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Getting Metropolice v5 models to work?

Discussion in 'Discussion' started by Asimon, Jan 3, 2013.

  1. Datzy

    Datzy Guest

    Remove what you have, port the models to the server, then add their paths into sh_schema.lua and sh_animations.lua

    What you want in sh_schema:

    Code:
    Clockwork.animation:AddCivilProtectionModel("models/eliteghostcp.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/eliteshockcp.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/leet_police2.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/sect_police2.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/policetrench.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/zombie_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/urban_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/tron_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/tribal.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/tf2_metrocop.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/steampunk_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/retrocop.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/resistance_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/redice.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/policetrench.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/police_fragger.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/police_female.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/phoenix_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/metrold.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/leet_police_bt.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/leet_police_2.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/hunter_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/hl2concept.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/hl2beta_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/hdpolice.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/hdbarney.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/civil_medic.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/c08cop.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/blacop.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/biopolice.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/badass_police.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/arctic.mdl");
    Clockwork.animation:AddCivilProtectionModel("models/javelin_unit.mdl");
    Add the same thing to sh_animations, below where it says Clockwork.animation:AddCivilProtectionModel("models/police.mdl");
     

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