1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

Custom codded weapons

Discussion in 'Discussion' started by The Doctor M.D., Jan 3, 2013.

  1. The Doctor M.D.

    The Doctor M.D. Ay lil' mama lemme' whisper in ya' Clockwork Customer

    Uh yeah, I'm trying to code in a OICW but I have no clue how....any help?

    I feel like an Idiot.
     
  2. Having a lack of knowledge and experience in something would not make you an idiot, I'm sure you have the ability to learn coding/scripting with time and of course support.
     
  3. Add it into the server, an addon I am assuming. Then make an item that calls for the OICW.
     
  4. The Doctor M.D.

    The Doctor M.D. Ay lil' mama lemme' whisper in ya' Clockwork Customer

    But how would I have it call upon it?
     
  5. Razor

    Razor Guest

    Create a new item that derives from weapon_base, then add ITEM.uniqueID = "folder_the_weapon_is_located_in"
     

Previous Readers (Total: 0)