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HL2RP Is this a good idea

Discussion in 'Discussion' started by Papabear3g, Dec 24, 2017.

  1. Papabear3g

    Papabear3g Clockwork Customer

    We're anticipating on launching our server around January 2018, and I'd be interested in some community feedback. Would you guys be annoyed of the hunger and thirst system? ( I personally think it's a lot better for economy) Also, this might sound crazy, but putting up salesman in certain areas so players won't have to worry about shop owners being online in order for them to purchase something. Now I know people will say that takes away the purpose of people applying for CWU, although a work-around for this can be that the salesmen would have less items up for sale than an actual CWU player would. So salesman would be put away and put back as shop owners go offline and online. This adds an incentive for players to stay in the server even when players or just shop owners aren't playing, but what do you guys think about it?
     
    • Agree Agree x 1
  2. Aspect

    Aspect =) Legend Clockwork Customer

    I like the hunger and thirst idea, but not sure about the salesman.

    On my server I'll be using H&T V2 too, but I would give players something to start with.
    100 tokens, an apple and a water can.

    They could use these if they get hungry / thirsty and no CWU / Shop owner is online.
    Along with the first ration they can get when they arrive for the first time.

    Salesman sound interesting, but if I were you I would place them on shops that are unowned yet. So they look populated. When someone buys the shop, the salesman is removed.
     
    • Like Like x 1
  3. Papabear3g

    Papabear3g Clockwork Customer

    Alright thanks for the feedback, it really helps. Keeping them up until they're bought is actually a really good idea, ty man
     
    • Friendly Friendly x 1

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