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Kreuger's mapping shenanigans.

Discussion in 'Mapping' started by Kreuger, Sep 2, 2014.

  1. Badhamknibbs

    Badhamknibbs /me snaps neck Clockwork Customer

    Still, I can speak from experience that I've had no errors with flashlights/env_projected_textures... atleast as far as I've used them. And, again... I NEVER SAID USE THEM FREQUENTLY. Only in areas where the lighting will look nicer with it. Also, running from my dads beaten up laptop, I used a map with 3 projected textures. No issues... whatsoever. And if singleplayer isn't enough, look at zs_obj_vertigo. Ginormous map ~100gb, uses a handful of env_projected_textures, and most commonly played with around 60~80 players. And guess what? No lag/performance issues!

    Also, just because I was a bad mapper before doesn't mean I'm a bad mapper now. Been mapping for a rough year so far, and learned a fair lot. I know how to fix leaks, I know how to improve map optimization, and some other things like detailing/funcbrushing.
     
  2. Owl

    Owl smoke weed

    guys, take it to pm if ur going to argue.

    theres too many huge quotes.
     
  3. Fellas please.. You guys are giving this mapper conflicting ideas. Please do your research!

    https://developer.valvesoftware.com/wiki/Env_projectedtexture


    [​IMG]

    As you can see you can overcome the bugs that Env_projectedtexture makes but I have not really used this entity much so I would not know from experience.

    My advice is to test it and see the results and drawbacks, lighting is not depended on this entity at all so don't really worry about this. As I said before just check the links I sent you before and you will be able to make amazing lighting without hindering performance at all and possibly make better lighting than using this feature.

    p.s I wouldn't use it.
     
  4. Owl

    Owl smoke weed

    Dan22 just pwned you all.

    lel

    User was warned for this post by Tommy (Shitposting).
     
  5. Badhamknibbs

    Badhamknibbs /me snaps neck Clockwork Customer

    There's issues with what you've underlined. You even underlined it yourself; "Mods can remove this limit." And judging from name I think just maybe Garrys Mod is a mod that removes that limit. Also, mp_flashlight and mat_supportflashlight are on by default in every single game except Team Fortress 2.
     
  6. I underlined it for a reason. I know Garry's Mod removes the limit. However, I still wouldn't recommend using this entity for lighting..

    Anyway, lets not make this a 10 page essay about this entity. I'm sure the mapper knows the cons and pros of this entity and tbh I don't think he cares about the debate lol.
     

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