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Connection error: LAN server are restricted to local clients (Class C)

Discussion in 'Discussion' started by Spectre, Oct 25, 2013.

  1. Spectre

    Spectre owner of SpectreGaming

    When i try to join my clockwork server (Hosted by elpis host) i get this error : LAN servers are restricted to local clients (class C)
    I alos get these console errors:
    [CloudAuthX] Initializing secure connection to CloudAuthX.
    [CloudAuthX] There was a problem connecting to the auth servers!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
     
  2. trurascalz

    trurascalz C16 Developer Legend

    Either
    A) You modified your schema/framework which is not allowed by cloudauthx
    B) your server's connections is unreliable
    C) Cloudauthx is down ( I doubt this since i just loaded mine up)
     
  3. Did you enter your serial into the serial.cfg file? Did you put your SQL info in the clockwork.cfg file?
     
  4. Spectre

    Spectre owner of SpectreGaming

    yes, i did both of those
    My seriel email was adressed to someone with a different name then mine, so i dont know what thats about, it probably has something to do with it.
     
  5. Can you paste the entirety of the console logs?
     
  6. Spectre

    Spectre owner of SpectreGaming

    Fetching Workshop Addons.. host_workshop_collection is unset
    Adding Path: [C:\content\cstrike]
    FIND [C:\content\cstrike\*.vpk]
    ADDING [C:\content\cstrike\cstrike_pak_000.vpk]
    Adding Path: [C:\content\tf]
    FIND [C:\content\tf\*.vpk]
    ADDING [C:\content\tf\tf2_misc_000.vpk]
    Adding Path: [C:\content\csgo]
    FIND [C:\content\csgo\*.vpk]
    ADDING [C:\content\csgo\pak01_000.vpk]
    Adding Path: [C:\content\dod]
    FIND [C:\content\dod\*.vpk]
    ADDING [C:\content\dod\dod_pak_000.vpk]
    Changing gamemode to HL2 RP (cwhl2rp)
    Adding Path: [C:\content\cstrike]
    FIND [C:\content\cstrike\*.vpk]
    ADDING [C:\content\cstrike\cstrike_pak_000.vpk]
    Adding Path: [C:\content\tf]
    FIND [C:\content\tf\*.vpk]
    ADDING [C:\content\tf\tf2_misc_000.vpk]
    Adding Path: [C:\content\csgo]
    FIND [C:\content\csgo\*.vpk]
    ADDING [C:\content\csgo\pak01_000.vpk]
    Adding Path: [C:\content\dod]
    FIND [C:\content\dod\*.vpk]
    ADDING [C:\content\dod\dod_pak_000.vpk]
    "host_workshop_collection" = ""
    game
    WARNING: Port 27005 was unavailable - bound to port 27006 instead
    Network: IP 108.61.58.118, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
    PREP OK
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010C.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010C.vmt)
    Failed to load $include VMT file (materials/NATURE/WATER_SILO_01.vmt)
    Failed to load $include VMT file (materials/NATURE/WATER_SILO_01.vmt)
    Failed to load $include VMT file (materials/NATURE/WATER_SILO_01.vmt)
    Failed to load $include VMT file (materials/NATURE/WATER_SILO_01.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010B.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010B.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010B.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010B.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010C.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010C.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010C.vmt)
    Failed to load $include VMT file (materials/TILE/TILEFLOOR010C.vmt)
    MDLCache: props\de_nuke\ElectricalBox01.mdl needs to be recompiled
    MDLCache: props_mill\PipeSet08d_Corner128D_001a.mdl needs to be recompiled
    MDLCache: props_mill\PipeSet08d_256_001a.mdl needs to be recompiled
    MDLCache: props_mill\PipeSet08d_512_001a.mdl needs to be recompiled
    MDLCache: props_mill\PipeSet08d_128_001a.mdl needs to be recompiled
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_c17/metalladder005.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/tpcontrollerscreens.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/tpcontrollerscreens.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/corecontrol_set001.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_C17/hospital_surgerytable01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_combine/combine_interface001a.mdl)
    Lua JIT is DISABLED!
    Please wait while Clockwork initializes...
    [CloudAuthX] Initializing secure connection to CloudAuthX.
    [CloudAuthX] There was a problem connecting to the auth servers!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    [Clockwork] File does not exist: models/weapons/v_stunstick.phy.
    MDLCache: DeadBodies\Dead_Male_Civilian_radio.mdl needs to be recompiled
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/sprayca2.mdl
    mdlkeyvalue, (*prop_data*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file models/sprayca2.mdl
    mdlkeyvalue, (*prop_data*),
    [CloudAuthX] Cannot load external code without authentication!
    [CloudAuthX] Cannot load external code without authentication!
    Making workshop gamemode available for client download
    Using map cycle file 'mapcycle.txt'. ('cfg/mapcycle.txt' was not found.)
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    detainment.1 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    detainment.2 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    detainment.3 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    detainment.4 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    detainment.5 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    loltrainingdoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    loltrainingdoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    nexusshooting-range.door has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    nexusshooting-range.door has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    nexus.medbay.doors has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    nexus.medbay.doors has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    nexus.GEAR.doors has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    nexus.GEAR.doors has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    ERROR!: Can't create physics object for models/props_C17/hospital_cart01.mdl
    ERROR!: Can't create physics object for models/props_C17/hospital_ivstand01.mdl
    ERROR!: Can't create physics object for models/props_C17/hospital_shelf01.mdl
    spare-room.doors has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    spare-room.doors has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    trainingfacilitymaindoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    trainingfacilitymaindoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    auxschooldoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    auxschooldoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    combinefightarenadoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    combinefightarenadoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    stasisdoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    stasisdoor has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
    Nav File is wrong or something (1)
    Unknown command "sbox_plpldamage"
    Server logging enabled.
    Server logging data to file logs\L1021000.log
    L 10/21/2013 - 16:28:59: Log file started (file "logs\L1021000.log") (game "C:\TCAFiles\Users\dzathop\477\garrysmod") (version "5354")
    Unknown command "sv_allow_wait_command"
    [CloudAuthX] Cannot authenticate with modified GetGameDescription!
     
