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Needing Some Help

Discussion in 'Mapping' started by DrFastDoom, May 23, 2015.

  1. DrFastDoom

    DrFastDoom Clockwork Customer

    Hello everyone! So I recently had posted a thread about 4 to 5 days ago about a problem I had with Hammer.. Well I decided to redo it, using a different version and now I am wanting to test the map out. Every time I want to run the map and get the .bsp file, it does not work. More specificly, the error I get is, "The system cannot find the file specified." and I cant seem to figure out what to do. :/

    Here is a Compile Process on what goes on when I try and run the map, also void the materials that are not found.. I haven't loaded some of the materials I am using on here.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3.vmf"

    Valve Software - vbsp.exe (May 15 2014)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\materials
    Loading C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3.vmf
    material "city_8/plasterwall005d" not found.
    Material not found!: CITY_8/PLASTERWALL005D
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    material "" not found.
    Material not found!:
    material "city_8/plasterwall005c" not found.
    Material not found!: CITY_8/PLASTERWALL005C
    material "metal/metalwall_bm_01a" not found.
    Material not found!: METAL/METALWALL_BM_01A
    material "city_8/plasterwall005a" not found.
    Material not found!: CITY_8/PLASTERWALL005A
    material "city_8/plasterwall005e" not found.
    Material not found!: CITY_8/PLASTERWALL005E
    material "city_8/fog" not found.
    Material not found!: CITY_8/FOG
    material "city_8/cwu" not found.
    Material not found!: CITY_8/CWU
    KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    material "city_8/district1display" not found.
    Material not found!: CITY_8/DISTRICT1DISPLAY
    material "city_8/console-cwu" not found.
    Material not found!: CITY_8/CONSOLE-CWU
    material "city_8/trainsillum" not found.
    Material not found!: CITY_8/TRAINSILLUM
    material "city_8/displaycommand" not found.
    Material not found!: CITY_8/DISPLAYCOMMAND
    material "city_8/city8logo" not found.
    Material not found!: CITY_8/CITY8LOGO
    material "metal/metaltruss017c" not found.
    Material not found!: METAL/METALTRUSS017C
    material "tile/tilefloor010b" not found.
    Material not found!: TILE/TILEFLOOR010B
    material "city_8/console-inspection" not found.
    Material not found!: CITY_8/CONSOLE-INSPECTION
    material "city_8/console-welcome" not found.
    Material not found!: CITY_8/CONSOLE-WELCOME
    material "city_8/console-housing" not found.
    Material not found!: CITY_8/CONSOLE-HOUSING
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
    Patching WVT material: maps/rp_city8_v3/nature/blendmudmud001a_wvt_patch
    fixing up env_cubemap materials on brush sides...
    KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    **** leaked ****
    Entity light (-937.00 -2255.73 127.00) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12320.0 3072.0 -3349.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12832.0 3072.0 -3349.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 4096.0 -3349.5)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 3584.0 -3349.5)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 3584.0 -4104.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 3088.0 256.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 3600.0 256.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 3584.0 1010.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 2178 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    Too many t-junctions to fix up! (3390 prims, max 32768 :: 65544 indices, max 65536)


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3"

    Valve Software - vvis.exe (May 15 2014)
    4 threads
    reading c:\users\drfastdoom\desktop\test\rp_city8_v3.bsp
    Error opening c:\users\drfastdoom\desktop\test\rp_city8_v3.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3"

    Valve Software - vrad.exe SSE (May 15 2014)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    [45 texlights parsed from 'lights.rad']

    Loading c:\users\drfastdoom\desktop\test\rp_city8_v3.bsp
    Error opening c:\users\drfastdoom\desktop\test\rp_city8_v3.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\rp_city8_v3.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    If anyone could help me out, that'd be great. The map I have saved is rp_city8_v3.
     
