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Plugin Center question.

Discussion in 'Discussion' started by Stannis, Jan 22, 2015.

  1. Stannis

    Stannis Clockwork Customer

    So like, Once we subscribed to the plugins etc. How exactly do we "Edit" The plugins?
     
  2. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    You can go to your subscribed plugins list and untick autoupdate.

    [​IMG]
     
  3. Stannis

    Stannis Clockwork Customer

    When i said edit, I meant like edit the main files for the plugin.
     
  4. Vortix

    Vortix Moderator Staff Member Moderator Legend Clockwork Customer

    By disabling auto update it should allow you to edit the main files of the plugin without it reverting. You can disable it as kuro showed above.
     
  5. NightAngel

    NightAngel Fuck off Lev

    You open up the plugin folder in your clockwork/schema plugins folder just like any other plugin.

    [​IMG]

    Also, you have to start up your server and let it download first, just like workshop.
     
  6. Stannis

    Stannis Clockwork Customer

    This is weird.
    upload_2015-1-23_10-3-37.png
    I'm not sure why it says 0 Subbed Plugins when i have like 3 plugins subbed
     
  7. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Isn't a CAX error. This is an error from a plugin that has encrypted code.
     
    • Agree Agree x 1
  8. Ah, was wondering already. Perhaps should update that debug print a bit though to include a better trace or something.
     
  9. Stannis

    Stannis Clockwork Customer

    upload_2015-1-23_20-12-31.png
    That must mean one of these 3 plugins are responsible for it?
     

    Attached Files:

  10. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    That's not my apply plugin, for sure.
    It has no encrypted code, and tested to have no Lua errors too.
     
  11. trurascalz

    trurascalz C16 Developer Legend

    its mine more actions plugim checker i pulled a derp ill fix it in a bit when i can be bothered to find the old code

    fixed - should be anyway.
     
    Last edited: Jan 23, 2015

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