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Gr4Ss' plugin megathread

Discussion in 'Plugins' started by Gr4Ss, Jul 20, 2014.

  1. Adler

    Adler cwSexySaveData:SaveSomePieceOfShit() Clockwork Customer

    Nice work. You could make a weapon?
     
  2. Make a weapon as in make a SWEP? Never tried it but assume I could given I have time, it's nothing special, I can use an existing weapons base and the world/viewmodels are provided.
     
  3. Adler

    Adler cwSexySaveData:SaveSomePieceOfShit() Clockwork Customer

    Yes, swep.
     
  4. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    These plugins are amazing! You should maybe contribute some stuff to the actual repository at http://GitHub.com/CloudSixteen/Clockwork - but of course, you don't have to.

    Great work, thank you for your contributions!
     
  5. I've updated the radio rework to v1.2, which has some minor bugfixes, /sc as a shortcut for /setchannel and some minor change to work better with radio items.

    And finally added in radio items to mimic old radio behavior but without losing any of the goodies the radio rework gives. It does support multiple radio channels still (even from multiple radios in your inventory tuned on different frequencies), stationary radios, 'static' radios (radios with only one channel), etc. Also radios keep their frequencies when you drop them, take them from players, etc.

    I've tasted it as much as I could, and everything should work. If it doesn't, give me a yell and I'll fix it.

    More cool stuff coming soon after I've done the finishing touches on it.
     
  6. I'm getting the following error whenever I try to customize the supposedly customizable armor sets, and it doesn't apply any of the changes I make.

    [ERROR] gamemodes/clockwork/plugins/armor/plugin/items/sh_armor_clothes_base_customizable.lua:94: attempt to concatenate a nil value
    1. fnEnter - gamemodes/clockwork/plugins/armor/plugin/items/sh_armor_clothes_base_customizable.lua:94
    2. OnEnter - lua/derma/derma_utils.lua:219
    3. unknown - lua/vgui/dtextentry.lua:104

    Do you perhaps know the issue?
     
  7. It's giving that error on the DermaRequest for radiation resistance. Did you by any chance remove that value from the armor? If you did, either need to re-add it or remove lines 94 to 100 and remove one 'end); ' from line 123.
     
  8. And fixed the armor plugin so customizable armor actually is customizable. Forgot to move a bit of code from somewhere else into the plugin. Also ensured there's less chance of errors popping up during the DermaRequests.
     
  9. I pm'd G about a bug I had with the Radio set plugins, hopefully he'll be able to fix it soon
     
  10. Viomi

    Viomi Running ArchLinux

    Mate, your armor's plugin.ini is done incorrectly.

    No semicolons ( ; ) in plugin.ini

    EDIT: Your backpacks plugin.ini is the same way.
    EDITEDIT: Also your chatboxwrapping plugin.ini

    TRIPLEEDITCOMBO: Actually, not sure if it's the semicolons or what. But this is happening..

    [​IMG]
     
  11. Woops, bad habit :) Give me a minute or two and I'll fix.

    Edit: fixed the plugin.ini's. Also uploaded a hopefully fixed version of the radio plugin. Got GMod/SRCDS running in background to see if the error happens.
     
  12. Will test as soon as I'm home! :D
     
  13. Crater

    Crater Hostell Roleplay

    I think there was a request thread or something where you ([member=1476]Gr4Ss[/member]) mentioned adding attachment points for the equippable item framework (i.e. equippable backpacks etc), is that added in yet?
     
  14. Haven't added that in yet, didn't have the time for it. Will do it sometime though.
     
  15. Also as far as I can tell, fix for radio plugin is working (GMod and SRCDS didn't have issues after hours of running).

    [member=5035]Gyroscopic[/member]
     
  16. Good job Gr4Ss, It's fixed! I just did a test and such. No issue, I'll be testing the other plug ins just to make sure, I'll post/edit if I have any issues.
     
  17. Crater

    Crater Hostell Roleplay

    Getting an error with radiation zones when the server starts up:

    Code:
    [Clockwork] The 'ClockworkInitPostEntity' plugin hook has failed to run. gamemodes/cwnewvegas/plugins/radiation/plugin/sv_plugin.lua:20: attempt to compare number with string
    In addition to this, the zones don't seem to work. I've created a zone correctly (I know, because the gas zones work fine) and nothing happens to players when inside it. In addition, attempting to remove a radiation zone gives the correct response - but if I run the command again it says the "radiation zone was removed etc.." message again. Seeing as the above error is the only thing that shows up, I'm guessing that's the issue.

    Also, the power armor training function doesn't seem to work. Players' walk speeds aren't changed, and the only change noticeable is the fact that they run much slower. However, using alt-run bypasses that. Is there something special I have to do to get the power armor training working?
     
  18. Crater

    Crater Hostell Roleplay

    Well, I don't think it's out of the question that they can work. The gas zones (the ones that kill you) work just fine, and Clockwork's default /areaadd works fine. I think the issue is emanating from the "No Radiation Zones", i.e. the exclusionary zones that you can place inside of radioactive areas, though I'm probably wrong.
     
  19. Crater

    Crater Hostell Roleplay

    I checked console again. Turns out after a while it just spams this:

    Code:
    [Clockwork] The 'PlayerThink' plugin hook has failed to run.
    gamemodes/cwnewvegas/plugins/radiation/plugin/sv_hooks.lua:73: bad argument #1 to 'pairs' (table expected, got nil)
     
  20. [member=3282]Crater[/member]
    Try to add in a no-radiation zone, should fix it. Otherwise I'll post a fix in a second.
     

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