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[Finished] Clone Wars

Discussion in 'Development' started by Delta, May 24, 2014.

  1. Re: [WIP] Clone Wars

    Having a separatist faction would come later on in the server. I'd like to get a good main player-base before branching off into anything too big. As for the Jedi/Sith faction well there is a problem there. Due to the fact that according to the canon Jedi's even such as Padawans would control entire regiments. So we would only be able to have about four or five of them.





    I honestly can't tell you how many people have messaged me already asking if they can have a commando when the game-mode goes up...At some point in the server i'll start allowing things like commando's. Though as for server progression my plan is to introduce these groups as the player-base grows. Though not everyone will get a spot in the faction. The release of groups would go something like this.

    - Right Now: Clone Medical & Clone Troopers
    - Next: ARC Troopers
    - Then: Republic Fleet Personnel & maybe engineer's too?
    - Then: Commando
     
  2. Cpt. Max

    Cpt. Max Loading creativity for a title... Clockwork Customer

    Re: [WIP] Clone Wars

    Alright, I wish you the best of luck with it though

    For the rest, not really much of a Star Wars fan, I'm more of a Trekkie, but, looks good, can't really give more criticism then that.
     
  3. TheHipster

    TheHipster rhenz is a fairly decent fellow

    Re: [WIP] Clone Wars

    Was there even any updates on this? Or did it die off, he wasn't giving us changelogs or anything, foreshame.

    R.I.P Clone Wars RP.
     
  4. Re: [WIP] Clone Wars

    Yes, there are some updates I can give. I've been busy with exams, and getting those out of the way. I have a total of 17 voice commands ready to go. Added a few more heavy blasters such as the T-21. Patching up bugs, and things that I didn't know about. I'm planning to launch this soon under the HL2RP schema for the time being. Basically, the entire thing is done. There are a few things to finish up. They should be fixed very soon.

    I'm also trying to work on a plugin/feature/whateveryouwanttocallitireallydontcare. The feature would replace the death system. Instead of dying during a fire fight your character goes into a "knock out" mode for a max of eight minutes. You would go into a fall-over position, and your screen would be hella blurry. You can either wait the eight minutes which would simulate the lasting effects of shock/injury, or you can be revived by a medical unit which will bring you out of the knock out state. The purpose of this being is to prevent people from shrugging of 30 blaster rounds to the chest like it was nothing.
     
  5. RJ

    RJ no pay Legend Clockwork Customer

    Re: [WIP] Clone Wars

    8 minutes is a long time in the gaming world.
     
  6. Sir Trolled

    Sir Trolled Guest

    Re: [WIP] Clone Wars

    You'd need to tweak so headshots are instadeath. Same with shotguns or other things which wouldn't really b survivable from a realistic perspective.
     
  7. Re: [WIP] Clone Wars

    Would 4 minutes be too long in the gaming world?
     
  8. TheHipster

    TheHipster rhenz is a fairly decent fellow

    Re: [WIP] Clone Wars

    2 minutes is a long time in the gaming world.
     
  9. Ze

    Ze Reknowned spam poster thingy.

    Re: [WIP] Clone Wars

    Two minutes would be nice, or a little less would be nice...

    I hope this succeeds, which I believe it will with the touches added in from update notifications!
     
  10. Shend23

    Shend23 2mlg4you

    Re: [WIP] Clone Wars

    I can't wait to play this :D
     
  11. Re: [WIP] Clone Wars

    Gamemode is finished up, and is currently running on my communtiy. Though i'll still be working on adding extra plugins for it.
     
  12. TheHipster

    TheHipster rhenz is a fairly decent fellow

    I'll join when I get home.

    Give me clone pls Kthx. And content Pack.
     

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