1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

Clockwork Release.

Discussion in 'Development' started by trurascalz, Oct 17, 2012.

  1. OHGOD STOP PROGRAMMING SO FAST!

    Seriously, you're gonna choke!
     
  2. Razor

    Razor Guest

    He's still gonna (get) choke(d) if he doesn't code.
     
  3. Mannulus

    Mannulus I hate everyone equally. Clockwork Customer

    I lol'd.

    So Alex, I been wondering if the Openauth system has been upgraded in terms of features? In Openaura, it had a whitelist feature but not a dewhitelist, etc etc. If so can you say what has been added/removed or would that be like a breach of privacy code or something?
     
  4. RenRen

    RenRen kaboom.

    I'm pretty sure OA had a dewhitelist function ;D
     
  5. skarphet

    skarphet Guest

    He's speaking about openauth, the old OA Core module that was required to run openAura, I'm pretty sure.
     
  6. Mannulus

    Mannulus I hate everyone equally. Clockwork Customer

    No he got it right. It lacked a dewhitelist option for faction whitelists though I think it had one for stripping people of admin/SA/etc.
     
  7. skarphet

    skarphet Guest

    .. no it didn't? I've removed whitelists from people before
     
  8. If you guys are talking about removing whitelists from people in OA then I agree with this guy, I had no problem dewhitelisting people. I don't recall whether or not it had a menu option but you could just type "/dewhitelist name faction" and it would dewhitelist them. Not sure if it was exactly /dewhitelist but it was something along those lines. There were a large amount of commands that were not visible in the menu.
     
  9. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    It was /unwhitelist :)
     
  10. Razor

    Razor Guest

    /PlyUnwhitelist <Player> <Faction>
     
  11. Mannulus

    Mannulus I hate everyone equally. Clockwork Customer

    Oh. Well they need to add it to the menu then xD. I had to always edit the MySQL :C
     
  12. skarphet

    skarphet Guest

    /PlyUnWhitelist has always been there... Why didn't you just read the commands list? It was there all along
     
  13. alexgrist

    alexgrist Guest

    OpenAuth is not related to anything like that, it's for DRM and it's CloudAuth now.
     
  14. Mannulus

    Mannulus I hate everyone equally. Clockwork Customer

    Because apparently I am blind and an idiot.
     
  15. Any news on the two DEBILITATING-GAME-BREAKING-SHOW-STOPPING bugs that could easily be fixed in a post-release patch that could be fixed before release?
     
  16. I'm kind of hoping this will be out soon.
     
  17. Kind of? Kind of? KIND OF?!?!?!??!?!?!?
     
  18. Dusk

    Dusk So dwamn sexy!

    I don't know if this is the correct place to ask this question, but will CW be able to function with WAC since OA simply broke down when running WAC.

    Just a simple question, I'll thank you for answering already.
    Thanks! :b
     
  19. Mannulus

    Mannulus I hate everyone equally. Clockwork Customer

    I think I remember hearing somewhere that you will be able to, now that the CW code is much more friendlier (or so I hope).
     

Previous Readers (Total: 0)