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Clockwork 0.88a and SteamPipe Support

Discussion in 'Discussion' started by kurozael, Jun 8, 2013.

  1. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Clockwork 0.88a

    • Fixed too large of a chat length causing an error. Closes #42
    • Added SteamPipe support.
     
  2. Nalo

    Nalo Clockwork Customer

    No i have this error :

    Please wait while Clockwork initializes...
    [CloudAuthX] Cannot authenticate with modified GetGameDescription!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
     
  3. Aberidius

    Aberidius Chief Technology Officer Staff Member Administrator Store Support

    Did you manage to fix the other problems that servers has when they try to join?
     

  4. That's Steampipe support.
     
  5. Nalo

    Nalo Clockwork Customer

    when i join i have : LAN servers are restricted to local clients (class C).
    My serial key is correct.
     
  6. Server host problem.
    Are you using a dedicated server?
     
  7. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    ...really man. It isn't hard. Whenever there is an update, you need to overwrite ALL THE FILES in the .zip. This includes lua/bin/gmsv_cloudauthx_win32.dll, AND everything in gamemodes/, AND everything in materials/, AND everything in models/, etc.
     
  8. Nalo

    Nalo Clockwork Customer

    Man... I have put All Files but this not work again ... another guy can try ?
     
  9. Already done, and it still does not work. :mad:
     
  10. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Sometimes hosts don't let you upload .dll files, so if you try and replace it, it may not have worked.
     
  11. Nalo

    Nalo Clockwork Customer

    I have put my server off, delete the modules and reput the modules now this work thanks ^^

    You have help me now a help you (a little), Go for all schema in sv_hooks search PlayerThink and for progress attribute change : elseif (infoTable.running) then and elseif (infoTable.jogging) then

    by : elseif (infoTable.isRunning) then and elseif (infoTable.isJogging) then :)

    (Its for the agility attribute)
     

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