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Legacy Cider Two Testing

Discussion in 'Discussion' started by alexgrist, Jan 23, 2013.

  1. alexgrist

    alexgrist Guest

    I've put up a Cider Two test server at 95.154.240.11:27025 which hopefully customers/players can use to make sure each part of the script is working properly (better than it was in OA aswell).

    Cider Two will be the second Legacy Schema to be released and will hopefully be released with Clockwork 0.86 (I'll provide a current change log if asked).

    Anyway, hopefully some of you will be able to come on and test Cider Two to make sure it's in working order.

    Thanks :D
     
  2. diablo1675

    diablo1675 Guest

    Mhm, haven't tried it yet, and probably won't. I'm more into "Dark" Roleplay. (i.e: Hl2RP, Severance, Phase Four).
    But it's good to see you've got it patched up for Clockwork. Now iron out the bugs, and she's ready to roll out, Alex.
     
  3. RJ

    RJ no pay Legend Clockwork Customer

    I never got the chance to play Cider Two because there were no servers for OA running it, I think I'll drop by to see what it's like.
     
  4. alexgrist

    alexgrist Guest

    Yeah, Cider Two was terribly broken in OA and went unfixed (this was before I was a developer). That's why it's the going to be the second released Legacy Schema, the customers got a 'bad deal' with Cider Two when OA hit.
     
  5. RJ

    RJ no pay Legend Clockwork Customer

    Based on what I've heard of Cider Two, it will be similar to DarkRP. You will either have a bunch of generic servers running with the mainstream pleasure that can come from the gamemode or you can have the really well developed and maintained edits which stick out from the rest.
     
  6. diablo1675

    diablo1675 Guest

    ^ That
    ^ THAT TOO!
    It was terribly broken and bugged. I'm starting to get some more interest in it, but not something I'll be running anytime soon. Mainly because it needs alot of administrating, and I'm lacking the manpower currently. We're inbetween a big staff shift.
     

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