Code:
function Schema.voices:AddHuman(faction, command, phrase, sound, female, menu)
self.stored.humanVoices[#self.stored.humanVoices + 1] = {
command = command,
faction = faction,
phrase = phrase,
female = female,
sound = sound,
menu = menu
};
end;
Schema.voices:AddHuman("Human", "Ammo1", "Here, ammo!", "vo/npc/male01/ammo03.wav", "vo/npc/female01/ammo03.wav");
Schema.voices:AddHuman("Human", "Ammo2", "Take some ammo!", "vo/npc/male01/ammo04.wav", "vo/npc/female01/ammo04.wav");
Schema.voices:AddHuman("Human", "Ammo3", "Take some ammo!", "vo/npc/male01/ammo05.wav", "vo/npc/female01/ammo05.wav");
Schema.voices:AddHuman("Human", "That's You", "That's you all over.", "vo/npc/male01/answer01.wav", "vo/npc/female01/answer01.wav");
Schema.voices:AddHuman("Human", "Against You", "I won't hold it against you.", "vo/npc/male01/answer02.wav", "vo/npc/female01/answer02.wav");
Schema.voices:AddHuman("Human", "Figures", "Figures.", "vo/npc/male01/answer03.wav", "vo/npc/female01/answer03.wav");
Schema.voices:AddHuman("Human", "Dwell", "Try not to dwell on it.", "vo/npc/male01/answer04.wav", "vo/npc/female01/answer04.wav");
Schema.voices:AddHuman("Human", "Talk Later", "Can we talk about this later?", "vo/npc/male01/answer05.wav", "vo/npc/female01/answer05.wav");
Schema.voices:AddHuman("Human", "Same", "Same here.", "vo/npc/male01/answer07.wav", "vo/npc/female01/answer07.wav");
Schema.voices:AddHuman("Human", "What'cha", "Know what'cha mean.", "vo/npc/male01/answer08.wav", "vo/npc/female01/answer08.wav");
Schema.voices:AddHuman("Human", "Talking To Self", "You're talking to yourself again.", "vo/npc/male01/answer09.wav", "vo/npc/female01/answer09.wav");
Schema.voices:AddHuman("Human", "Too Loud", "I wouldn't say that too loud.", "vo/npc/male01/answer10.wav", "vo/npc/female01/answer10.wav");
Schema.voices:AddHuman("Human", "Tombstone", "I'll put it on your tombstone.", "vo/npc/male01/answer11.wav", "vo/npc/female01/answer11.wav");
Schema.voices:AddHuman("Human", "Thinking About", "It doesn't bear thinking about.", "vo/npc/male01/answer12.wav", "vo/npc/female01/answer12.wav");
Schema.voices:AddHuman("Human", "With You", "I'm with you.", "vo/npc/male01/answer13.wav", "vo/npc/female01/answer13.wav");
Schema.voices:AddHuman("Human", "Both", "You and me both.", "vo/npc/male01/answer14.wav", "vo/npc/female01/answer14.wav");
Schema.voices:AddHuman("Human", "One Way", "That's one way of looking at it.", "vo/npc/male01/answer15.wav", "vo/npc/female01/answer15.wav");
Schema.voices:AddHuman("Human", "Original", "Have you ever had an original thought?", "vo/npc/male01/answer16.wav", "vo/npc/female01/answer16.wav");
Schema.voices:AddHuman("Human", "Shut Up", "I'm not even gonna tell you to shut up.", "vo/npc/male01/answer17.wav", "vo/npc/female01/answer17.wav");
Schema.voices:AddHuman("Human", "Concentrate", "Let's concentrate on the task at hand.", "vo/npc/male01/answer18.wav", "vo/npc/female01/answer18.wav");
Schema.voices:AddHuman("Human", "Gutter", "Your mind is in the gutter.", "vo/npc/male01/answer20.wav", "vo/npc/female01/answer20.wav");
Schema.voices:AddHuman("Human", "So Sure", "I wouldn't be so sure of that.", "vo/npc/male01/answer21.wav", "vo/npc/female01/answer21.wav");
Schema.voices:AddHuman("Human", "Never Know", "You never know.", "vo/npc/male01/answer22.wav", "vo/npc/female01/answer22.wav");
Schema.voices:AddHuman("Human", "Never Can Tell", "Never can tell.", "vo/npc/male01/answer23.wav", "vo/npc/female01/answer23.wav");
Schema.voices:AddHuman("Human", "How About That", "How about that.", "vo/npc/male01/answer25.wav", "vo/npc/female01/answer25.wav");
Schema.voices:AddHuman("Human", "TMI", "That's more information than I require.", "vo/npc/male01/answer26.wav", "vo/npc/female01/answer26.wav");
