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Other Clockwork 0.97 Changelog (RELEASED)

Discussion in 'Development' started by kurozael, Aug 17, 2017.

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  1. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

  2. redcatjack

    redcatjack Moderator and Map Developer Staff Member Moderator

    Mind if I make one that's in Scottish Slang (Scots)?
    I'm Scottish btw :p
     
  3. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    I mean it's entirely plausable :eek:
     
    • Agree Agree x 1
    Last edited: Aug 31, 2017
  4. Aberidius

    Aberidius Chief Technology Officer Staff Member Administrator Store Support

    You damn right bby
     
    • Winner Winner x 1
  5. RJ

    RJ no pay Legend Clockwork Customer

    Someone should translate Clockwork in to Pirate.
     
    • Funny Funny x 3
    • Agree Agree x 1
    • Winner Winner x 1
  6. CPT. Maxii

    CPT. Maxii Clockwork Customer

    ["Bunnyhopping is uncivilized, and the CPs will remind you with their stunsticks"]
    ["Aye hopping over the deck is unpiratey deckscrubber, the redcoats will remind 'ye with a noose"]

    EDIT:
    Tried making one of those languages files, but a man has no time.
     
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    Last edited: Aug 31, 2017
  7. Code:
    CW_SPANISH = Clockwork.lang:GetTable("Spanish");
    CW_FRENCH = Clockwork.lang:GetTable("French");
    CW_RUSSIAN = Clockwork.lang:GetTable("Русский");
    shouldn't they all either be in english or in their own language
    [​IMG]
     
  8. robot

    robot Administrator Staff Member Administrator Store Support Clockwork Customer

    That's a good question
     
    • Winner Winner x 1
  9. I'd like to see how this language update affects predominantly anglophone servers. I wonder if this will bring an influx of foreign language speakers to English speaking servers, as maybe some were only restricted by the language used in the framework itself.
     
  10. duck

    duck Phant0m Legend

    You should make it work with the gmod_language cvar @kurozael

    It would require all the languages to provide a language code (like "en" for english), but then you could do things like automatically set players' clockwork language to the language their gmod is already set to. Could even have it so that changing your gmod language also instantly changes clockwork's language by using [​IMG] cvars.AddChangeCallback
     
    • Agree Agree x 2
  11. SireElite

    SireElite what's the big fucking deal?

    ye' aight lass? thees wind nearly fookin' blew me kilt off!
    bagpipes
     
  12. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Ideally they'd be all in their own language in that part, I guess. But yeah, @duck I may make it use gmod_language cvar for the initial language (at the quiz / language selection stage) but still allow them to select a language that is different to their GMod one if they wish.
     
  13. _HappyGoLucky

    _HappyGoLucky Clockwork Customer

    Code:
    if (self.info.fullName == "") then 
    Clockwork.character:SetFault({"FaultNameInvalid"});
    return false;
    elseif (self.info.fullName:len() >= 32) then
    Clockwork.character:SetFault({“FaultNameInvalid”});
    return false;
    end;
    A beautiful addition line 1664 (I think) of derma cl_character would be self.info.fullName:len() >= 32 or some other respectable value to limit names from being unlimited

    I typed this on my phone sorry if I look like a retard
     
  14. agreed
    [​IMG]
     
  15. _HappyGoLucky

    _HappyGoLucky Clockwork Customer

    lmao this is the reason i came up with this. staff members started to complain to me about the length of that guys name
     
    • Funny Funny x 1
  16. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Sure thing :)

    01/09/2017
    • Added Swedish translations (thanks Aberidius!)
    • Fixed an English translation error (connected from instead of connected to)
    • Fixed PermaKill mode (needs properly re-testing)
    • Updated Directory to use language translations
    • Updated some Directory pages to use proper CSS formatting
    • Made plugin and schema descriptions (and names) translatable
    Looking like an initial alpha release will be either tomorrow or Sunday, but it will be released before the weekend is up. Few more things to go.
     
    • Like Like x 5
  17. I'm very glad that so much is getting done. Good work, kuro :)
     
    • Agree Agree x 1
  18. Aberidius

    Aberidius Chief Technology Officer Staff Member Administrator Store Support

    Looking forward to the release.
     
  19. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    This is the first of a couple "sprints" updates I want to do. This one is "The Language, Traits and Theme Update". The next one I want to focus on is crafting for HL2RP and movement fluidity and extra animations.
     
  20. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    01/09/2017 (Extra)
    • Added translations for limb data in the F1 menu
    • Fixed an issue with the menu button sizing in the TAB menu
    • Fixed a bug where the console would error with the player metatable
     
    • Like Like x 1

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