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Other Clockwork 0.98 Changelog (UNRELEASED, W.I.P.)

Discussion in 'Development' started by kurozael, Sep 16, 2017.

  1. CQBgamer

    CQBgamer That one guy who makes 100 threads in Support Desk Clockwork Customer

    @kurozael Dont know if this was done intentionally but in sv_schema the hints on lines 99-102 and 117-129 just have placeholder text

    Code:
    Clockwork.hint:AddHumanHint("HintLife", "HintLifeDesc", false);
    Clockwork.hint:AddHumanHint("HintSleep", "HintSleepDesc", false);
    Clockwork.hint:AddHumanHint("HintEating", "HintEatingDesc", false);
    Clockwork.hint:AddHumanHint("HintFriends", "HintFriendsDesc", false);
    
    Clockwork.hint:Add("HintAdmins", "HintAdminsDesc");
    Clockwork.hint:Add("HintAction", "HintHintActionDesc");
    Clockwork.hint:Add("HintGrammar", "HintGrammarDesc");
    Clockwork.hint:Add("HintRunning", "HintRunningDesc");
    Clockwork.hint:Add("HintHealing", "HintHealingDesc");
    Clockwork.hint:Add("HintF3Hotkey", "HintF3HotkeyDesc");
    Clockwork.hint:Add("HintF4Hotkey", "HintF4HotkeyDesc");
    Clockwork.hint:Add("HintAttributes", "HintAttributesDesc");
    Clockwork.hint:Add("HintFirefights", "HintFirefightsDesc");
    Clockwork.hint:Add("HintMetagaming", "HintHintMetagamingDesc");
    Clockwork.hint:Add("HintPassiveRP", "HintPassiveRPDesc");
    Clockwork.hint:Add("HintDevelopment", "HintDevelopmentDesc");
    Clockwork.hint:Add("HintPowergaming", "HintHintPowergamingDesc");
     
  2. willy pete

    willy pete i'm going to cut off your face and wear it

    fuck you.
     
    • Friendly Friendly x 3
  3. robot

    robot Administrator Staff Member Administrator Store Support Clockwork Customer

    That's not placeholder text, they are language string references (which have some mistakes, like HintHintMetagamingDesc or HintHintPowergamingDesc)
     
    Last edited: Oct 3, 2017
  4. CQBgamer

    CQBgamer That one guy who makes 100 threads in Support Desk Clockwork Customer

    Idk what it is, so I just called it that:p Just reporting it cause some of them just dont actually say the hint in game.
     
  5. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Thanks for pointing that out...

    03/10/2017
    • Fixed some HL2RP hints from not showing due to a corruption of their lang string identifiers
     
    • Like Like x 2
  6. karl-police

    karl-police Hotrod turret Clockwork Customer

    Please do not do this with Clockwork

    [​IMG]

    Improve it instead
     
    • Informative Informative x 1
  7. let me know if ur interested in what i'm working on
     
  8. Zig

    Zig Guest

    why does his face look like melted cheese
     
    • Agree Agree x 1
    • Funny Funny x 1
  9. placeholder
     
  10. ok tbh it wasn't a placeholder lmao
    i did want to redo it anyways but i did think it looked pretty good and i didn't really understand what you meant by melted cheese
    i am unfortunately red-green color "blind" which really sucks because everything i like to do involves precise color choices ¯\_(ツ)_/¯
    my friend said he looked like shrek lol, so i finally caved and downloaded a color blind assistance tool and holy moly i was able to see that he was basically green and then i understood what you meant
    i think this tool will help me in the future and i hope this is the correct color now
    [​IMG]
    woops i was told this one was wrong too :(
    [​IMG]
     
    • Like Like x 2
    Last edited: Oct 8, 2017
  11. karl-police

    karl-police Hotrod turret Clockwork Customer

    Whats the blue lightning?
     
  12. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Clockwork Customer

    "Sometimes I dream about cheese."
    Too much dreaming.
     
    • Funny Funny x 3
  13. Zig

    Zig Guest

    I'm more so talking about how the facial details and texturing of his face is now gone, and looks like melted cheese because it's all one smooth color and intermediate details of his face are now gone.
     
    • Informative Informative x 1
  14. ok this will be my last post since i've already shitted up this thread enough but i think this is the one
    [​IMG]
     
  15. Svensis

    Svensis Guest

    @Tyrex why are you showing some random citizen on the cw development changelog
     
    • Agree Agree x 1
  16. SireElite

    SireElite what's the big fucking deal?

     

  17. please no bully

    edit: i posted it in the first place because i thought it'd be cool if you could change ur characters eye color in clockwork: half-life 2 roleplay instead of just writing it in ur desc |a big hooded figure with grey eyes.. don't mess with him|
     
  18. MB | Ghost

    MB | Ghost Clockwork Customer

    I hate to break it to you, but theres already model packs with different eyes and skin colors.
     
  19. yes but these are 9 different skins on one model and not 9 different models, unless they do that
     
  20. MB | Ghost

    MB | Ghost Clockwork Customer

    The models all have about 20 skins each for every skin color and eye color combination
     
    • Informative Informative x 1

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