Schema.voices:AddHuman("Human", "Dime", "I wish I had a dime for everytime somebody said that.", "vo/npc/male01/answer28.wav", "vo/npc/female01/answer28.wav");
Schema.voices:AddHuman("Human", "Do About It", "What am I supposed to do about it?", "vo/npc/male01/answer29.wav", "vo/npc/female01/answer29.wav");
Schema.voices:AddHuman("Human", "Bud", "You should nip that kind of talk in the bud.", "vo/npc/male01/answer31.wav", "vo/npc/female01/answer31.wav");
Schema.voices:AddHuman("Human", "Right On", "Right on.", "vo/npc/male01/answer32.wav", "vo/npc/female01/answer32.wav");
Schema.voices:AddHuman("Human", "Hawaii", "Don't forget Hawaii.", "vo/npc/male01/answer34.wav", "vo/npc/female01/answer34.wav");
Schema.voices:AddHuman("Human", "Get To You", "Try not to let it get to you.", "vo/npc/male01/answer35.wav", "vo/npc/female01/answer35.wav");
Schema.voices:AddHuman("Human", "Sure About That", "You sure about that?", "vo/npc/male01/answer37.wav", "vo/npc/female01/answer37.wav");
Schema.voices:AddHuman("Human", "Leave it Alone", "Leave it alone.", "vo/npc/male01/answer38.wav", "vo/npc/female01/answer38.wav");
Schema.voices:AddHuman("Human", "First Time2", "There's a first time for everything.", "vo/npc/male01/answer40.wav", "vo/npc/female01/answer40.wav");
Schema.voices:AddHuman("Human", "Behind", "Behind you!", "vo/npc/male01/behindyou01.wav", "vo/npc/female01/behindyou01.wav");
Schema.voices:AddHuman("Human", "Busy", "Can't you see I'm busy?", "vo/npc/male01/busy02.wav", "vo/npc/female01/busy02.wav");
Schema.voices:AddHuman("Human", "Password1", "Hey, it's me, open the door.", "vo/Streetwar/tunnel/male01/c17_06_password01.wav", "vo/Streetwar/tunnel/female01/c17_06_password01.wav");
Schema.voices:AddHuman("Human", "Password3", "Come on in.", "vo/Streetwar/tunnel/male01/c17_06_password04.wav", "vo/Streetwar/tunnel/female01/c17_06_password04.wav");
Schema.voices:AddHuman("Human", "Let us out!", "Hey! Let us out of here!", "vo/Streetwar/nexus/male01/c17_10_letusout.wav", "vo/Streetwar/nexus/feale01/c17_10_letusout.wav");
Schema.voices:AddHuman("Human", "Can't be Seen", "I can't be seen talking to you, not out here.", "vo/trainyard/male01/cit_bench02.wav", "vo/trainyard/female01/cit_bench02.wav");
Schema.voices:AddHuman("Human", "Don't Sit Near", "Don't sit near me, it'll look suspicious.", "vo/trainyard/male01/cit_bench03.wav", "vo/trainyard/female01/cit_bench03.wav");
Schema.voices:AddHuman("Human", "Pigeons", "You're scaring off the pigeons.", "vo/trainyard/male01/cit_bench04.wav", "vo/trainyard/female01/cit_bench04.wav");
Schema.voices:AddHuman("Human", "Look Out Below", "Look out below!", "vo/npc/male01/cit_dropper04", "vo/npc/female01/cit_dropper04");
Schema.voices:AddHuman("Human", "Line", "The line starts at the end.", "vo/trainyard/male01/cit_foodline01.wav", "vo/trainyard/female01/cit_foodline01.wav");
Schema.voices:AddHuman("Human", "Hungry", "You gotta be damn hungry to wait in line for this crap.", "vo/trainyard/male01/cit_foodline03.wav", "vo/trainyard/female01/cit_foodline03.wav");
Schema.voices:AddHuman("Human", "Join CP", "I don't know about you, but I'm about ready to join Civil Protection just to get a decent meal.", "vo/trainyard/male01/cit_foodline04.wav", "vo/trainyard/female01/cit_foodline04.wav");
Schema.voices:AddHuman("Human", "Stop That", "Stop that.", "vo/trainyard/male01/cit_hit02.wav", "vo/trainyard/female01/cit_hit.02.wav");
Schema.voices:AddHuman("Human", "Watch it", "Watch it will ya?", "vo/trainyard/male01/cit_hit03.wav", "vo/trainyard/female01/cit_hit.03.wav");
Schema.voices:AddHuman("Human", "That's Enough", "That's enough of that.", "vo/trainyard/male01/cit_hit05.wav", "vo/trainyard/female01/cit_hit.05.wav");
