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Error after updating to 0.88

Discussion in 'Discussion' started by [email protected], Jun 8, 2013.

  1. DIABLO@58

    [email protected] The Crew - Founder

    I know the update isnt mandatory if you have HL2RP, but I wanted to get it anyway. So I did, but when I try to start my server, this is shown in console and the server will not start.

    Code:
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    This is repeated over and over and over again within my console.

    I have checked my sv_kernel file, and at line 146, this is what it looks like
    Line 145, 146, then 147.

    Code:
    	local startTime = SysTime();
    		local bStatus, value = pcall(Clockwork.plugin.RunHooks,  Clockwork.plugin, name, nil, unpack(arguments));
    	local timeTook = SysTime() - startTime;
    Does anyone have a solution? Or should I back down to 0.87 again?
     
  2. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Can you please post your console.log?
     
  3. DIABLO@58

    [email protected] The Crew - Founder

    Of course, the error repeats so much that I need to cut it off. But this is the very begining of my console.log

    Code:
    Fetching Workshop Addons.. No -authkey
    Adding Path: [..\sourcebase\orangebox\cstrike]
    Adding Path: [..\sourcebase\orangebox\dod]
    Adding Path: [..\sourcebase\orangebox\tf]
    Adding Path: [..\sourcebase\orangebox\hl2mp]
    Changing gamemode to HL2 RP (cwhl2rp)
    Adding Path: [..\sourcebase\orangebox\cstrike]
    Adding Path: [..\sourcebase\orangebox\dod]
    Adding Path: [..\sourcebase\orangebox\tf]
    Adding Path: [..\sourcebase\orangebox\hl2mp]
    Network: IP 74.91.124.70, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
    Error loading cfg/trusted_keys_base.txt
    Error loading cfg/pure_server_minimal.txt
    PREP OK
    MDLCache: props_docks\dock01_polecluster01d_256.mdl needs to be recompiled
    MDLCache: props\de_nuke\ElectricalBox01.mdl needs to be recompiled
    MDLCache: props_mill\PipeSet08d_Corner128D_001a.mdl needs to be recompiled
    MDLCache: props_mill\PipeSet08d_256_001a.mdl needs to be recompiled
    MDLCache: props_mill\PipeSet08d_512_001a.mdl needs to be recompiled
    MDLCache: props_mill\PipeSet08d_128_001a.mdl needs to be recompiled
    MDLCache: props_pipes\Gutter_512_002a.mdl needs to be recompiled
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/handrail_alley-upperdeck.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_silo/industriallight01.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
    Lua JIT is DISABLED!
    Please wait while Clockwork initializes...
    
    [ERROR] gamemodes/clockwork/framework/sh_boot.lua:74: attempt to call field 'Authenticate' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sh_boot.lua:74
       2. include - [C]:-1
        3. unknown - gamemodes/clockwork/framework/sv_kernel.lua:7
         4. include - [C]:-1
          5. unknown - gamemodes/clockwork/gamemode/init.lua:15
           6. DeriveGamemode - [C]:-1
            7. unknown - gamemodes/cwhl2rp/gamemode/init.lua:6
    
    [Clockwork] File does not exist: materials/icon16/tick.png.
    [Clockwork] File does not exist: materials/icon16/cross.png.
    [Clockwork] File does not exist: materials/icon16/exclamation.png.
    [Clockwork] File does not exist: materials/icon16/user.png.
    [Clockwork] File does not exist: materials/icon16/wrench.png.
    [Clockwork] File does not exist: materials/icon16/box.png.
    [Clockwork] File does not exist: materials/icon16/shield.png.
    [Clockwork] File does not exist: materials/icon16/application_view_tile.png.
    [Clockwork] File does not exist: materials/icon16/star.png.
    [Clockwork] File does not exist: materials/icon16/emoticon_smile.png.
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:3617: attempt to index a nil value
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:3617
       2. include - [C]:-1
        3. unknown - gamemodes/clockwork/gamemode/init.lua:15
         4. DeriveGamemode - [C]:-1
          5. unknown - gamemodes/cwhl2rp/gamemode/init.lua:6
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    Using map cycle file 'mapcycle.txt'.  ('cfg/mapcycle.txt' was not found.)
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    
    [ERROR] gamemodes/clockwork/framework/sv_kernel.lua:146: attempt to index field 'plugin' (a nil value)
      1. unknown - gamemodes/clockwork/framework/sv_kernel.lua:146
    
    The error repeats, there is no end.
    I hope this helps.
     
