Code:
PLUGIN.voices = Clockwork.Kingo("marineVoices");
PLUGIN.voices.stored = {
MarineVoices = {}
};
-- A function to add a Marine voice.
function PLUGIN.voices:AddMarine(faction, command, phrase, sound, female, menu)
self.stored.MarineVoices[#self.stored.marineVoices + 1] = {
command = command,
faction = faction,
phrase = phrase,
female = female,
sound = sound,
menu = menu
};
end;
PLUGIN.voices:AddMarine("Marine", "Got Freeman", "Squad we got freeman!", "hg_alert1.wav")
PLUGIN.voices:AddMarine("Marine", "Hostiles", "Shit we got Hostiles!", "hg_alert2")
PLUGIN.voices:AddMarine("Marine", "Squad", "Squad neutralize freeman!", "hg_alert3")
PLUGIN.voices:AddMarine("Marine", "Heads up", "Heads up we got a Hostile!", "hg_alert4")
PLUGIN.voices:AddMarine("Marine", "Dead ahead", "Tango dead ahead!", "hg_alert5")
PLUGIN.voices:AddMarine("Marine", "Movement", "Movement!", "hg_alert6")
PLUGIN.voices:AddMarine("Marine", "Move in", "Move in!", "hg_attack1")
PLUGIN.voices:AddMarine("Marine", "Go go go", "Go go go!", "hg_attack2")
PLUGIN.voices:AddMarine("Marine", "Heavy Fire", "We got heavy fire here!", "hg_attack3")
PLUGIN.voices:AddMarine("Marine", "Kick your ass", "We are gonna kick your ass!", "hg_attack4")
PLUGIN.voices:AddMarine("Marine", "Going down", "You are going down!", "hg_attack5")
PLUGIN.voices:AddMarine("Marine", "Backup", "Request Backup.", "hg_attack6")
PLUGIN.voices:AddMarine("Marine", "Nothing", "You got nothing.", "hg_attack7")
PLUGIN.voices:AddMarine("Marine", "Down", "Evrybody down!", "hg_attack8")
PLUGIN.voices:AddMarine("Marine", "Run down", "Run them down!", "hg_attack9")
PLUGIN.voices:AddMarine("Marine", "Recon", "Go recon!", "hg_attack10")
PLUGIN.voices:AddMarine("Marine", "Clear this", "Clear this area!", "hg_attack11")
PLUGIN.voices:AddMarine("Marine", "Cover fire", "Cover fire!", "hg_attack12")
PLUGIN.voices:AddMarine("Marine", "Got me", "Ough...He got me!", "hg_hurt1")
PLUGIN.voices:AddMarine("Marine", "Medic1", "Medic!", "hg_hurt2")
PLUGIN.voices:AddMarine("Marine", "Medic2", "Medic.", "hg_hurt3")
PLUGIN.voices:AddMarine("Marine", "Medic3", "Somebody get me a fucking medic!", "hg_hurt4")
PLUGIN.voices:AddMarine("Marine", "Medic4", "Mother fuck...Medic!", "hg_hurt5")
PLUGIN.voices:AddMarine("Marine", "Medic5", "Medic!", "hg_hurt6")
PLUGIN.voices:AddMarine("Marine", "Clear", "All clear sir.", "hg_idle1")
PLUGIN.voices:AddMarine("Marine", "Check in1", "Recon team check in.", "hg_idle2")
PLUGIN.voices:AddMarine("Marine", "Check in2", "Check in.", "hg_idle3")
PLUGIN.voices:AddMarine("Marine", "Status", "Squad what's your status?", "hg_idle4")
PLUGIN.voices:AddMarine("Marine", "Contact", "Squad Maintain radio contact.", "hg_idle5")
PLUGIN.voices:AddMarine("Marine", "Area secure", "Area secure over.", "hg_idle6")
PLUGIN.voices:AddMarine("Marine", "Sector secure", "Sir. Sector secure over", "hg_idle7")
PLUGIN.voices:AddMarine("Marine", "Barvo Post", "Bravo post clear.", "hg_idle8")
PLUGIN.voices:AddMarine("Marine", "Delta Team", "Delta Team clear.", "hg_idle9")
PLUGIN.voices:AddMarine("Marine", "On your toes", "On your toes men.", "hg_idle10")
PLUGIN.voices:AddMarine("Marine", "No sign", "No sign of objective sir.", "hg_idle11")
PLUGIN.voices:AddMarine("Marine", "No Hostile", "No sign of hostile sir.", "hg_idle12")
PLUGIN.voices:AddMarine("Marine", "nade1", "Get down...Grenade!", "hg_nade1")
PLUGIN.voices:AddMarine("Marine", "nade2", "Grenade!..Get down!", "hg_nade2")
PLUGIN.voices:AddMarine("Marine", "Shit", "Shit!", "hg_nade3")
PLUGIN.voices:AddMarine("Marine", "Grenade", "Grenade!", "hg_nade4")
PLUGIN.voices:AddMarine("Marine", "Take cover", "Take cover!", "hg_nade5")
PLUGIN.voices:AddMarine("Marine", "Back", "Evrybody back!", "hg_nade6")
if (CLIENT) then
table.sort(PLUGIN.voices.stored.marineVoices, function(a, b) return a.command < b.command; end);
for k, v in pairs(PLUGIN.voices.stored.marineVoices) do
Clockwork.directory:AddCode("Marine", [[
<div class="auraInfoTitle">]]..string.upper(v.command)..[[</div>
<div class="auraInfoText">]]..v.phrase..[[</div>
]], true);
end;
end;