1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

Melee Combat RolePlay

Discussion in 'Fast Threads' started by CPT. Maxii, May 19, 2017.

  1. CPT. Maxii

    CPT. Maxii Clockwork Customer

    A friend of mine was brainstorming idea's for Serious RolePlay gamemodes and came across the idea for a medieval roleplay.
    I don't think he will make one, but it came up with an interesting question:

    "How will Melee Combat work, in terms of RolePlay?"

    We have contenders for P2L, "S2K", S2M, /roll.
    What would you prefer, or do you have any other idea?

    Genuinely interested. In my opinion when it came to stabbing, crowbars or knifes on other RolePlays it always came down to:
    Someone doing something extremely edgy or annoying that resulted in an endless LOOC discussion and eventually people decide to /roll.
     
  2. CPT. Maxii

    CPT. Maxii Clockwork Customer

    That is extremely cool. I haven't heard of it, but I'll certainly take a look. But this is more checking out how it could work, I'm not planning to make a server based on it, but I'm more interested in how it potentially could work, and if it would work well.
     
  3. Roth

    Roth 45 Spesiale Maatskappy

    honestly i think a basic p2l honour system would work the best, otherwise it'd just be really complicated for no real reason
     

Previous Readers (Total: 0)