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C16 force restarts for 0.93 all communties died

Discussion in 'Fast Threads' started by Biger53, Jun 23, 2015.

  1. LOL
     
    • Winner Winner x 1
  2. alexanderk

    alexanderk a Legend

    What?
     
    • Funny Funny x 1
  3. NightAngel

    NightAngel Fuck off Lev

    ok
     
    • Funny Funny x 1
  4. DeadiKation

    DeadiKation Clockwork Customer

    Well, it's been fun peeps.
     
    • Funny Funny x 1
  5. alexanderk

    alexanderk a Legend

    I still don't know what's going on
     
    • Funny Funny x 1
  6. DeadiKation

    DeadiKation Clockwork Customer

    Shhh. Don't let him know that, just roll with it
     
    • Funny Funny x 1
  7. From what I heard a new update got applied and everything is broke.
     
    • Funny Funny x 1
  8. alexanderk

    alexanderk a Legend

    Who did you hear it from and what server / IP?
     
    • Funny Funny x 1
  9. SCG.
    Shock Core Gaming
    @ParaShock
    Got force updated 0.93 and his shit is fucked.
    74.91.112.3:27015
     
    • Funny Funny x 1
  10. Vortix

    Vortix Moderator Staff Member Moderator Legend Clockwork Customer

    That's not true. I'm on my server right now (up to date) and it's working perfectly.
     
    • Funny Funny x 1
  11. He said he updated and restarted and got fucked so.
    ¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯
     
    • Funny Funny x 1
  12. alexanderk

    alexanderk a Legend

    I'm looking into it
     
    • Like Like x 1
    • Funny Funny x 1
  13. alexanderk

    alexanderk a Legend

    CAX seems to be broken - nothing we developers can do. Gotta wait for @kurozael to look...

    Edit: thanks @Sabre for sending me the errors
     
  14. alexanderk

    alexanderk a Legend

  15. Same thing happened to me. Just tried to bring up a server for myself today, a friend of mine running a server also encountered the same issue. What did you mean by 'try now', by the way? Should we try to connect to our servers?
     
  16. alexanderk

    alexanderk a Legend

    Try to restart & connect to your server
     
  17. No cigar on my end, still can't type anything and there's lag upon trying to do so, aswell as upon trying to enter observer mode.
     
  18. I have another thread going, but I'm going to mention here, I tried to fix it by fiddling with the code, I've made SOME Progress. I added in fonts into cl_fonts.lua to make fonts for the ones not being detected in the errors, but now the only error being spammed out is



    [Clockwork:Kernel]
    The 'HUDPaintForeground' clockwork hook has failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:2334: 'cwMainText21' isn't a valid font


    and that error isn't fixed by adding a third font for cwMainText21. Unable to figure out why, looking into it but I've hit a bit of a roadblock.
     
  19. Update, made quite a lot of progress.

    http://steamcommunity.com/sharedfiles/filedetails/?id=467332958

    Figured out why there's mass lag every time I entered text even when it was invisible--it spams out about 50 times a second and causes a few seconds of lag by doing so.

    All HARD errors in the console are gone now, but text spams that many times when I enter it ONCE, and I now get this message in console:



    [ERROR] stack overflow
    1. type - [C]:-1
    2. utf8charbytes - gamemodes/clockwork/gamemode/external/utf8.lua:1927
    3. utf8sub - gamemodes/clockwork/gamemode/external/utf8.lua:2067
    4. GetTextSize - gamemodes/clockwork/framework/sh_kernel.lua:1497
    5. WrappedText - gamemodes/clockwork/framework/libraries/cl_chatbox.lua:632
    6. Add - gamemodes/clockwork/framework/libraries/cl_chatbox.lua:924
    7. ClockworkAddText - gamemodes/clockwork/framework/libraries/client/cl_chatbox.lua:61
    8. PrintColoredText - gamemodes/clockwork/framework/sh_kernel.lua:2315
    9. Add - gamemodes/clockwork/framework/libraries/cl_chatbox.lua:956
    10. ClockworkAddText - gamemodes/clockwork/framework/libraries/client/cl_chatbox.lua:61
    11. PrintColoredText - gamemodes/clockwork/framework/sh_kernel.lua:2315
    12. Add - gamemodes/clockwork/framework/libraries/cl_chatbox.lua:956
    13. ClockworkAddText - gamemodes/clockwork/framework/libraries/client/cl_chatbox.lua:61
    14. PrintColoredText - gamemodes/clockwork/framework/sh_kernel.lua:2315
    15. Add - gamemodes/clockwork/framework/libraries/cl_chatbox.lua:956
    16. ClockworkAddText - gamemodes/clockwork/framework/libraries/client/cl_chatbox.lua:61

    Something's going wrong, gonna see if I can find out what.



    EDIT: I've hit another roadblock, been unable to find out exactly what is causing the message to be spammed. The only hard error in the console I've found other than the one above is:

    [Clockwork:Kernel]
    The 'HUDPaintForeground' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/client/cl_fonts.lua:15: stack overflow

    Checked line 15 in cl_fonts.lua and there's basically nothing important there, so I've no idea why that line specifically is being called on during the overflow. Running out of ideas and it's really late, so probably gonna give up for tonight, hopefully this information helps another coder or kuro.


    EDIT 2: Incase anybody wants to know how I got the text to at least work and not be invisible, I did so by adding 3 fonts for cwMainFont, cwMainFont17.5 and cwMainText21 in cl_fonts.lua in both the root libraries folder and also in the client-side folder. It didn't work when I had them only added into the root one, had to do both.
     
    Last edited: Jun 23, 2015
  20. @alexanderk CRP works, Para hasn't gotten on yet so not sure with CMRP.
     

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