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Other Door stuck

Discussion in 'Development' started by Trudeau, Jun 3, 2018.

  1. I was going to work on an update to a plugin of mine, but I can't because shit just gets stuck on 'LOADING...'
    I'm using a month-old install of windows 10, brand new garry's mod, brand new installs of clockwork 0.96.3 and hl2rp 1.08.

    Code:
    Initializing Awesomium..
    Parent cvar in server.dll not allowed (p2p_enabled)
    No Kinect SDK
    Changing gamemode to HL2 RP (cwhl2rp)
    Addons have changes - remounting
    PREP OK
    [Clockwork] Framework is initializing...
    Please wait while Clockwork initializes...
    [CloudAuthX] Initializing secure connection to CloudAuthX.
    [CloudAuthX] You have been authorized by CloudAuthX to use HL2 RP.
    
    [Clockwork:Plugin] The delaylooc plugin has no compatibility value set!
    
    [Clockwork:Plugin] The reportplayer plugin has no compatibility value set!
    
    [Clockwork:Plugin] The storeflag plugin has no compatibility value set!
    
    [Clockwork:Plugin] The trackstats plugin has no compatibility value set!
    [CloudAuthX] Loading encrypted Clockwork externals, please wait...
    [CloudAuthX] The sv_cloudax.lua externals have been loaded successfully.
    KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file models/sprayca2.mdl
    mdlkeyvalue, (*prop_data*),
    KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file models/sprayca2.mdl
    mdlkeyvalue, (*prop_data*),
    
    [Clockwork:Plugin] The betterviewdata plugin has no compatibility value set!
    
    [Clockwork:Plugin] The books plugin has no compatibility value set!
    
    [Clockwork:Plugin] The flashlight plugin has no compatibility value set!
    
    [Clockwork:Plugin] The writing plugin has no compatibility value set!
    [Clockwork] Schema "HL2 RP" [1.0799999237061] by kurozael loaded!
    [CloudAuthX] The sv_kernel.lua externals have been loaded successfully.
    [Clockwork] Framework version [0.96.3-alpha] loading took 7.706 second(s)
    Clockwork::Database - No SQL details provided. Using local database.
    Making workshop gamemode available for client download
    Unknown command "sk_plr_dmg_crowbar"
    Unknown command "sk_npc_dmg_crowbar"
    Unknown command "sk_plr_dmg_stunstick"
    Unknown command "sk_npc_dmg_stunstick"
    Using map cycle file cfg/mapcycle.txt.
    Nav File is wrong or something (4)
    Garry's Mod
    http://forums.cloudsixteen.com/
    cwhl2rp
    gm_construct
    1
    76561198000469457
    Requesting 652 lua files from the server
    Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit.
    clientside lua startup!
    Failed creating font 'Trebuchet'!
    Reloaded Control: VoiceNotify
    Failed creating font 'Trebuchet'!
    Failed creating font 'Trebuchet'!
    
    [Clockwork:Track Stats]
    The 'PlayerInitialSpawn' hook has failed to run.
    gamemodes/clockwork/plugins/trackstats/plugin/sv_hooks.lua:17: bad argument #1 to 'tostring' (value expected)
    jdb has connected to the server.
    Failed creating font 'Trebuchet'!
    Compact freed 540672 bytes
    Failed creating font 'Trebuchet'!
    Redownloading all lightmaps
    

    [​IMG]

    If anyone knows a fix that would be Epic

    P.S. tried both singleplayer and LAN
     
  2. Maybe something to do with a SQL database? That'd be weird though because the latest version of CW that I used to develop my map on, I didn't need an external database as it was included in CW (which is greatly appreciated)
     
  3. I've tried both mySQL and the builtin sqlite database, no difference.
     
  4. You need to download the new cloudauth module from the latest github version and then replace it with the one that comes with 0.96.3.
     
    • Winner Winner x 1
  5. Thank you very much Cash Wednesday, owner of Under Gaming. I have wired 500,00$ to your bank account
     
    • Agree Agree x 1
    • Friendly Friendly x 1

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