Schema.voices:AddHuman("Human", "New In Town", "New in town aren't cha?", "vo/trainyard/male01/cit_predestrian01.wav", "vo/trainyard/female01/cit_predestrian01.wav");
Schema.voices:AddHuman("Human", "Talk To You", "If I talk to you out here, we'll both be in trouble.", "vo/trainyard/male01/cit_predestrian03.wav", "vo/trainyard/female01/cit_predestrian03.wav");
Schema.voices:AddHuman("Human", "Can't Be Seen", "We can't be seen talking to each other.", "vo/trainyard/male01/cit_predestrian04.wav", "vo/trainyard/female01/cit_predestrian04.wav");
Schema.voices:AddHuman("Human", "Doesn't Look Good", "This doesn't look good.", "vo/trainyard/male01/cit_windowuse01.wav", "vo/trainyard/female01/cit_windowuse01.wav");
Schema.voices:AddHuman("Human", "Definitely", "They're definitely coming in here.", "vo/trainyard/male01/cit_windowuse02.wav", "vo/trainyard/female01/cit_windowuse02.wav");
Schema.voices:AddHuman("Human", "Neighborhood.", "Here goes the rest of the neighborhood.", "vo/trainyard/male01/cit_windowuse04.wav", "vo/trainyard/female01/cit_windowuse04.wav");
Schema.voices:AddHuman("Human", "Civil Protection", "Civil Protection!", "vo/npc/male01/civilprotection01.wav", "vo/npc/female01/civilprotection01.wav");
Schema.voices:AddHuman("Human", "Combine", "Combine!", "vo/npc/male01/combine01.wav", "vo/npc/female01/combine01.wav");
Schema.voices:AddHuman("Human", "Combin2", "Combine!", "vo/npc/male01/combine02.wav", "vo/npc/female01/combine02.wav");
Schema.voices:AddHuman("Human", "Reload2", "Cover me while I reload!", "vo/npc/male01/covermewhilereload02.wav", "vo/npc/female01/covermewhilereload02.wav");
Schema.voices:AddHuman("Human", "CPs", "CPs!", "vo/npc/male01/cps01.wav", "vo/npc/female01/cps01.wav");
Schema.voices:AddHuman("Human", "Doctor Freeman", "Doctor Freeman.", "vo/npc/male01/docfreeman01.wav", "vo/npc/female01/docfreeman01.wav");
Schema.voices:AddHuman("Human", "Doctor Freeman2", "Doctor Freeman.", "vo/npc/male01/docfreeman02.wav", "vo/npc/female01/docfreeman02.wav");
Schema.voices:AddHuman("Human", "Drop ships, coming in over the road!", "vo/coast/barn/male01/drop_road.wav", "vo/coast/barn/female01/drop_road.wav");
Schema.voices:AddHuman("Human", "Something", "Shouldn't we be doing something?", "vo/npc/male01/doingsomething.wav", "vo/npc/female01/doingsomething.wav");
Schema.voices:AddHuman("Human", "Excuse Me2", "Excuse me.", "vo/npc/male01/excuseme02.wav", "vo/npc/female01/excuseme02.wav");
Schema.voices:AddHuman("Human", "Fantastic", "Fantastic.", "vo/npc/male01/fantastic01.wav", "vo/npc/female01/fantastic01.wav");
Schema.voices:AddHuman("Human", "Finally", "Finally.", "vo/npc/male01/finally.wav", "vo/npc/female01/finally.wav");
Schema.voices:AddHuman("Human", "Freeman", "Freeman.", "vo/npc/male01/freeman.wav", "vo/npc/female01/freeman.wav");
Schema.voices:AddHuman("Human", "Get Going", "We gonna get going soon?", "vo/npc/male01/getgoingsoon.wav", "vo/npc/female01/getgoingsoon.wav");
Schema.voices:AddHuman("Human", "Get Out", "Get the hell out of here!", "vo/npc/male01/gethellout.wav", "vo/npc/female01/gethellout.wav");
Schema.voices:AddHuman("Human", "Now What", "Now what?", "vo/npc/male01/gordead_ans01.wav", "vo/npc/female01/gordead_ans01.wav");
Schema.voices:AddHuman("Human", "Going so Well", "And things were going so well.", "vo/npc/male01/gordead_ans02.wav", "vo/npc/female01/gordead_ans02.wav");
Schema.voices:AddHuman("Human", "Oh God", "Oh God.", "vo/npc/male01/gordead_ans04.wav", "vo/npc/female01/gordead_ans04.wav");
Schema.voices:AddHuman("Human", "Oh No", "Oh no.", "vo/npc/male01/gordead_ans05.wav", "vo/npc/female01/gordead_ans05.wav");
Schema.voices:AddHuman("Human", "That's Gotta Hurt", "If you dare say, 'That's gotta hurt', I'll kill you.", "vo/npc/male01/gordead_ans07.wav", "vo/npc/female01/gordead_ans07.wav");
