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Other Clockwork 0.98 Changelog (UNRELEASED, W.I.P.)

Discussion in 'Development' started by kurozael, Sep 16, 2017.

  1. karl-police

    karl-police Hotrod turret Clockwork Customer

    Happy Birthsday!
     
    • Friendly Friendly x 1
  2. Blizzard

    Blizzard Clockwork Customer

    0.96 is the best 0.9

    E: Happy Birfday
     
    • Friendly Friendly x 1
  3. Aberidius

    Aberidius Chief Technology Officer Staff Member Administrator Store Support

    My boi. grats
     
    • Friendly Friendly x 1
  4. MB | Ghost

    MB | Ghost Clockwork Customer

    merry christmas
     
    • Funny Funny x 1
    • Informative Informative x 1
  5. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    25/09/2017
    • The quiz text and titles now properly update when the language is switched
    • Clockwork will now properly guess your language when you first join and set it as such (based on your GMod language)
    Tomorrow's agenda:
    • Scoreboard update and business menu re-theme
    • Make reading books cooler
     
    • Informative Informative x 3
  6. Mixed

    Mixed removed Clockwork Customer

    Add the way to use an item with an ability, like:

    ITEM.ability = "Medical";
    ITEM.abilitylevel = "75";

    If you do not have enough level to use this:
    "Oh sorry you are not high enough to use this!"

    It's just example, but it can be very cool aswell.

    @kurozael
     
    • Agree Agree x 5
    • Disagree Disagree x 1
    Last edited: Sep 25, 2017
  7. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    27/09/2017
    • Fixed the character menu not updating lang when switching language in the quiz
    • Added experimental networking system / netwrapper integration (needs testing with 32+ players to see if there's a big performance boost)
    Lots of small things going on at the moment to lay the foundations for bigger things!
     
    • Like Like x 1
  8. karl-police

    karl-police Hotrod turret Clockwork Customer

    how to merge into the languages directory?
     
  9. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    28/09/2017
    • Updated the "unknown" image with a new 64x64 one
    • Made progress on the scoreboard update (not ready yet!)
     
    • Informative Informative x 1
    • Friendly Friendly x 1
  10. TacticalToaster

    TacticalToaster Clockwork Customer

    I'm excited for when you work on crafting.
     
    Last edited: Sep 28, 2017
  11. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    I'll get there man :)
     
    • Like Like x 1
  12. TacticalToaster

    TacticalToaster Clockwork Customer

    I'm also excited for what you're doing for the scoreboard. I'm also intrigued about how your going to make books cooler. This entire update series is pretty exciting! :D
     
  13. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Awesome :) lots to do so need to focus on particular areas first otherwise I get kind of paralyzed!
     
  14. Aberidius

    Aberidius Chief Technology Officer Staff Member Administrator Store Support

    Any idea of when you think you're done with 0.98?
     
  15. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    I really don't want to give any deadline like I did with 0.97 because it creates a stressful environment where I feel like I have to rush out a release uncompleted which is both unsatisfying and can introduce bugs...

    So with 0.98 I'm just calling it a rolling update, and I'll continue to post here with all work that has been completed on it as and when it has been done so that you can see a stream of progress.

    The 0.98 alpha in its current state will always be available on GitHub (though not recommended to use until it's officially complete, this is at your discretion) and as for the alpha release of HL2RP in its current state that can always be requested if you have the Alpha Access addon on the Store for HL2RP.
     
  16. what if i join a server and my garry's mod set language is pirate? will there be a pirate language in the clockwork schema
     
    • Funny Funny x 1
  17. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    02/10/2017
    • Various fixes and tweaks to the UI and derma in preparation for further updates
    • Updated 90% of the Phase Four schema to work with 0.98 and made translatable...
     
    • Like Like x 1
    • Agree Agree x 1
  18. CQBgamer

    CQBgamer That one guy who makes 100 threads in Support Desk Clockwork Customer

    [​IMG]
     
  19. redcatjack

    redcatjack Moderator and Map Developer Staff Member Moderator

    Found a bug in newest version of HL2RP relating to /CharPermaKill
    In garrysmod/gamemodes/cwhl2rp/schema/cl_hooks.lua, line 341
    Code:
    Clockwork.kernel:RunCommand("CharPermaKill", player:name());
    Should be:
    Code:
    Clockwork.kernel:RunCommand("CharPermaKill", player:Name());
    You forgot to give "name" a capital "N"
     
  20. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Thanks @redcatjack, you're a legend :) this is why I need to run an official test server for each schema, really!
     
    • Agree Agree x 2
    • Friendly Friendly x 1

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