1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

Phase Four

Discussion in 'Discussion' started by cash wednesday, Apr 25, 2017.

  1. Derek

    Derek Clockwork Customer

    I've played countless of hours of this gamemode back when it was called "Experiment / Experim3nt / what nowadays is known as phasefour." It was like you said above, a completely lawless environment where you would be scared to go around the next corner not knowing what to expect. I'm no expert but really would like to request a resurrection if I may, of a few key features that made experiment a fearful gamemode in my opinion.
    • Beanbag Shotgun & Beanbag Scout [Ammo to go with it]
    • Zip Ties
    • Perk to decrease the chances of being knocked out from beanbags.
    [Q] First question you may ask is why?
    [A] If i'm remembering correctly the removal of the beanbag weapons / perk were back in experim3nt or the beginning of phasefour. As for the zipties they were removed fairly recently. They both in my eyes heavily depended on each other, without one there really was no need for the other. As for why they should be brought back, is that they played a major role as for what this gamemode is about.
    • This is your answer to not only put the fear and anxiety back into the game but also help balance out the new players with the old. -What?- Let me explain, every time you walked the streets you always 'had' the chance of getting knocked out by a beanbag shotgun or scout. Which then lead to you getting tied up and robbed of all your belongings.
    • This gave new players or new factions a second option, invest in expensive armor and firepower to help fight against enemies OR invest in an accessory that would give them a chance to strike while their enemies least expected it. Beanbag shotguns/scouts were and still would be a tactical strategy in all types of player combat.
    • This changes the playing field if simply one person in a group fight brought along this weapon. (I remember the days when someone in Ventrilo would be screaming during a raid or counter-raid, "I'm knocked out! Kill me!" It was that detrimental if you were about to lose a fight to kill your teammate who were knocked out to avoid further loss in gear i.e: that expensive armor that costed you all 80k to buy a shipment of.)
    [Q] Will this prevent players from running around carelessly with the most expensive items?
    [A] Yes definitely, you would see more people traveling in pairs to protect a friend if they so happen to get knocked out by a beanbag.
    • This will bring back that feeling where you would only bring out the big guns if you were traveling in packs. Also the rule of thumb, only travel with what you're willing to lose.
    My solution if people think the weapon was or would be overpowered. Introduce a standard cool-down or some type of timer a player would have to wait before their next shot would have a chance to knock a player out. I don't really see a need for this because most of the time, by the end of your second or third clip the fight was over from your teammates spraying everyone down with a para.

    I would love to hear everyone's thoughts and opinion on this matter.

    p.s. Forgive me I wrote this at 4 A.M. and I don't have the best grammar to begin with.
     
    • Like Like x 1
    Last edited: Aug 25, 2017
  2. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    That's a great, well thought-out write up, thanks @Derek.

    I assure you that after the big Clockwork + HL2RP update, I will re-add these features to Phase Four. With a cooldown for firing a shot. One perk for increasing chance of knocking somebody out, and another for decreasing the chance of being knocked out.
     
    • Good Coder Good Coder x 1
    • Friendly Friendly x 1
  3. Not sure if this is a good perk or not but let me introduce it as a story first.

    A long time back someone had a P4 server up that was supposed to be an RP. Some retard wanted to roleplay as Alma from FEAR and kept trying to force this weird *shadow marked* thing on their gear where it was unusable. It just made me laugh and kill them more though.

    But onto my point, maybe a perk that like that for a weapon where it is not as powerful unless something is done to remove the *shadowmark*?

    Also poisoning food and drink! I want to knock people out with spiked beer.
     

Previous Readers (Total: 0)