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I map things sometimes.

Discussion in 'Creative Media' started by Sherlock, Feb 8, 2014.

  1. Sherlock

    Sherlock Detective Dog

    This was my last project that never saw daylight because content packing got assraped by steampipe.

    It was developed for TTT and was scrapped halfway through and completely redone because I felt it was shit. (it's still shit)

    In chronological order, here are the dev videos since the screenshots are long gone. Also, I can't balance game audio vs mic to save my life. Some are loud.

    ttt_stormdrain Security Camera Demo

    ttt_stormdrain power demo

    <map scrapped>

    ttt_utility generator demonstration

    Send help, I can't stop

    ttt_utility update

    And finally

    ttt_utility


    Please tell me how shit I am at mapping pls
     
  2. Zaughi

    Zaughi HAMMER

    These look okay, however, I can't really see the overall layout of the map. Could you show us how it's designed? Also, good work on the detail, but it could use a few decals here and there. Otherwise, these look pretty good so far.
     
  3. Sherlock

    Sherlock Detective Dog

    The sad part is, no. The map itself won't load anymore without pink texture red error hell because the resources I used won't pack automatically anymore. Even worse, half the map isn't featured in the video. It sucks ass from a straw.

    What little is left alive resides in its devthread here. http://www.tectonic-gaming.com/mapping/ttt_utility-beta-released!-422/ WHOOPS FOUND SOME SCREENS

    Annoyingly Small Overview:
    [​IMG]

    Some Screens:
    http://imgur.com/a/5CDya#28


    Someday, I might remake it. Until then, I have been putting around on a manor RP map and another industrialesque TTT map I lost the files for.

    rp_manorhouse:
    https://www.dropbox.com/sc/q62eh0r1ojajxx3/_Mfkgt5T65?no_redirect_to_collection_link=True
     
  4. Zaughi

    Zaughi HAMMER

    This layout isn't too bad at all. I see there are a lot of branching hallways and dead-end rooms, which are essentially a requirement for all TTT maps. The lighting doesn't look bad either. However, it may be helpful to add a few snipers in the ceilings large loop hallways to get from one side of the map to the other in a quick, efficient manner.
     

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