1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

First Person

Discussion in 'Programming' started by Cz.robeson, Apr 10, 2013.

  1. Cz.robeson

    Cz.robeson Guest

    Could anyone make this into Clockwork please? And please, not the shitty addon from gmod.org
    I want it so you can see your whole body and when you raise a weapon its like in this video.

    Thanks.

    Video:
    http://youtu.be/j-O5XIxyCpU

    Not paying anymore, Duck fixed it.

    NOTE: Do not use Vortigaunt models, It will crash you and anyone who we're on the server.
     
  2. sants1

    sants1 I'm an asshole. That's all.

    Re: First Person [WILL PAY]

    Sorry.

    I am good friends with the owner of Cybernetic Revolution Gaming. [CRG]

    What happens on his server, stays on his server. He makes them custom, for nobody else.

    Sorry.
     
  3. Re: First Person [WILL PAY]

    He never said he wanted your friend to make it. IDK why you think he did.
     
  4. sants1

    sants1 I'm an asshole. That's all.

    Re: First Person [WILL PAY]

    The video. CRG. I know the owner, I am just saying that he made that. And would appreciate it if people wouldn't copy his work.
     
  5. Re: First Person [WILL PAY]

    It's not really copying if it's been done before (and attempted) many times. This kind of thing isn't exactly new.
     
  6. connall

    connall Guest

    Re: First Person [WILL PAY]

    Yeah. If someone wants, someones bound to make it.
     
  7. Re: First Person [WILL PAY]

    I'd like to add that I made the Immersive First Person addon not have the weapon so close to you like it does by default.

    I'll post the fix soon. And no, I don't want your money. I can't make profit just because I edited someone's work. The fix is just placing some - and + signs in a few places, along with a few numbers.
     
  8. xXlogatorXx

    xXlogatorXx Guest

    Re: First Person [WILL PAY]

    Does anyone know how they made the door-name a different color at 00:41 in the video?
     
  9. Re: First Person [WILL PAY]

    cl_theme

    Code:
    Clockwork.option:SetColor( "information", Color(241, 208, 94, 255) );
    Clockwork.option:SetColor( "background", Color(0, 0, 0, 255) );
    Clockwork.option:SetColor( "target_id", Color(241, 208, 94, 255) );
    I'm not 100% sure if it's this.
     
  10. xXlogatorXx

    xXlogatorXx Guest

    Re: First Person [WILL PAY]

    Thanks, and is there a way for certain doors to have certain colors?
     
  11. Re: First Person [WILL PAY]

    I don't think there's an "official" way. If you want to do it, I don't think it will be simple for people that don't really know Lua (assuming you don't, no offense if you do).
     
  12. Cz.robeson

    Cz.robeson Guest

    Re: First Person [WILL PAY]

    Thanks!

    EDIT: [Clockwork] The 'Think' hook failed to run.
    addons/ifpp/lua/autorun/client/firstpersonperspective.lua:197: bad argument #1 to 'ManipulateBoneScale' (number expected, got nil)
    Disconnect: "Too many Lua Errors! Sorry!".
    Disconnect: "Too many Lua Errors! Sorry!".

    Help please?
     
  13. Cz.robeson

    Cz.robeson Guest

    Re: First Person [WILL PAY]

    How come that it has exactly same features in it? Hmm?
     
  14. Cz.robeson

    Cz.robeson Guest

    Re: First Person HELP

    [Clockwork] The 'Think' hook failed to run.
    addons/ifpp/lua/autorun/client/firstpersonperspective.lua:198: bad argument #1 to 'ManipulateBoneScale' (number expected, got nil)
    [Clockwork] The 'Think' hook failed to run.
    addons/ifpp/lua/autorun/client/firstpersonperspective.lua:197: bad argument #1 to 'ManipulateBoneScale' (number expected, got nil)
    Disconnect: "Too many Lua Errors! Sorry!".
    Disconnect: "Too many Lua Errors! Sorry!".

    Help please?
     
  15. Re: First Person [WILL PAY]

    What model do you get that error with?

    Can you also paste the contents to pastebin and link it to me?
     
  16. sants1

    sants1 I'm an asshole. That's all.

    Re: First Person [WILL PAY]

    Cz, it probably is just outdated and or it is not compatible with clockwork.
     
  17. Re: First Person [WILL PAY]

    I just fixed it..I haven't tested it on CW though.
     
  18. Cz.robeson

    Cz.robeson Guest

    Re: First Person [WILL PAY]

    I get it with no model, It crashes me instantly on connect.
    About the contents what do you want me to paste?
     
  19. Re: First Person [WILL PAY]

    Everything.

    EDIT: Might be because you don't have any bones when you don't have a character selected? I'll look into it when I wake up.
     

Previous Readers (Total: 0)