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i need some suggestions for hl2rp

Discussion in 'Casual Discussion' started by vexus, Apr 17, 2017.

  1. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    i need some advice on hl2rp.

    - is it beneficial to completely cut out divisions and just run with squads? ie. unit, squad leader, commander (or something)?
    - what events exactly are what the majority of roleplayers looking for (citizens in particular). what do you guys think people really crave specifically when they join a server?
    - should the MPF be exclusive (difficult apps with a low percentage of being accepted unless you have proven to be a great roleplayer) or open (easier apps with a higher percentage of newer players to gain exposure to the atmosphere of an MPF unit)?
    - should the MPF be a highly-organized and structured institution or a loosely-knit group of baddies with minimal organization?
    - most important: any really general suggestions you guys have for an optimal experience and HL2RP server?

    much love guys.
     
  2. only run with squads if you have people to rely on and trust otherwise it becomes a direction-less mess.

    they, or at least i, want something to do that isn't boring bland shit like rations or spitting out 8 lines of slamming metal together. i'm pretty lagged rn so i cant come up with any proper ideas but come up with something unique or draw inspiration from other ideas.

    long, difficult or "exclusive" applications because it serves as a form of quality control to block out your usual mpf gutter-trash

    (i've never seen this executed properly)i like the idea of rugged civvies in a suit running around beating people up and causing general mischief accompanied by following whatever tasks are given to them albeit half-assedly due to the fact that genuine "food" or "supplements" are so rare to come across, plus some form of a status-upgrade

    dont be a cunt and hook up a bunch of mongs, basic shit
     
    • Like Like x 2
  3. klark

    klark α

    yes, but have divisions have one of every necessarily division medic, engineer and some unions.

    good citizen roleplay, they're the backbone of hl2rp.
    add work cycles, maybe add a widespread plague that can be stopped by a special type of water that they give to you for working (ic and ooc incentive for working)

    this is up to the server owner but they should be open, you shouldnt have to do go to a forum or anything outside of the game itself, this is my opinion

    it should be decided under the SeC or whoever is the man upstairs for the mpf
    assuming the big commanding officer is a player and not an admin or owner. it'll make them feel like they have more of an impact on the MPF, if the SeC is careless then more bad cops will pop up and infighting will happen. eventually the citys mpf will dissolve and chaos will ensue for awhile.

    no extreme donator perks, give them a little sign next to their name or something along those lines.
    focus on citizen rp being good
    make players feel like they're making an impact
    make citizens feel oppressed.




    take most of what i say with a grain of salt as i havent played hl2rp seriously in 2 years
     
  4. Aflac

    Aflac Big Guy

    I think that you're going to find two crowds of MPF fans: those who want the uniformity of HL2 NPCs, and those who want a rigid military style bureaucracy. I guess if it depends on whether you feel the MPF is simply a convenient catalyst for non-MPF roleplay, or as a vessel for roleplay in itself.
    I'd say that C16 will be biased towards the former, but I'd also say that the majority of players (who want to play MPF) would prefer the latter, at least if you're going for the "24/7 uptime, but events at peak times" classic style server.

    If you're going the bureaucratic route, there's a lot of potential payoff for a lot of risk. Military/police bureaucracies work because the threat of losing your job, your freedom and your life loom over you if you fuck up or worse, turn to corruption. Even the most "experienced" (read: immersion nuts) role-players will never feel this coercion. If you feel like you have good players (and perhaps more importantly, enough players), or at the very least good leaders (who are willing to sacrifice their own time and fun for the benefit of other players), you can get away with it.

    As for size, divisions, etc, I've always felt like most servers go the wrong way with it. For this, let's assume you're running a 24/7 uptime server with a stable playerbase, and exciting peak times.
    First of all, every unit is a patrolman. Gun first, specialty second. There shouldn't be a specialized "patrol" division, because who the fuck wants to do that?
    Second, go the route of teams, squads and a platoon (or whatever: troop, command, sector, etc). Strictly limit the size of these organizations (I would use 4 for a team, 9 for a squad (two teams + squad leader)) so that you flex the size of the MPF with the servers (day to day, not current) population.
    Third, set specialties to be managed at the squad level. That way every group of MPF has a medic or two, an engineer, a breaching specialist, etc. It's super lame when you're like "oh shit daves down better call HQ and get a medic down here!!"
    Fourth, no "SpecOps" bullshit. It's always a huge circlejerk and lame for everyone involved except those in the unit. If the MPF with their pistols, SMGs and kevlar aren't enough to deal with whatever event you're having, just have the MPF redeploy as Overwatch. They retain the command structure they already have and just change their armor, guns and names to be more scary.
    Fifth, any other specialties can just be handled by a char swap of an existing MPF to some sort of specialist. Need an interrogator? Send the sector interrogation team! Need a sniper! Call up sector command, get a sniper down here! Full time duties besides "scary police man" always get super lame fast.
     
    • Winner Winner x 1
  5. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    12:05 AM - x: We thought of replacing divisions with squads
    12:05 AM - x: replacing the DvL's with SqLs
    12:06 AM - x: and making specializations such as FM(field medic), PU (Patrol Unit), NE (Nexus engineer), JU (judgement unit)
    12:07 AM - x: so the name format would be like MPF.FM-XXX-01.12931

    a suggestion from one of my dudes, it looks like this structure will focus more on the organization of a squad to fulfill tasks rather than a group of specialized units (divisions) that walk around and patrol anyways. thoughts on this?

    this won't be a problem if difficult applications are used. i'm probably only going to give trusted members squad leader and other important roles, while regular players can be field units (squad members).

    i'm really trying to break the norm of hl2rp with some fresh ideas because the server i have barely puts a dent in my monthly pay so even if it doesn't attract a full server it'll at least be a haven for those still searching for quality experiences without fear that it'll one day shut down.

    for anyone interested in helping out/giving personal suggestions/etc, you can absolutely add me on steam if you want (/id/k3ss)
     
    Last edited: Apr 17, 2017
  6. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Clockwork Customer

    Hopefully this helps out a bit:

    - I'd personally suggest squads of 4-5 units with squad leaders. Commanders could be added if need, but it's better to have units that directly interact with citizens as the focus.

