Your problem is:
Code:
**** leaked ****
Entity light (-937.00 -2255.73 127.00) leaked!
Not to mention you have a whole bunch of missing textures:
Code:
Material not found!: CITY_8/PLASTERWALL005D
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "" not found.
Material not found!:
material "city_8/plasterwall005c" not found.
Material not found!: CITY_8/PLASTERWALL005C
material "metal/metalwall_bm_01a" not found.
Material not found!: METAL/METALWALL_BM_01A
material "city_8/plasterwall005a" not found.
Material not found!: CITY_8/PLASTERWALL005A
material "city_8/plasterwall005e" not found.
Material not found!: CITY_8/PLASTERWALL005E
material "city_8/fog" not found.
Material not found!: CITY_8/FOG
material "city_8/cwu" not found.
Material not found!: CITY_8/CWU
KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
(*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
(*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
material "city_8/district1display" not found.
Material not found!: CITY_8/DISTRICT1DISPLAY
material "city_8/console-cwu" not found.
ect...
Anyway to fix the leak, Go up the top left in hammer,
Map > Load Pointfile and look for the red line it creates, follow it and patch up the leak.
If you want more Explination on what a Leak is go here
https://developer.valvesoftware.com/wiki/Leak
P.S. You Really shouldn't decomple maps, It causes ALOT of errors, this is just one of them, your best trying to get the orginal .vmf or make your own map from scratch.
https://developer.valvesoftware.com will come in handy if you new to mapping, I also recommend you watch a few of TopHatWaffle's Tutorials (
https://www.youtube.com/user/rocketrascal34), His V2 Series is the best so far.
Good luck mapping!
Click to expand...