CLOCKWORK CONSTRUCTORS
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So this is a small website I whipped up during a class in college. I didn't do anything with it since, but sometime yesterday I felt like writing a blog post about it but I ended up working on it again. This is meant to replace my program called
Plugin Constructor and to add constructors for numerous things to make Clockwork development easier.
AVAILABLE CONSTRUCTORS
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Construct Item (nearing alpha release)
This constructor is due for release first. The first iteration won't be able to construct a fully loaded item, but it will give you the basis for one. The second iteration will add in all (or most) possibilities for an item which would include base specific configurations (e.g. selecting an ammo type).
Construct Faction (under construction)
The first iteration will follow the same milestones of the item constructor in that it'll give you the basis of a faction (e.g. name, models, basic faction logo definition, etc.). The second iteration will provide more customization (faction logo upload and implementation), class creation (name, wages, decscriptions, etc.), maybe auto name generator for said faction, etc.
Construct Plugin (under construction)
This part is the easiest and I'm saving it for last. It entails just creating folders and basic files and would largely be a copy/paste from my
Plugin Constructor program. In the meantime just keep using the
Plugin Constructor program since that works just as well.
OTHER STUFF
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Downloading Your Construction
Downloading is pretty straight forward. After construction you'll be presented with a summary page and given an opportunity to take note of your download link (it'll be removed within 30 days). Your construction will be in a .zip file that you can download by clicking the button at the bottom of the page or by clicking the URL.
Stretch Goal Constructors
I'm not setting out to create these, but it's possible (ordered from most to least likely to be created):
Command Constructor
Blueprint Constructor (for Clockwork's crafting library)
More Item Constructor bases (accessory, container, and generator)
Library Constructor (for advanced developers)
Menu Constructor (e.g. CW's Business menu)
RELEASE TIMELINE
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March 12th, 2017: Item Constructor alpha release
April 1st, 2017: Item Constructor beta release
More dates TBD
So yeah, that's it! Questions, comments, concerns always welcome as usual.
Spoiler
For those that have seen this before and are wondering what's different, things actually do more of what they're supposed to do now (not as much smoke and mirrors).
Click to expand...