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e3_terminal edit

Discussion in 'Mapping' started by sparkz, Nov 4, 2016.

?

Is this a worthy concept?

  1. Yes it is.

    11 vote(s)
    78.6%
  2. Possibly/Neutral/Maybe

    2 vote(s)
    14.3%
  3. No it is not.

    1 vote(s)
    7.1%
  4. Other (please post)

    0 vote(s)
    0.0%
  1. sparkz

    sparkz FUCK! Clockwork Customer

    THE IMAGES ARE NOT OF MY DEVELOPMENT, THEY ARE OF THE BASE MAP OR FROM THE INTERNET FOR THE TIME BEING.
    I am thinking of starting full development on an edited (and overhauled) version of the famous map e3_terminal from the Half-Life 2 Beta. The first step would obviously be to remove all the scripted events and NPC's. Beyond that, there is much more I am thinking of (in a Beta inspired style).

    I am not sure how plausible a map like this would be, nor do I know if I could even make it successfully however I am willing to try. If anyone is interested in helping (whether it is helping with the map, models, textures, concepts, etc) can contact me here:
    http://steamcommunity.com/id/xxsparkyxx

    NOTE: The map would contain a MINIMAL amount of the retail Combine technology, as the original Beta storyline (and the design of the e3 map) are based around the recycling of human resources and materials rather than the creation of the Combine's own tech.

    I also want to highlight that I am looking for a centralized and detailed map rather than a very large but oddly designed map where everyone is away from each other and parts of the map are neglected/unused/not needed.
    This video gives an idea of what the map looks like and how it was to be shown at E3 2002. It does not completely and accurately represent the Beta concepts as it was meant for a stress test/demonstration (however it is a perfect base), nor does it represent what I want it to look like as the final product.

    You can explore in this or play through the demonstration yourself in GMOD:
    https://steamcommunity.com/sharedfiles/filedetails/?id=438236499
    - Create a three story building inside the XCCR building where the citizens are let into by a Metrocop. On the first story would be a "Cafe American" that would extend throughout the first level containing a Cafe Baltic style area.
    [​IMG]
    - Newspaper stands next to where the APC is.
    [​IMG]
    - Turn the "Terminal Hotel" into a full standard apartment building (with a slummy look). It would contain a good lot of SMALL apartments in three-four stories.
    [​IMG]
    - Turn another building (which the character is killed in when the final scene plays) into a higher class housing unit w/ a shop at the bottom. It would be modeled for the use of a "loyalist" level housing unit or a CWU office.
    [​IMG]
    - Turn a large building near the Terminal Hotel into the Nexus. Although I do not have a layout yet, it would contain the essentials of a Nexus with less Combine technology. It would contain a prison style detainment hall, an armory, a training room with range and breaching, a bunkhouse and various extra rooms for offices and such.
    [​IMG]
    - Add a very large and intimidating concrete building that would be a host of four levels each containing office environments (designed for the ministries that are sometimes added/mixed into the Beta lore). It would also contain an office for the Consul (although it would be purely for the purpose of broadcasting on the ConsulCast monitors that would be added in key places on the map). The office would contain the sphere of panels like in Industrial 17 (which is in turn based off of concept art and maps from the Beta) along with a camera broadcasting system.
    [​IMG]
    [​IMG]
    - I would like to add a Manhack Arcade, not sure if that would mess up the brush limits though after all the stuff I planned.
    [​IMG]
    - Add a small hospital in place of a warehouse looking building by the plaza.
    [​IMG]
    - Add multiple miscellaneous vacant offices and shops on the street that Overwatch Soldiers march down in the video.
    [​IMG]
    [​IMG]
    [​IMG]
    - Addition of the standard required "out of bounds" area for the rebels and stuff to go and hide out (as it is always a complain-fest without one). This would either be a slums that would be on the hill past the Terminal Hotel or a sewer/tunnel system.
    - As far as the overhead transit system via the cage I will probably remove it or make it into scenery because it is pretty useless.
    - A more in depth catwalk system that will be meant for both civilian and Metropolice travel (such as connecting to both the Nexus, Ministry and shops, etc).
    - Create a large Industrial Factory that would be outfit for large factory work cycles (which are a big part of the Beta). I have always wanted to merge this map with one of the industrial beta maps but I know that will megafuck everything. If I can find a way to spice it up a bit or add a more industrialized section of the map rather than just a big factory in the middle of a residential area then I will. I will probably make a more industrial focused map from one of the Beta maps later (which would, on the flip side, be lacking in the area of shops and residential and would probably be an addition to this).
    [​IMG]
    - Addition of a more in depth train station area to be the starting section.
    [​IMG]
    - Adding some updated textures and shading, etc.
    - Change the sky to be darker and (possibly) add rain/thunderstorm effects.
    [​IMG]
    - Addition of props, posters, doors, etc to spice up the map.
    - Possibly way more if space is available after outfitting everything. This would probably just be more shops, some underground areas, some offices, apartments, etc.
    This is completely a WORK IN PROGRESS and hasn't really been started besides removing NPC's and scripts. More stuff may be added to this thread, along with some things being removed or edited. This is completely up for suggestion, change and support.
     
    • Like Like x 2
    • Agree Agree x 1
  2. Just saying, but if you want a bit more starting meat to bite into, I'd suggest combining the first city parts of this mod:
    http://www.moddb.com/mods/schwarzen-nebel
    If you watch any of the videos of this on yt, the city sections are stunning and look superbly beta.

    0:00 to 5:34 for the city part of the map.
     
  3. sparkz

    sparkz FUCK! Clockwork Customer

    Yeah... well unfortunately that would be a very large and complicated thing to do despite the maps looking all nice and such. It is made with the Cinematic Mod to begin with so that complicates things and the maps would probably be a pain to piece together considering all the beginning levels are quite massive (although I technically could cut down unwanted/not needed areas).
    I would probably spice it up with more props and brushes in order to make the map a little more interesting, but I would like to leave space for community owners to add props and stuff themselves.
     
    Last edited: Nov 5, 2016

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