Schema.voices:AddHuman("Human", "Bury", "Should we bury him here?", "vo/npc/male01/gordead_ans08.wav", "vo/npc/female01/gordead_ans08.wav");
Schema.voices:AddHuman("Human", "Spread The Word", "Spread the word.", "vo/npc/male01/gordead_ans10.wav", "vo/npc/female01/gordead_ans10.wav");
Schema.voices:AddHuman("Human", "The Use", "What's the use?", "vo/npc/male01/gordead_ans11.wav", "vo/npc/female01/gordead_ans11.wav");
Schema.voices:AddHuman("Human", "The Point", "What's the point?", "vo/npc/male01/gordead_ans12.wav", "vo/npc/female01/gordead_ans12.wav");
Schema.voices:AddHuman("Human", "Why Go On", "Why go on?", "vo/npc/male01/gordead_ans13.wav", "vo/npc/female01/gordead_ans13.wav");
Schema.voices:AddHuman("Human", "Done For", "We're done for.", "vo/npc/male01/gordead_ans14.wav", "vo/npc/female01/gordead_ans14.wav");
Schema.voices:AddHuman("Human", "Now What2", "Well now what?", "vo/npc/male01/gordead_ans15.wav", "vo/npc/female01/gordead_ans15.wav");
Schema.voices:AddHuman("Human", "Suit", "Dibs on the suit.", "vo/npc/male01/gordead_ans16.wav", "vo/npc/female01/gordead_ans16.wav");
Schema.voices:AddHuman("Human", "Not Freeman", "Wait a second that's not Gordon Freeman!", "vo/npc/male01/gordead_ans17.wav", "vo/npc/female01/gordead_ans17.wav");
Schema.voices:AddHuman("Human", "Done This Before", "He's done this before, he'll be okay.", "vo/npc/male01/gordead_ans18.wav", "vo/npc/female01/gordead_ans18.wav");
Schema.voices:AddHuman("Human", "Gonna Be Sick", "I'm gonna be sick.", "vo/npc/male01/gordead_ans19.wav", "vo/npc/female01/gordead_ans19.wav");
Schema.voices:AddHuman("Human", "Dead", "He's dead.", "vo/npc/male01/gordead_ques01.wav", "vo/npc/female01/gordead_ques01.wav");
Schema.voices:AddHuman("Human", "What A Way To Go", "What a way to go.", "vo/npc/male01/gordead_ques02.wav", "vo/npc/female01/gordead_ques02.wav");
Schema.voices:AddHuman("Human", "Freeman Dead", "Freman is... dead?", "vo/npc/male01/gordead_ques04.wav", "vo/npc/female01/gordead_ques04.wav");
Schema.voices:AddHuman("Human", "Not Freeman2", "That's not Freeman is it?", "vo/npc/male01/gordead_ques05.wav", "vo/npc/female01/gordead_ques05.wav");
Schema.voices:AddHuman("Human", "Can't Be", "This can't be.", "vo/npc/male01/gordead_ques06.wav", "vo/npc/female01/gordead_ques06.wav");
Schema.voices:AddHuman("Human", "Look He's Dead", "Look he's dead!", "vo/npc/male01/gordead_ques07.wav", "vo/npc/female01/gordead_ques07.wav");
Schema.voices:AddHuman("Human", "Is Bad", "This is bad.", "vo/npc/male01/gordead_ques10.wav", "vo/npc/female01/gordead_ques10.wav");
Schema.voices:AddHuman("Human", "Invincible", "I thought he was invincible.", "vo/npc/male01/gordead_ques11.wav", "vo/npc/female01/gordead_ques11.wav");
Schema.voices:AddHuman("Human", "So Much", "So much for Dr. Freeman.", "vo/npc/male01/gordead_ques12.wav", "vo/npc/female01/gordead_ques12.wav");
Schema.voices:AddHuman("Human", "So Much2", "So much for our last hope.", "vo/npc/male01/gordead_ques13.wav", "vo/npc/female01/gordead_ques13.wav");
Schema.voices:AddHuman("Human", "Like This", "It's not supposed to end like this!", "vo/npc/male01/gordead_ques14.wav", "vo/npc/female01/gordead_ques14.wav");
Schema.voices:AddHuman("Human", "What Now", "What now?", "vo/npc/male01/gordead_ques16.wav", "vo/npc/female01/gordead_ques16.wav");
Schema.voices:AddHuman("Human", "Last Words Doc", "Any last words Doc?", "vo/npc/male01/gordead_ques17.wav", "vo/npc/female01/gordead_ques17.wav");
Schema.voices:AddHuman("Human", "Got One", "Got one!", "vo/npc/male01/gotone01.wav", "vo/npc/female01/gotone01.wav");
Schema.voices:AddHuman("Human", "Got One2", "Got one!", "vo/npc/male01/gotone02.wav", "vo/npc/female01/gotone02.wav");
Please help me.