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NightAngel's Development Thread

Discussion in 'Development' started by NightAngel, Jul 20, 2014.

  1. Tomo742

    Tomo742 Guest

    Re: NightAngel's Development Thead

    Wow, that's pretty good. Keep up the good work NightAngel.
     
  2. NightAngel

    NightAngel Fuck off Lev

    Re: NightAngel's Development Thead

    Danke! <3
     
  3. Re: NightAngel's Development Thead

    Ew. Turn-based roleplay... Only good in final fantasy style and if the enemy were farther away. But still moved closer like Chrono Trigger
     
  4. NightAngel

    NightAngel Fuck off Lev

    Re: NightAngel's Development Thead

    Camera SWEP with Outlast overlay. <3

    [​IMG]

    [​IMG]
     
  5. Lev

    Lev certified honorable guy

    Re: NightAngel's Development Thead

    NightAngel, I will force you to shut down, if you get even better!

    Joking, about the shutting down part. Nice job, really! +rep
     
  6. Re: NightAngel's Development Thead

    Congrats you actually seem to have successfully made AI work with RP.

    NextBot?
     
  7. Adler

    Adler cwSexySaveData:SaveSomePieceOfShit() Clockwork Customer

    Re: NightAngel's Development Thead

    WoW!!
     
  8. NightAngel

    NightAngel Fuck off Lev

    Re: NightAngel's Development Thead

    Yeah, took a workshop addon and edited it. It's still reallllly buggy atm, but I'm making lots of progress with it. :3
     
  9. Owl

    Owl smoke weed

    Re: NightAngel's Development Thead

    Holy shit, this is awesome! Keep it up!
     
  10. Lev

    Lev certified honorable guy

    Re: NightAngel's Development Thead

    Verfall is 10/10 best gamemode
    I got beat up by another slut, while also being beat up by a pimp while trying to save my friend's butts on rent.
    We considered it ERP.

    Verfall is actually pretty fun. Though, it is buggy, but it also is in Alpha from what I hear.
     
  11. NightAngel

    NightAngel Fuck off Lev

    Re: NightAngel's Development Thead

    It's cuz everyone wants me tew RP whenever I get time to coooode, den dey complain dat the soloRP elements aren't theeeere! xO
     
  12. Tomo742

    Tomo742 Guest

    Re: NightAngel's Development Thead

    Well, you've got to have a break every now and then from coding. Everything is really shaping together though and verfall is really fun, I can't wait to see how it is when it's near completion.
     
  13. NightAngel

    NightAngel Fuck off Lev

    Re: NightAngel's Development Thead

    Fixed up a bunch of bugs with the zombie AI, added a check to see if the person they are chasing is typing which freezes the zombie, allowing the player to do /me commands.

    http://youtu.be/_vtDtZtRrWQ
     
  14. Re: NightAngel's Development Thead

    That's an amazing idle animation.
     
  15. NightAngel

    NightAngel Fuck off Lev

    Re: NightAngel's Development Thead

    I'm still learning!~ >.<

    If you're talking about the jerky walking they do when someone is typing, I've fixed that after the video was made, been working on the AI all day. ;-;
     
  16. Re: NightAngel's Development Thead

    "Omg zombie" *opens chat* "ok. Now I have time to think about how to get out of this..."

    That's what this seems like. Add maybe a thirty second timer until they start moving again so people can't cheat them.
     
  17. Re: NightAngel's Development Thead

    More efficient to add keystroke time limits. If you go 5 seconds without a keystroke they start moving. This can be coupled with the 30 second timer where they go fuckall and attack you anyways, though.
     
  18. NightAngel

    NightAngel Fuck off Lev

    Re: NightAngel's Development Thead

    Gonna be finishing this up when I iron out the errors, lets you create clockwork items ingame which save and can be edited whenever.

    [​IMG]
     
  19. Scarmu

    Scarmu But that takes effort. I don&#039;t like effort.

    Re: NightAngel's Development Thead

    ...You are a genius.
     
  20. Sophia

    Sophia Guest

    Re: NightAngel's Development Thead

    I've told her this plenty of times :3 But we've been discussing how it will work because clockwork doesn't like editing lua while it's in motion and doesn't naturally register new lua. So this might not even work fully ;_; But if it does it will be excellent! :D
     

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