  7. Devul

    Devul Oh Hai

    Is your sv_lan on 0? That connection error normally means that it isn't.

    Also:

    Code:
    [CloudAuthX] Cannot authenticate with modified GetGameDescription!
    Have you modified the schema you are using?
     
  8. Spectre

    Spectre owner of SpectreGaming

    No, i havent, but i found a file in my clockwork saying i need to renew my serial code.
    Ive tried sendig cloudsixteen tickets about it, but none have been answered
     
  9. Spectre

    Spectre owner of SpectreGaming

    This is the main server cfg file, as it currently stands
    //SERVER SETTINGS
    sv_password ""
    sv_lan 0
    sv_alltalk 1
    sv_contact [email protected]
    sv_cheats 0
    sv_pausable 0
    sv_filterban 1
    sv_forcepreload 1
    sv_alltalk 0
    sv_footsteps 1
    sv_voiceenable 1
    sv_voicecodec vaudio_speex
    sv_timeout 120
    sv_deltaprint 0
    sv_allowupload 0
    sv_allowdownload 0
    log on
    sv_logfile 1
    sv_logbans 1
    sv_logecho 0
    lua_log_sv 0
    sv_airaccelerate 100
    sv_gravity 600
    sv_allow_wait_command 0
    sv_allow_voice_from_file 0
    sv_turbophysics 0
    sv_max_usercmd_future_ticks 12
    gmod_physiterations 2
    sv_client_min_interp_ratio 1
    sv_client_max_interp_ratio 2
    think_limit 20
    sv_region 255
    sv_noclipspeed 5
    sv_noclipaccelerate 5
     
  10. trurascalz

    trurascalz C16 Developer Legend

    Dont double post, just exit i guess you have to wait for c16 support to respond
     

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