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Dan22's Level Designing

Discussion in 'Mapping' started by Dan22, Aug 24, 2014.

  1. Dan22's Level Design Thread



    This thread is already on Muffin Vibe but I decided I should also bring this to Cloud Sixteen

    Just some stuff I like the look of that I made and want to show others, hope you like them!

    Will post some misc Level Design as I go here:

    Unreal Engine 4 messing about:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Counter-Strike Global Offensive (Dan22 Disco):

    [​IMG]

    [​IMG]

    Making a old town (In Developement):

    [​IMG]



    Garry's Mod Level Design Freelancing:

    New Lobby Map for a customer:

    [​IMG]

    Ditto, WIP:

    [​IMG]

    Role Playing Space Station Map (Discontinued):

    [​IMG]

    Old NMRIH Map:

    [​IMG]

    Barrel Simulator 2014 Game:

    [​IMG]

    Did this when bored:

    [​IMG]

    Comments, suggestions and what you want to see next would be appreciated!

    Not sure if I can post my own website but if you guys want to see more,

    My Official Level Design Website Is: www.dan22.co.uk


    Also, my steam URL incase you want to talk to me about level designing:

    http://steamcommunity.com/profiles/76561198055240106/
     
  2. Badhamknibbs

    Badhamknibbs /me snaps neck Clockwork Customer

    Remake the entire Citadel from HL2 in UE4 and I will love you forever+1.
     
  3. Martz

    Martz Guest

    Holy shit the UE4 ones look really cool.
     
  4. I actually need that space station map please.
     
  5. Yeah, I'm going to be making my first proper game with this engine! Very happy that I get to use this software. Absolutely beautiful!


    And for the Space map, the guy I was making it for (Getting Paid) went quiet so I thought he didn't want it anymore. But he recently contacted me again so perhaps.
     
  6. Martz

    Martz Guest

    Will you ever complete the UE4 ones or are they just 'test' maps?
    They look gorgeous to be honest.
     
  7. They are just for testing as I only had 10 mins of experience of UE4 before doing these, So I wanted to test my skills in the engine.

    Soon there will be a demo to the new game "Phobia" that me also Kill22pro and the team at Narcoleptic Studios are making!

    Also, i'll be making more of these test levels to fill my portfolio so if you guys have suggestions for what you want to see, hit me! (Not too wild though because i'm not experienced in modelling)


    Also added my Steam URL incase you want to add me.
     
  8. ShadowOfDoubt

    ShadowOfDoubt In the grim dark future. There is only SCG.

    You'll never be able to defeat the pro, imaginative minds of the creators of C18.

    Your unreal engine maps are nothing compared to the clip roads.
     
  9. SolaceIsntActuallyHere

    SolaceIsntActuallyHere Clockwork Customer

    c18 ugly as fuk doe
     
  10. I saw some of these before this thread.

    #hipster

    I remember we sat there in steam chat buzzing about Unreal Engine 4 like nerds.

    "dynamic texture placement on models, resizing models, dynamic water, snow, moss effects on models omg brushes water lighting omg its realtime opitmization not needed *spleef spleef spleef snart*"

    That was our conversation.
     
  11. Martz

    Martz Guest

    that's cute
    not really

    User was warned for this post by duck (Low quality posting).
     
  12. Dan22 is still a pro mapper.
    unrealengine 4 has dynamic moss omg
     
  13. Martz

    Martz Guest

    that is also qt

    User was warned for this post by duck (Low quality posting).
     
  14. ShadowOfDoubt

    ShadowOfDoubt In the grim dark future. There is only SCG.

    That's kinda the joke behind it. .-.




    But yeah, those maps look pretty sweet.

    I've tried level design on multiple games, like the old Warhammer: 40k shit, etc.

    I had good ideas, just, eeeh... Wasn't very good.
     
  15. 221boy221

    221boy221 Kill22pro

    c17 in ue4 pls go go go
     
    • Agree Agree x 1

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