  2. redcatjack

    redcatjack Moderator and Map Developer Staff Member Moderator

    Your problem is:
    Code:
    **** leaked ****
    Entity light (-937.00 -2255.73 127.00) leaked!
    Not to mention you have a whole bunch of missing textures:
    Code:
    Material not found!: CITY_8/PLASTERWALL005D
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    material "" not found.
    Material not found!:
    material "city_8/plasterwall005c" not found.
    Material not found!: CITY_8/PLASTERWALL005C
    material "metal/metalwall_bm_01a" not found.
    Material not found!: METAL/METALWALL_BM_01A
    material "city_8/plasterwall005a" not found.
    Material not found!: CITY_8/PLASTERWALL005A
    material "city_8/plasterwall005e" not found.
    Material not found!: CITY_8/PLASTERWALL005E
    material "city_8/fog" not found.
    Material not found!: CITY_8/FOG
    material "city_8/cwu" not found.
    Material not found!: CITY_8/CWU
    KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    material "city_8/district1display" not found.
    Material not found!: CITY_8/DISTRICT1DISPLAY
    material "city_8/console-cwu" not found.
    
    ect...
    Anyway to fix the leak, Go up the top left in hammer, Map > Load Pointfile and look for the red line it creates, follow it and patch up the leak.
    If you want more Explination on what a Leak is go here https://developer.valvesoftware.com/wiki/Leak
    P.S. You Really shouldn't decomple maps, It causes ALOT of errors, this is just one of them, your best trying to get the orginal .vmf or make your own map from scratch.
    https://developer.valvesoftware.com will come in handy if you new to mapping, I also recommend you watch a few of TopHatWaffle's Tutorials (https://www.youtube.com/user/rocketrascal34), His V2 Series is the best so far.

    Good luck mapping!
     
    • Like Like x 1
  3. DrFastDoom

    DrFastDoom Clockwork Customer


    Thanks for the reply! I started fixing all the void problems. And would the materials that are not loaded also cause the problem for the map not work be placed in a .bsp? Also I am editing and making this map for a community, then I plan to make my own map.
     
  4. redcatjack

    redcatjack Moderator and Map Developer Staff Member Moderator

    No, there must be a underlaying problem somewhere else in the map but do this to get your Materials ect working:
    Custom Materials, Models and Sounds for the map are in the .bsp (The Orginal one), But if I remember correctly C8 uses alot of EP1 and EP2 aswell. You are better Extracting the Custom Materials, Models and Sounds from the .bsp using GCFScape (http://nemesis.thewavelength.net/?p=26 Make sure you tell to associate with all fthe files, Mainly .vpk) and then also moving the EP1 and EP2 stuff into the directory for the game you are mapping for I.E HL2 ect
     
    Last edited: May 23, 2015
  5. DrFastDoom

    DrFastDoom Clockwork Customer

    I got all the materials when I decompiled the map, but I guess I am not placing them in correctly..
     
  6. DrFastDoom

    DrFastDoom Clockwork Customer

    Ok, so I fixed my leak problem.. Now I got another problem. I still cant seem to run the map and it still pops up with "The system cannot find the file specified." error.. Here is my Compile Process now:


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3.vmf"

    Valve Software - vbsp.exe (May 15 2014)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\materials
    Loading C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
    Patching WVT material: maps/rp_city8_v3/nature/blendmudmud001a_wvt_patch
    fixing up env_cubemap materials on brush sides...
    KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt
    (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*),
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 2172 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    Too many t-junctions to fix up! (3411 prims, max 32768 :: 65544 indices, max 65536)


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3"

    Valve Software - vvis.exe (May 15 2014)
    4 threads
    reading c:\users\drfastdoom\desktop\test\rp_city8_v3.bsp
    Error opening c:\users\drfastdoom\desktop\test\rp_city8_v3.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3"

    Valve Software - vrad.exe SSE (May 15 2014)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    [45 texlights parsed from 'lights.rad']

    Loading c:\users\drfastdoom\desktop\test\rp_city8_v3.bsp
    Error opening c:\users\drfastdoom\desktop\test\rp_city8_v3.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\DrFastDoom\Desktop\Test\rp_city8_v3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\rp_city8_v3.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."


    I think my problem is "Too many t-junctions to fix up!" but I am not sure, if anyone could help me out, I would greatly appreciate it, I am so close to being able to run this map. :/
     
  7. Bserk5

    Bserk5 id fuck a snail

    The only reason maps are fatally not able to load is if you have some wonky shit that source doesnt think exists, or if there is a leak in your map. Its possible that there still might be some unknown leak- to see if this is the problem, draw yourself a large brush that encompasses your entire map. Hallow it out, and try and run the map. If this doesn't fix it, youll have to ask somebody a bit more experienced.
     

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