    - Focusing less on standalone events and instead presenting resources to players (scripts, hubs for RP, economy, faction possibilities, etc.) which could trigger events seems to always work better and feels less forced.

    - I've personally always preferred using a rigorous IC application system including questions that actually challenge players to think about responses. Usually weeding out 'yes-man' characters and players that don't give detailed answers helps. It also gives the SqL an example of what their roleplay is like.

    There should always be some sort of organizations but certainly allow some room to squeeze in potential corruption.

    Present a city with an actual structure that implies there's a lot more than what the player sees with systems of procedure used/assumed by citizens, MPF, CWU, and plenty of atmosphere with provided audio, weather events, announcements, routine patrols, workcycles, etc.
     
  7. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    i think that we've agreed on only using IC applications because it's a better judge of roleplay quality since you can see first hand just how they react to certain situations and questions (ie. curveball questions during the IC interview, person questions, varying questions, etc.) imo, OOC, because you can finish it at any time, leaves players more open to think out their responses and really doesn't reflect their actual quality, whereas IC everything happens instantly (minus the typing time), so people need to make an action quickly instead of thinking it out really thoughtfully.
     
  8. Roth

    Roth 45 Spesiale Maatskappy

    so many paragraphs; such little time

    is this what we've come to? overcomplicating rp so we can try to create the 'perfect server'?
     
    • Funny Funny x 1
  9. do you know where you are
     
  10. Rhenz

    Rhenz Who needs a map? Staff Member Moderator Legend

    aflac said this already, but mpf need to have medics and engineers within each squad, not an entire squad dedicated to that specialty. if you're going to include specialties, have them be unique to a character. maybe one dude is a real good shot, which is why he can use a sniper, or one dude is tough as nails and can get info out of people. have them be characteristics unique to the character.

    and please give the common players something to do. I join servers and walk around hoping to meet someone and half the time they're just twats with the "idk u so I won't rp with u" kind of mentality. have content that can bring commoners together in more ways than just a bar.
     
  11. Do what Aflac said. One whole division, one central command figure and a few NCOs that can train in specialities.
     
  12. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Clockwork Customer

    Grid/engineering seems to be a useless division/specialization as it seems no one really knows how to roleplay them properly/understand their tasks to justify having it.
     
    • Like Like x 1
    • Agree Agree x 1
  13. willy pete

    willy pete i'm going to cut off your face and wear it

    don't allow restrictive megalomaniacal assholes to become staff.
     
  14. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    this was the plan anyway

    the specializations are going to be as follows in squads: 1-2 patrol units, 1 field medical unit, 1 breach unit (this one might need a different name/specialization, but you get the gist). they're all headed up by one SqL each to have multiple squads who all report to one commanding officer; whether it be a CmD, SeC, or just a CO, i dunno yet. i agree GRID units or technical units are pretty much useless since they wouldn't actually do anything useful in their squad.

    edit: i feel as if one medical unit each and every squad might be overdoing it a bit. i know it sounds realistic and makes sense but nowadays there's really an extreme lack of competent medical roleplayers to fill those medical slots. trust me, i would love nothing more than one dedicated medical unit per squad but there's really no way it can happen as of now. perhaps there could be one medical unit over 2-3 squads (??). but nevertheless each unit would be given basic medical training so if a unit gets downed they can at least stabilize him until a medical unit is able to be dispatched.

    i only have about 4 members that are willing to be staff that are my friends, but i'm open to demoting them if they become too egotistic.

    i honestly have no idea what the fuck you're talking about
     
    • Like Like x 1
    Last edited: Apr 17, 2017
  15. Map choice is also a gigantic factor IMO, my best city RP experience was on Venetian because it felt more open and it was a brighter environment, it felt a lot less like HL2RP, while still being HL2RP if that makes any sense. The problem with MPF is you need to have them lax enough to allow RP between them and citizens, but strong and oppressive enough to where people want to kill them. Without citizens wanting to kill MPF there's really nothing to do, no goal or anything, considering there's never been a successful economy because people don't need to eat/drink or buy things to entertain them. Passive RP is swell but it gets old especially when there's nothing going on, you can only /me drinks from his can of water so many times. The most important thing is the playerbase, you can survive on a server and have fun with ten or so people if they're good, I used to RP on an outlands server with maybe 15 people on at a time and it was perfect.
     
  16. EmperorJericho

    EmperorJericho Slav Lives Matter

    In my honest opinion, I think you should do outlands or something and not city. Nobody wants to play a citizen after two weeks. I dont either.

    Everyone already addressed your questions, but I feel this was worth mentioning.
     
    • Agree Agree x 3
  17. haven't seen coast in awhile
     
    • Like Like x 2
  18. EmperorJericho

    EmperorJericho Slav Lives Matter

    Coast would be pretty fucking cool imo
     
    • Agree Agree x 1
  19. i miss coast
    so many memories and just general fun, don't know why people gave up coast, it's absolutely comfy. there's just something about the ambiance and atmosphere
    then again with coast you really have to make it work otherwise it falls short but i suppose same could be said for any server
     
    • Agree Agree x 2
  20. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    i love coast as well but i'm not 100 on how to do it correctly. i'm gonna have to stick with city for now maybe to gain a playerbase and get a foothold in the server listings, but plans for a coast RP exist.
     

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