1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

Entities Help

Discussion in 'Discussion' started by Polis, Jan 29, 2014.

  1. Polis

    Polis Guest

    Hey.

    How would I make an entity a clockwork item, and how would I make an entity drop or give off a clockwork item? Help would be appreciated. Thanks.
     
  2. Dusk

    Dusk So dwamn sexy!

    Drop or give off like an item spawner?
    Or like an 'item' contrainer in your inventory?
    (example; a pack of cigarettes^)
     
  3. Polis

    Polis Guest

    I want an entity to spawn an item, basically.
     
  4. Look in Clockwork.entity
     
  5. Polis

    Polis Guest

    Found this:
    Code:
    Clockwork.entity:CreateItem(player, "breens_water", position);
    -snip-

    EDIT: Nevermind, choosing a different method to use.
     

Previous Readers (Total: 0)