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Half-Life 2 RP Models

Discussion in 'Other Interests' started by Dan22, Mar 6, 2015.

  1. CakeZ

    CakeZ rp is for nerds right

    nah but it couldn't hurt right
     
    • Agree Agree x 1
    • Funny Funny x 1
  2. eye candy brings in tons of players and in most cases enhances the experience
     
    • Agree Agree x 3
  3. JohnGalt

    JohnGalt I hate my life

    Make a reskin of the airboat to make a tugboat with Lambda junk on it and one of those mortar tubes on de back. :D
     
  4. This next model is based off of the pillars in the "Library" concept art for half life 2,

    note: this is more of a level designing prop.
    256 units tall Pillar:
    [​IMG]

    [​IMG]

    let me know what you guys think! thanks.
     
    • Like Like x 2
    • Winner Winner x 1
  5. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    reminds me of this
     
  6. This is not really made for half life 2 rp but for Gmod in general

    Knife:
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
    Let me know what you guys think! Thanks!
     
    • Winner Winner x 1
  7. why is the middle of the grip on your diffuse highlighted?
     
  8. Because I was testing around and used a worldspace normal, greyscaled it and then overlayed it on the diffuse as a soft light and I checked it ingame and it looks good.
     
  9. Combine Sign Post:

    [​IMG]

    Based on concept art from Half-Life 2
    [​IMG]


    Let me know what you think!
     
    • Like Like x 5
    • Winner Winner x 2
  10. Zig

    Zig Guest

    Looks great dan!
     
  11. Very nice..
     
  12. I think the screen itself could use a more clear background image with a single to few colors (blue for example), while the city logo (probably best to leave it numberless for wide use?) is a very darker blue. I just think the screen looks a little cluttered.
     
    • Informative Informative x 1
  13. klark

    klark α

    different skins for the city number would be useful
     
  14. I'd imagine them having to be numerous for every number though, unless you add one bodygroup for the first digit and another for the second digit. Therefore being able to number cities from 1 to 99 (but instead of single-digit cities being numbered "04" for example, the "0" bodygroup should just be completely invisible)
     
  15. klark

    klark α

    i was going to say body groups but i thought only ragdolls had bodygroups because im a stupid
     
    Last edited: Feb 27, 2016
  16. Cinder

    Cinder psychopathic furry with anxiety Clockwork Customer

    Anything can have body groups. Ragdolls, npcs, vehicles, models, sweps (yes, that's possible). The only thing that can't have a body group is the map itself.
     
  17. klark

    klark α

    yeah, i wrote that when it was 3am
    but yeah bodygroup's can work
     
  18. Great work
     
  19. This is some really awesome work right there!
     
  20. If you're still doing this, a model of an OICW would do wonders. The only ones out there that I've found are just pieces of cardboard.
    [​IMG]
     

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