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Arbiter's Plugins and Plugin Store

Discussion in 'Plugins' started by Arbiter329, Feb 13, 2014.

  1. Datzy

    Datzy Guest

    If you want a logo made, send an email to [email protected] (or just PM me) and I can help you. Cost is dependent on what you want done.
     
  2. I can do logos for free
     
  3. Perma Remove Problem: Why does it say 'This is not a valid entity!' when I try to remove physics props from a map? I know there's 'Remove Map Physics' in the config menu, but I want some physics props to be left unremoved, so I got to using this plugin. I want to remove some beer bottles and junks, and yes, they are physics props, I can move them around and they'll drop down to the ground, but when I run /EntPermaRemove on 'em, it spits out 'This is not a valid entity!'.

    Update: I got the command to work on props but now, when I restart the server, it just doesn't remove the props. First it didn't remove the map props which were in one area of the map but removed some props in other area, and when I restarted again, it didn't remove any props at all.
     
  4. Arbiter329

    Arbiter329 Owner of Arc-Factory Roleplay

    I've moved to a new storepage, you can find it at http://store.Arc-Factory.com

    A few prices were also lowered! Also some new products coming soon.
     
  5. _HappyGoLucky

    _HappyGoLucky Clockwork Customer

    Arbiter, could you add a addition to the entpermaremove to a entpermaadd due to lightbulbs not becoming a static prop (I even tried giving it a desc and a name...)
     
  6. _HappyGoLucky

    _HappyGoLucky Clockwork Customer

  7. Arbiter329

    Arbiter329 Owner of Arc-Factory Roleplay

    Fixed PermaRemove's issue where things would randomly return after being removed.

    OP Updated with newest version.
     
  8. Arbiter329

    Arbiter329 Owner of Arc-Factory Roleplay

    Added a different framework (why the bananas is that word censored?) Vending Machines to the Free plugin list.
     
  9. Oooh, shouldn't have mentioned a different framework.

    Anyway, you're plugins are nice.
    So, I wouldn't doubt that the vending machine was.
     
  10. Datzy

    Datzy Guest

    just going to say that none of your plugins are worth as much as they cost

    also that zombie plugin on your store sure sounds a lot like the [​IMG]script dissolution zombie stuff
     
  11. Arbiter329

    Arbiter329 Owner of Arc-Factory Roleplay

    I don't even know what dissolution is.
     
  12. Soviet Jesus

    Soviet Jesus Change is a good thing, at some points.

    I tried installing the NuttyVendors, I placed it under cwhl2rp plugins folder and restarted and it didnt seem to work. Do you have instructions on how to install em?

    Edit: Nevermind it had a different command. +dumb
     
  13. Tommy

    Tommy Guest

    Very nice plugins.
     
  14. What is the command?
     
  15. Tommy

    Tommy Guest

    /vendoradd

    You can find plugin commands by opening up the code itself, by the way.

    [​IMG]
     
  16. I tried /vendoradd but it did not work, let me see if something is conflicting.
     
  17. Tommy

    Tommy Guest

    /vendoradd is a command for a vending machine already. You can edit his plugin to change the command name.



    Oopsie daisie.

    Looking into the code, I think the command is /nutvendoradd.

    Code:
    --[[
    	? 2013 CloudSixteen.com do not share, re-distribute or modify
    	without permission of its author ([email protected]).
    --]]
    
    local COMMAND = Clockwork.command:New("NutVendorAdd");
    COMMAND.tip = "Add a vending machine at your target position.";
    COMMAND.flags = CMD_DEFAULT;
    COMMAND.access = "a";
    
    -- Called when the command has been run.
    function COMMAND:OnRun(player, arguments)
    	local trace = player:GetEyeTraceNoCursor();
    	--local entity = ents.Create("nut_vend");
    	local entity = scripted_ents.Get("nut_vend"):SpawnFunction(player, trace)
    	
    	--entity:SetPos(trace.HitPos + Vector(0, 0, 48));
    	--entity:SpawnFunction(player, trace);
    	
    	if ( IsValid(entity) ) then
    		--entity:SetStock(math.random(10, 20), true);
    		--entity:SetAngles(Angle(0, player:EyeAngles().yaw + 180, 0));
    		
    		Clockwork.player:Notify(player, "You have added a vending machine.");
    	end;
    end;
    
    COMMAND:Register();
    
     
  18. Arbiter329

    Arbiter329 Owner of Arc-Factory Roleplay

    Use /NutVendorAdd

    Alternatively, you can spawn it from Entities > HL2 RP

    Both work just as good and both options make it static.
    ________________________________

    In other news, I've updated the store prices, lowering them a bit more. I also added another Plugin, 'Combine Cameras' which allows you to view through a camera NPC.
     
  19. Ah thank you!


    I am loving your plugins! They are not too complex yet they add more to the role play and are very helpful! Keep up the good work!
     
  20. YourAdHere

    YourAdHere Clockwork Customer

    Holy shit, I have never even seen this thread and these are all the plugins I've ever wanted. Holy fucking shit.
     

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