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HL2RP How can an Enslaved Vortigaunt be freed?

Discussion in 'Discussion' started by Aspect, Jan 20, 2018.

  1. Aspect

    Aspect =) Legend Clockwork Customer

    Title.

    I'm working on a HL2RP Server and I will be using Vortigaunt Factions. I'm sure that some lolwebul will try to pull off some bullshit to free a Vortigaunt by doing /mes based on what he thinks is right.
    I want to make a Thread on my forum regarding that subject to avoid the situation above.

    Each server does it differently though. What do you guys think?
    Discuss.
     
  2. To the void with you!
     
    • Winner Winner x 1
  3. SmallS

    SmallS shut the fuck up smalls Clockwork Customer

    /me shoots the vortigaunt.
     
    • Informative Informative x 1
  4. i've always assumed that the shackles had some kind of magnetic locking system.

    so like, in theory they could be removed, but doing so would be incredibly risky unless you managed to isolate the vortigaunt beforehand
     
    • Informative Informative x 1
  5. NoahtheBoah36™

    NoahtheBoah36™ Clockwork Retard Clockwork Customer

    This varies from server to server, depending on lore.

    The rules that I have seen/used typically involve either requiring a fellow Vortigaunt to free them (one that doesn't have the shackles), a Combine Card/Biosignal/whatever your server uses to give the Combine access to their machinery/equipment, or possibly just treating it as a magnetic lock that requires some kind of electrical surge or w/e to free them.

    Ultimately, it's your choice as a server owner/lore director as to what exactly it takes to release a Vortigaunt's shackles as this is a topic not covered in the HL2 games to my knowledge. However, my advice to you would be to keep it simple -- make it difficult, but not impossible, to free a Vortigaunt.

    You also have the choice of placing a debuff on their Vortigaunt powers, such as requiring time to re-attune to the Vortessence (I believe Lemonpunch did that before they died), which could take between a few hours to a week ICly depending on various factors, but could be shortened by being aided by other Vortigaunts.

    Now, my personal opinion is that the Combine Tech release is best, as it potentially allows for a rogue unit to free a Vortigaunt, then let the Vort go on an electricity rampage while they book it to the sewers. It also allows a rebel that has captured such a device, be it a combine card, simulated biosignal, or whatever else, to free Vortigaunts. You should, however, probably have something akin to a Biosignal Loss occur upon a set of Shackles being opened when the Vortigaunt is still alive, with a Code 3 alert being sent to all CP's as well as the location, so they can respond to this extreme threat before it causes too much damage.
     
    • Informative Informative x 1
  6. Aspect

    Aspect =) Legend Clockwork Customer

    Thanks for all the ideas. I'll keep them all in mind. :D
     

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