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HL2RP How to make permanent props

Discussion in 'Discussion' started by Inspector, Oct 19, 2014.

  1. Inspector

    Inspector Glory To Arstotzka! Papers Please.

    Hi I was wondering how to make props and entitys permanent. In other words they will respawn everytime with the same settings at the map start
    I have already downloaded a mod called "Persistent" mod which is supposed to do that but simply created an LUA error and didnt worked
    And I really have no idea how to edit maps and we are using workshopdl so we cant edit it even if we wanted to

    Can anyone link me to a mod that is capable of doing it or show me how to do it in vanilla?
     
  2. Sir Trolled

    Sir Trolled Guest

    /staticpropadd or something like that. It's a CW command.
     
  3. Inspector

    Inspector Glory To Arstotzka! Papers Please.

    Is there a way to see a list of ALL of the commands? And I mean all of the Clockwork commands HL2RP commands and the NoMoreULX commands that come with HL2RP
    or atleast most of them
     
  4. Sir Trolled

    Sir Trolled Guest

    Not as far as I know. However, you could just look into the commands file in the framework. I'm sure it has all of the administrative commands that come with Clockwork.
     
  5. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    The NoMoreULX commands are where you installed them in the first place. To edit maps, you need to use the Hammer Map Editor. And also, /staticpropadd is the vanilla way of making a prop static in the map.
     
  6. Inspector

    Inspector Glory To Arstotzka! Papers Please.

    Yeah IK which program to edit it with but if I do edit it will it cause any trouble to players who join? Because like I said I'm using workshopDL so it wont update it for them

    And is there an vanilla way to permanently REMOVE items who come with the map? The get rid of all those pesky boxes in my apartment
    and all of those annoying crates who dosent fit the place?
     
  7. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    Those are built into the map, so you'll have to edit it directly to remove them. And you should never edit core files, but considering it's a plugin, you can go right ahead. Just be aware if you edit something you're not supposed to, shit might happen.
     
  8. Inspector

    Inspector Glory To Arstotzka! Papers Please.

    You didnt answered.... If I edit the map to remove some props will it cause trouble? Not talking acount coding or anything like that just the map itself
    Will players be able to join and it wont cause a map mismatch error? Becuase like I said I cant update the map on the DL because its WorkshopDL and I obviously didnt made it

    So in short will they be able to join normaly?
     
  9. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    I misinterpreted what you said. I thought you were talking about editing the NoMoreULX files. You'd have to add your map to the workshop collection your server is on. If you can't do that, then I don't know what to tell you.
     
  10. ZeMysticalTaco

    ZeMysticalTaco yo i'm a taco have some lunch Clockwork Customer

    You can view all the commands by

    Going to directory

    Clicking the commands thing only. DOn't click the + sign.
     
  11. Inspector

    Inspector Glory To Arstotzka! Papers Please.

    Thats what I usually do but its annoying as shit and dosent has all the commands appernatly
    Finding each commend is simply so annoying and having it in a browser where I can simply Ctrl + F to search for what i'm looking for insted of scrolling FORVER is a big difference!
     
  12. redcatjack

    redcatjack Moderator and Map Developer Staff Member Moderator

    [member=2086]Fixxer[/member] Kurochi made one a while back, here http://rcjforums.x10.mx/plugins/staticents.zip
     
  13. ZeMysticalTaco

    ZeMysticalTaco yo i'm a taco have some lunch Clockwork Customer

    Only certain entities work work it, the ones that dont leave an irremovable melon. that comes back everytime even if you use /staticentityremove.
     

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