characters/data to Clockwork

Discussion in 'Discussion' started by JJA, Feb 28, 2016.

  1. JJA

    JJA

    Hello, I am interested in buying CW HL2RP. But first, I would like to know, is is possible to transfer a different framework HL2RP data to CW HL2RP?

    oh crap censoring... well you know what i mean
     
  2. I don't think that's possible at all, but, I'm not a dev so
    @NightAngel
     
  3. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    I'm not entirely sure, but the way Nut and CW populate tables is probably different, so I'd say no. You can export your database to a .sql file, but that won't help if both frameworks use different sort of standards.

    @duck @alexanderk @RJ for further clarification.
     
  4. alexanderk

    alexanderk a Legend

    No, not without quite a bit of work
     
    • Agree Agree x 1
  5. NightAngel

    NightAngel Fuck off Lev

    Could make a plugin to convert the nut format to CW on startup, but it'd take some work, and I have almost no experience working with SQLs and Clockwork.database.
     
  6. RJ

    RJ no pay Legend Clockwork Customer

    You could compare it to something like saving your HL2 game and then trying to load it on CSGO.

    While both are on the Source engine, they're almost entirely different.
     
  7. NightAngel

    NightAngel Fuck off Lev

    I wouldn't say that, there's a lot of parallels to how nut and CW work, names, descs, data (I think?), things like that. You could even try to find items by name and try to convert them to any available CW item with the same name.
     
    • Agree Agree x 1
  8. It's funny, you can run a bunch of Nut plugins on CW because of just how similar the two are.
     
  9. RJ

    RJ no pay Legend Clockwork Customer

    Well that's not what's really important. Point was that you could save a HL2 game and try to load it on CSGO but it won't work, same as how you could try exporting MutScript's DB to Clockwork and it won't work.
     
  10. NightAngel

    NightAngel Fuck off Lev

    I think it's entirely possible to make a conversion plugin for it though, the only real problem I can foresee is if there isn't a hook before the database library creates a fresh database on the SQL, or something like that.
     
  11. EmperorJericho

    EmperorJericho Slav Lives Matter

    Nut to clockwork in my experience is a pain, probably best to just start from scratch in all honesty.

    What kind of server are you running? An actual HL2RP or are you just using the schema?
     
  12. Svensis

    Svensis Guest

    [​IMG]
    a different framework has inventories on a diffrent table, idk if its gonna work with clockwork as on clockwork characters and inventories are on the same table
    EDIT: nut_ is for a different framework
    without nut_ is for clockwork\

    sex porn all = a different framework

    EDIT: CHARACTER DATA.
    1. a different framework
    [​IMG]
    2. CLOCKWORK
    [​IMG]
    EDIT CW/a different framework PLAYER DATA
    1. a different framework
    [​IMG]
    2. clockwork
    [​IMG]
    a different framework also saves inventories on another table
    [​IMG]
     
    Last edited by a moderator: Feb 29, 2016
  13. NightAngel

    NightAngel Fuck off Lev

    Get the nut inventory table manually, get all the names of the items in it, get the number of each item when found, if the name of that item matches any items currently loaded, give them the amount they had on nut. Same could be done for the other parallels that nut and CW have like names, attributes, descs, etc. Even bans and things like that. It's just a matter of manually reading the nut table, then using that info and putting it into the CW database the way CW would read it properly.

    Edit: Again, you'd have to make a plugin for it, but it's entirely possible once you figure out how to get SQL tables manually, and write to SQL manually through the server.
     
  14. Sim2014ftw

    Sim2014ftw le professional leaker

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    Last edited by a moderator: Mar 22, 2016

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