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FA:S 2 Weapons Zoom Scope Bugs

Discussion in 'Programming' started by Tomo742, May 16, 2014.

  1. Tomo742

    Tomo742 Guest

    Okay so, you know the FA:S 2 weapons? Well, any scoped weapons when used in clockwork seem to break, causing the entire screen to just go blank and not show anything. Does anyone perhaps have any idea as to why or how this could perhaps be fixed?

    Thank you for any help you may provide.
     
  2. Tomo742

    Tomo742 Guest

    Nah, I really don't like Siminov's pack, I'd just like something much better to replace M9K, and FAS:2 is just so nice and realistic compared to the rest. That's why I want FAS:2 so bad and I'm pretty sure why everyone else wants FAS:2.
     
  3. Valterain1

    Valterain1 Guest

    You would have to edit so much code for FAS alpha itself just to make it functional for clockwork.
     
  4. Kurman

    Kurman Guest

    -Snip-
     
  5. TheHipster

    TheHipster rhenz is a fairly decent fellow

    Oh goodie.
    We're back to this.
    [me=TheHipster]Sighs[/me]
     
  6. There's a CompM4 sight, I think - Something along the lines of that, that works. Other than that, I have no clue how to fix any scoped weapons.
     
  7. TheHipster

    TheHipster rhenz is a fairly decent fellow

    Hrm, kurozael! Hear our cries!
    Get FA:S Working for Clockwork, 3D Scopes please!

    I-I need FA:S..
     
  8. Valterain1

    Valterain1 Guest

    Why don't you, y'know, talk to the creator of FAS alpha about it?
     
  9. TheHipster

    TheHipster rhenz is a fairly decent fellow

    That'd be harder, Besides. It already works for Nutt script, And Even though I hate to say it DarkRP.

    It's only Clockwork that it's buggy for, So, kurozael needs to look into it.
     
  10. If you think about it, FA:S creator can't do shit except a ton of trial and error.(unless uber coder) It's a bitch to fix the scopes.
     
  11. i asked the creator about it
    apparently it's 'render target' that's the issue
     

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