  4. Aberidius

    Aberidius Chief Technology Officer Staff Member Administrator Store Support

    I get the same, Exact same It keeps going and going and going.
     
  5. DIABLO@58

    [email protected] The Crew - Founder

    Glad to know I am not alone on this.
     
  6. My first guess would be; Steampipe.
     
  7. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Hi, looks like you didn't update the gmsv_cloudauthx.dll when you updated to 0.88. Please make sure that when you update Clockwork, you overwrite everything in the .zip! This includes lua/, gamemodes/, materials/, models/, everything.
     
  8. DIABLO@58

    [email protected] The Crew - Founder

    Well, it seems like this fixed the server. But now people cannot connect.
    Here is a steam chat from a friend of mine

    //ƉαгκҎѻϩϩᴜӎ\\: Server is back up, this is good. But there is some problems it seems... Both me and Holler are getting disconected right after joining. It lets me join for like half a second but it has the single player bloom effect where everything is over colorful and I can see my single player HUD then it disconects and says "Too many LUA errors."
    DIABLO258: Go into your console. There should be yellow errors
    DIABLO258: copy and paist them fore me
    //ƉαгκҎѻϩϩᴜӎ\\: kk
    //ƉαгκҎѻϩϩᴜӎ\\: 1 sec.
    //ƉαгκҎѻϩϩᴜӎ\\: ntities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36: attempt to index global 'Clockwork' (a nil value)
    1. unknown - gamemodes/clockwork/entities/entities/cw_item/cl_init.lua:36


    [ERROR] gamemodes/clockwork/entities/entities/cw_item/cl_i
    //ƉαгκҎѻϩϩᴜӎ\\: There is more.
    //ƉαгκҎѻϩϩᴜӎ\\: A few lines down.
    //ƉαгκҎѻϩϩᴜӎ\\: [//ƉαгκҎѻϩϩᴜӎ\\|5|STEAM_0:0:0] Lua Error:
    Couldn't include file 'clockwork\gamemode\cl_init.lua' (File not found) (@gamemodes/cwhl2rp/gamemode/cl_init.lua (line 6))

    [//ƉαгκҎѻϩϩᴜӎ\\|5|STEAM_0:0:0] Lua Error:
    Couldn't Load Init Script: 'clockwork/gamemode/cl_init.lua'
     
  9. Aberidius

    Aberidius Chief Technology Officer Staff Member Administrator Store Support

    Ye i thought mine was also fixed then i got the same like you have.

    Code:
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    gamemodes/clockwork/framework/sh_kernel.lua:1200: attempt to perform arithmetic on a nil value
    [Clockwork] The 'Tick' hook failed to run.
    
     
  10. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    There must be an original error causing it. So I'd need the console.log of a client. To do this, you need to add -condebug to your GMod command line options in Steam, then join the server, and post your personal console.log file here (not the server's one, but yours, in steamapps/garrysmod/whatever).
     
  11. DIABLO@58

    [email protected] The Crew - Founder

    In my console this appears, nothing else will come after it.

    Code:
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Bad sequence (4 out of 3 max) in GetSequenceLinearMotion() for model 'Items\ammocrate_smg1.mdl'!
    Nav File is wrong or something (1)
    
    This is not my personal console, I will get on that.
     
  12. DIABLO@58

    [email protected] The Crew - Founder

    It seems that my problem keeps changing. Now people can join, but when they reach the server they are either confronted with " Please wait while Clockwork initializes ".
    Or they see the camera background, with no main menu at all.

