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Other Clockwork 0.97 Changelog (RELEASED)

Discussion in 'Development' started by kurozael, Aug 17, 2017.

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  1. that's what it has always been called
    Lookin good kuro ;)
    will store bought versions of the HL2RP update come with the psds for gradient/faction image customization?
     
  2. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Indeed, it has always been called that. However, I'ma be changing that because I'm not entirely sure why I called it that in the first place. I think the sections will be more like:

    1. Characteristics or Demographic (and possibly move Name input to this stage)
    2. Appearance (just physical description and model selection)
    3. Preferred Role (this is the 'default class' selector, most of the time it's disabled.) May rename section to "Responsibility"?
    4. Attributes (self explanatory)
    5. Traits (self explanatory)

    Also I need to make it so if a section isn't available it doesn't show at all (rather than being greyed out).

    Up for suggestions...

    Thanks! My motivation levels are high right now, mostly because I stopped drinking during the week (my new full-time job is actually fun and not depressing) :cool:

    Uh, yes the HL2RP update will ship with .psds! :)
     
    • Like Like x 4
  3. Songbird

    Songbird ❤️ Staff Member Moderator Legend

    Actually really happy to see these kinds of new additions; for the last project I was planning to make, I tried making the same 'trait' system, adapted from Phase Four. I feel like it can have a lot of uses in HL2RP, especially since most of the servers have shifted from Passive RP to more active RPG style elements.

    Good work kuro!
     
  4. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Thanks Song, yeah I have been away from the RP scene for such a long time that now I noticed generally people have shifted away from Passive RP and minimal-script roleplay. Gotta roll with the times, I suppose!
     
  5. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Sorry guys I'd have done more today, but it's Friday and I need a break.

    25/08/2017 (Clockwork)

    • Added max_trait_points config option + lang strings
    • Added point system for traits (can be negative to GRANT a point)
    • Added new color options for the traits menu
    • Automatically switch lang on buttons in quiz menu when change language
    • Automatically hide character creation processes when not used
    • Added proper hover and border texture to SpawnIcons and ImageButtons
    • Increased size of the character model during creation process
    • Fixed error with cwBasicForm when not specifying left side to text entry
    25/08/2017 (HL2RP)
    • Upped the font sizes for some font types (were too small to read)
    [​IMG]

    [​IMG]
     
  6. Gamer

    Gamer Clockwork Customer

    A few questions.
    1. Will the combine locks save after restarts?
    2. Will there be an opportunity to change the theme back to old? (0.925)
     
  7. Mixed

    Mixed removed Clockwork Customer

    They are already saved.

    It is already possible to do it, in the settings menu.
     
  8. Gamer

    Gamer Clockwork Customer

    Thanks.
     
  9. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Clockwork Customer

    Curious: will auto-refresh ever be a thing?
     
  10. Řổşş

    Řổşş Clockwork Customer

    I don't think so.
     
  11. RJ

    RJ no pay Legend Clockwork Customer

    It would be extremely useful to have, but from what I've heard, kurozael is reluctant to add it.
     
  12. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Hmm, I'm not particularly reluctant, it's just that I've never personally needed it because I am used to C++/C# and was writing Lua mods for GMod long before autorefresh was a thing. BUT, if it's something people REALLY want then I'll look into it :)
     
    • Like Like x 1
    • Agree Agree x 1
    • Friendly Friendly x 1
  13. RJ

    RJ no pay Legend Clockwork Customer

    YES! Please add it, it would make my life soooOOOOOOOooooo much easier when programming for Clockwork.
     
    • Agree Agree x 3
  14. CPT. Maxii

    CPT. Maxii Clockwork Customer

    Please do. Imagine how quickly people can set things up, and how easier everything would be.
    It'll open up a whole new sector for Clockwork development
     
  15. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    Autorefresh in Clockwork is really buggy, unreliable and WILL require a lot of re-coding in order to get anywhere close to being acceptable for development. A lot of systems that are in Clockwork right now will break when autorefresh occurs. Not to mention 5-30 seconds freeze when autorefresh is happening. Additionally you end up restarting your server often anyway to see certain changes, I don't know what you guys are expecting from CW with autorefresh, but I can say as a person who has modified clockwork in a way that made it support refreshing that it wasn't /really/ worth the trouble.
     
    • Agree Agree x 1
  16. Zig

    Zig Guest

    Can support that even with auto-refresh it isn't an exactly comfortable environment to work with, however if you're big and bad you can get away with editing cl_kernel for client stuff and just rejoin and you'll be solid. ;)

    kurozael said "real" scripters don't need it. :(
     
    • Agree Agree x 1
  17. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Clockwork Customer

    I'm well aware of these facts. Regardless, it'd be nice for minor configurations such as adjusting vectors. Even adding a limited version that could be disabled in the configuration menu would be nice.
     
    • Agree Agree x 2
  18. chuck

    chuck king of private sector

    -snip-

    User was banned for this post (inciting drama).
     
    • Funny Funny x 2
    Last edited by a moderator: Aug 27, 2017
  19. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    I think I will look into it as the next "big" Clockwork update after the "The Language Update", and I'll do it properly :)
     
    • Like Like x 2
  20. @kurozael

    Have you ever thought about the problem of language key duplication? The framework does not matter, but it's a good idea to let the plugin reference language files only in its own language and framework. Because I think that there are many cases where the key is duplicated in defining the language for each plugin.
     

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