1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

Clockwork 0.87 - Released (and all schemas updated!)

Discussion in 'Discussion' started by kurozael, Apr 26, 2013.

  1. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Please check your emails for more information. It is extremely important that you update Clockwork and your schema as soon as possible, as the old authentication system may not be up for much longer. Don't forget to check your new serial key in the Downloads section of the Store, and if you don't want a new one, to send us your existing one via a support ticket and we'll change it for you.

    • Fixed faction material file.Exists path (needed "materials/").
    • Added a model fallback for Clockwork.item:GetIconInfo ("models/props_c17/oildrum001.mdl").
    • Chat now allows 1024 characters, with a default of 256. Can be changed with max_chat_length.
    • storageTable.OnTake is now storageTable.OnTakeItem (and in the schemas).
    • storageTable.OnGive is now storageTable.OnGiveItem (and in the schemas).
    • storageTable.CanGive is now storageTable.CanGiveItem (and in the schemas).
    • storageTable.CanTake is now storageTable.CanTakeItem (and in the schemas).
    • Fixed LIBRARY:AddToMetaTable(metaName, funcName, newName).
    • Added _R.Player:Notify(text, class).
    • Added /SetCash command for superadmins.
    • Updated the plugin format to be cleaner.
    • Added Clockwork.kernel:RemoveTextFromEnd(text, toRemove).
    • Fixed schema_logo not displaying properly.

    Please report all bugs and suggestions to http://issues.CloudSixteen.com and I'll do my best to get them all done for May's milestone update.

    All plugin developers should take note of the new plugin structure:
    http://forums.cloudsixteen.com/index.php?topic=1541.0
     
  2. RJ

    RJ no pay Legend Clockwork Customer

    I hope developers of plugins will get some feedback if this structure is more easier than the last one from those that use our plugins.
     
  3. Thank you!
     
  4. Razor

    Razor Guest

    New structure seems useless, unless you (kurozael) are planning to add more folders other than "plugin".
     
  5. jamiecross

    jamiecross HTML and VB coder

    Don't to go mad at him, its only a minor update.
     
  6. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Sorry about that, I'm planning to add more user-friendly configurable options set by developers to plugin.ini, and so I didn't want customers getting confused by sh_schema, and sv_hooks and what-not. So having that stuff that they shouldn't touch separated makes it a lot easier. There shouldn't be breaking changes like this again.
     
  7. Razor

    Razor Guest

    But I thought people could have that into AuraWatch?
    EDIT: I sent you a PM, could you read it and send a notice of reading it, perhaps with your answer in it?
     
  8. RJ

    RJ no pay Legend Clockwork Customer

    I also sent you a PM kurozael. Y U NO READ?!
     
  9. sants1

    sants1 I'm an asshole. That's all.

    I thought you would um. Do a bit more then this? I will be staying on 0.86 till you auctully do something that can auctully do differently then 86.
     
  10. Why does this matter? What difference does it make. How hard is it to drag and drop a few folders.
     
  11. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    This update was rushed because the old auth system could go down soon, so I wanted to make sure everyone is prepared so that they don't load their server up one day and wonder why it isn't auth'd.
     
  12. sants1

    sants1 I'm an asshole. That's all.

    Void the last,

    How could it fall?
     
  13. -.-
     
  14. Micafire

    Micafire Exotec Gaming Director, Developer Wannabe Clockwork Customer

    Alex programmed the DRM or authentication system built into Clockwork, it simply calls the Home server(What alex is hosting and running) to check with your key and say "Yes" or "no" if you are running a legal purchased serial key to let your gamemode bootup, otherwise if the server is down, there is no authentication and the server will always be halted in the boot process.

    For those who don't want to read, the server alex is hosting, is "Or was" the key to let you bootup the server, if it goes down, the auth system will halt the boot process.

    The big reason why we got new keys is because kuro changed the system to work with his server, which many remain online.
     

Previous Readers (Total: 0)