1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

NightAngel's New Development Thread

Discussion in 'Development' started by NightAngel, Jan 6, 2015.

  1. NightAngel

    NightAngel Fuck off Lev

    Coming soon to a CW framework github near you.

    [​IMG]

    [​IMG]

    help im cancering

    [​IMG]

    fixed~ <3

    [​IMG]
     
  2. NightAngel

    NightAngel Fuck off Lev

    progress update bump

    the product of coke and a yugioh marathon

    [​IMG]

    [​IMG]

    kawaii menu~

    [​IMG]

    [​IMG]
     
  3. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Please note that the CW UI has been updated recently on the Git repo, it may be worth making modifications of the latest versions :p
     
  4. NightAngel

    NightAngel Fuck off Lev

    Made a plugin out of the menu stuff I've been working on. You can download it here!
     
  5. redcatjack

    redcatjack Moderator and Map Developer Staff Member Moderator

    Do the UI changes effect everyone on the server, or is it just only you?
     
  6. NightAngel

    NightAngel Fuck off Lev

    Only you, it's clientside and carries over to any server that has the plugin.
     
  7. Zig

    Zig Guest

    This looks pretty cool.
     
  8. Enjoying that map b0ss?
     
  9. NightAngel

    NightAngel Fuck off Lev

    Yes, thank you for reuploading it.
     
  10. NightAngel

    NightAngel Fuck off Lev

    [​IMG]

    Delicious ESP system that shows Health, Armor, CIDs, whether they're in observer or tied or killed or knocked out or fallen over, as well as the player's currently equipped weapon and whether it is raised or not. Easy to plugin to with functions.

    Code:
    GetStatusInfo(player, text)
    
    GetPlayerESPInfo(player, text)
     
    • Like Like x 1
  11. NightAngel

    NightAngel Fuck off Lev

    Static Ragdolls... a work in progress.. xD

    [​IMG]
     
    • Like Like x 2
  12. Rhenz

    Rhenz Who needs a map? Staff Member Moderator Legend

    Would you consider a better static entities plugin? Heard it turns entities into melons.
     
  13. NightAngel

    NightAngel Fuck off Lev

    That's kinda what I'm looking into doing, just starting with ragdolls first.
     
    • Winner Winner x 1
  14. NightAngel

    NightAngel Fuck off Lev

    [​IMG]
    [​IMG]

    IT WORKS YESSSSHH MUAHAHAHAHA

    Confirmed, static ragdolls are now a thing.
    [​IMG]
     
    Last edited: Jan 22, 2015
  15. NightAngel

    NightAngel Fuck off Lev

    [​IMG]

    Lights and lamps are good, just having trouble with the rope constraints on the lights.
     
  16. NightAngel

    NightAngel Fuck off Lev

    Yeah, you can static anything you want now.

    [​IMG]
     
  17. NightAngel

    NightAngel Fuck off Lev

    There's a couple bugs like ragdolls tposing until you touch them, and ropes not working for lights. But it works pretty well otherwise. I'll put it on my plugin list later today, and make a commit for it in the framework as well.
     
  18. NightAngel

    NightAngel Fuck off Lev

    Backwards compatibility with old static prop plugin done, better organized save files done. Time to commit.
    [​IMG]
     
  19. The Dovahneer

    The Dovahneer i can change my title

    oh yes static entities/anything
    now npcs can be used reliably without people spawning them every restart
    now can you do static /doorlock
     
  20. NightAngel

    NightAngel Fuck off Lev

Previous Readers (Total: 0)