As Duck said. I wanted to avoid providing a one-size-fits-all "skeleton" because it doesn't encourage learning, all it does is give somebody a well-written base that they can make a few small adjustments too and then call it their own work. Clockwork is already a massive reduction to the work people need to do to create a gamemode, I shouldn't have to make the gamemode itself for free for them too. Clockwork was created for DEVELOPERS to make the roleplaying gamemode they've always wanted to build, I re-iterate: it isn't for noobs to take it, make a few mods, and then brand it as their own work.
I will always encourage would-be developers to continue to learn Lua, to learn the framework simply by reading through its code and documentation, by using schemas they've paid for as examples, and then use all that knowledge to build their own using the skeleton schema provided.
If you simply want a bunch of features from HL2RP, Phase Four, etc in your own schema, then the best thing to do is buy those schemas and then use the code in your schema so long as you retain original credits for that work. The worst thing you can do, for me, and for yourself, is to take other people's work and claim that you made it; not only does this not help in improving your own skills, but it makes you look bad when people end up realising that you don't understand what it's doing.
I hope that by now providing free keys to custom schemas, people will continue to grow and learn more about how the framework works and create new, innovative content rather than re-hashing work other people have already created.

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