    This is one of my users console logs after joining my server.
    http://pastebin.com/aWdYU0W9


    Additionaly, this shows up when people start joining.
    Code:
    Nav File is wrong or something (1)
    Client "@Masey" connected (67.231.196.246:27005).
    ServerLog: @Masey (STEAM_0:0:25779416) has connected.
    Client "[][*][]HollerHavoc" connected (99.247.255.166:27005).
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/sv_player.lua:3156: attempt to index local 'queryObj' (a nil value)
    Dropped @Masey from server (Disconnect by user.)
    Client "@Masey" connected (67.231.196.246:27005).
    ServerLog: @Masey (STEAM_0:0:25779416) has connected.
    Dropped [][*][]HollerHavoc from server ([][*][]HollerHavoc timed out)
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/sv_player.lua:3156: attempt to index local 'queryObj' (a nil value)
    Client "[][*][]HollerHavoc" connected (99.247.255.166:27005).
    Client "๖ۣۜPrecinct Helghast" connected (24.150.239.158:27005).
    Client "Joe" connected (71.63.144.12:27005).
    Dropped @Masey from server (Disconnect by user.)
    ServerLog: Joe (STEAM_0:1:28582166) has connected.
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/sv_player.lua:3156: attempt to index local 'queryObj' (a nil value)
    ServerLog: [][*][]HollerHavoc (STEAM_0:1:16735004) has connected.
    Dropped Joe from server (Disconnect by user.)
    Client "Joe" connected (71.63.144.12:27005).
    ServerLog: Joe (STEAM_0:1:28582166) has connected.
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/sv_player.lua:3156: attempt to index local 'queryObj' (a nil value)
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/sv_player.lua:3156: attempt to index local 'queryObj' (a nil value)
    Dropped Joe from server (Disconnect by user.)
    Client "Joe" connected (71.63.144.12:27005).
    ServerLog: Joe (STEAM_0:1:28582166) has connected.
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/sv_player.lua:3156: attempt to index local 'queryObj' (a nil value)
    Dropped Joe from server (Disconnect by user.)
    Client "@Masey" connected (67.231.196.246:27005).
    Dropped [][*][]HollerHavoc from server (Disconnect by user.)
    Client "Silverdisc [BOX]" connected (95.96.254.177:27005).
    ServerLog: @Masey (STEAM_0:0:25779416) has connected.
    Client "[][*][]HollerHavoc" connected (99.247.255.166:27005).
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/sv_player.lua:3156: attempt to index local 'queryObj' (a nil value)
    Dropped @Masey from server (Disconnect by user.)
    ServerLog: [][*][]HollerHavoc (STEAM_0:1:16735004) has connected.
    ServerLog: Silverdisc [BOX] (STEAM_0:0:26121303) has connected.
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    gamemodes/clockwork/framework/libraries/sv_player.lua:3156: attempt to index local 'queryObj' (a nil value)
    Dropped ๖ۣۜPrecinct Helghast from server (๖ۣۜPrecinct Helghast timed out)
    Client "//ƉαгκҎѻϩϩᴜӎ\\" connected (24.244.23.24:27005).
    ServerLog: //ƉαгκҎѻϩϩᴜӎ\\ (STEAM_0:1:60074171) has connected.
    Dropped [][*][]HollerHavoc from server (Disconnect by user.)
    Dropped Silverdisc [BOX] from server (Disconnect by user.)
    
    [Clockwork] The 'PlayerDataStreamInfoSent' clockwork hook has failed to run.
    What is this?
     
  13. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    I am trying to do my best to get this fixed and get a SteamPipe compatible Clockwork out tonight...
     
  14. DIABLO@58

    [email protected] The Crew - Founder

    I appreciate it.

    Would you recommend just going back to 0.87?
    Or should I wait?
     
  15. Waiting is best, since 0.87 is not compatible with Steampipe, as far as I know.
     
  16. DIABLO@58

    [email protected] The Crew - Founder

    My server was working yesterday. But when I switched to .88 thats when it broke.

    But somehow I feel like trying to go back would create more issues.
     
  17. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    SteamPipe seems to be the issue. Can you please try using 0.88a (now available on the Store) and see if it works.
     
  18. DIABLO@58

    [email protected] The Crew - Founder

    0.88a works like a charm. Once again, thank you.

    Although I did enjoy seeing this
     

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