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Polis' Plugin Collection

Discussion in 'Plugins' started by Polis, Jan 6, 2014.

  1. Re: Polis's Plugin Collection

    I've just about fully completed my recipes library, which allows for easily creating recipes for crafting without the use of if statements and whatnot, but I'd like to see your policrafting plugin use it.

    Would you want me to help you use my library for your plugin or would you prefer to keep doing it the way you are now?
     
  2. Polis

    Polis Guest

    Re: Polis's Plugin Collection

    Yeah, that'd be great man. I'll send you a message on Steam when you're online. :)
     
  3. Polis

    Polis Guest

    Re: Polis's Plugin Collection

    Plugin updated!

    Visor Tools has been updated to v2.0!

    Changes:

    - Added a better request command so instead it appears in the visor, and unlike pNetwork the player can also see what they have requested.
    - Changed the 'SITUATION CODE: LEVEL ONE' to 'DETAILS:' so the unit can write in.. well.. details when they request for backup.
    - /VisorBackupRequest has been changed to /VisorBackup
    - The name of the unit who uses /VisorNotify now appears
    - Removed the polisrocks.wav thing
    - Made it so City Administrator broadcasts appear in the combine visor under; "City Broadcast: "

    end;
    end;
     
  4. Re: Polis's Plugin Collection [Updated!]

    I'm loving the Visor Tools plugin atm. Good job man!
     
  5. ZeMysticalTaco

    ZeMysticalTaco yo i'm a taco have some lunch Clockwork Customer

    Re: Polis's Plugin Collection

    You have to create an entire new class.

    Code:
    local CLASS = Clockwork.class:New("Overwatch shootgun Soldier");
    	CLASS.color = Color(150, 50, 50, 255);
    	CLASS.wages = 1337;
    	CLASS.maleModel = "models/combine_soldier.mdl";
            CLASS.skin = 2;
    	CLASS.factions = {FACTION_OTA};
    	CLASS.wagesName = "autism";
    	CLASS.description = "A fagtron Overwatch soldier produced by the Combine.";
    	CLASS.defaultPhysDesc = "putsomethinghere";
    CLASS_GEY = CLASS:Register();
    You'll obviously have to change everything to be srs.
     
  6. Polis

    Polis Guest

    Re: Polis's Plugin Collection

    I don't understand how this is related to my plugin thread. But Okay.
     
  7. Re: Polis's Plugin Collection


    I feel they are somewhat unnoticeable. Maybe make them bigger or have them appear in the middle of your screen then move to the side? Or have a voice or dispatch play when you type /visorbackup?
     
  8. Polis

    Polis Guest

    Re: Polis's Plugin Collection

    A sound plays for every single one of those, you're having a clientside problem.

    Also, about centering them in the screen or making them bigger, it's something I've got on my list.
     
  9. diablo1675

    diablo1675 Guest

    Re: Polis's Plugin Collection [Updated!]

    The immolator doesn't seem to equip. Right click, or 'Equip' doesn't do anything. No errors either.
     
  10. Polis

    Polis Guest

    Re: Polis's Plugin Collection [Updated!]

    I've stated several times in this thread through replies that a fix is coming soon. =P
    Sorry for inconveniences.
     
  11. diablo1675

    diablo1675 Guest

    Re: Polis's Plugin Collection [Updated!]

    My bad, just read that. Why put it in, though, if it has no actual purpose? :eek:

    Edit: Because I've been literally attempting to equip it for the better part of 2 days. Even tried using it on corpses, thinking it was some hidden code, but nope. Polis, you damn swine. :p
     
  12. Polis

    Polis Guest

    Re: Polis's Plugin Collection [Updated!]

    Haha, sorry! I added it because it is part of the actual cremator model, and I wanted to make an item for it on the player. =3
     
  13. Hershel

    Hershel Just another Norwegian.

    Re: Polis's Plugin Collection [Updated!]

    Hey polis!

    I have encountered a bug when I used your policrafting plugin. The crafting attribute overwrites the acrobatic attribute. You seem to have the same "Unique ID" (acr) as the acrobatic attribute. I fixed it by naming it just cr for the crafting attribute.
     
  14. diablo1675

    diablo1675 Guest

    Re: Polis's Plugin Collection [Updated!]

    This explains it, but maybe put a readme in the file, so people know, because I was quite frustrated when I tried to equip this for the better of 2 days. Some people who don't register, still download, y' know what 'm sayin'?
     
  15. Polis

    Polis Guest

    Re: Polis's Plugin Collection [Updated!]

    Yeah, of course.

    My bad, that's a jammy mistake. I'll fix it in the next update. :)
     
  16. Polis

    Polis Guest

    Re: Polis's Plugin Collection [Updated!]

    Some plugins have been removed!

    Why?: Because I am not proud of them. Feel free to continue using them if you already have them on your server. Please do not re-distribute them, or at least cut my name from them if you do.

    Thanks.
     
  17. Re: Polis's Plugin Collection [Updated!]

    I personally think the Crafting system was good enough + it was the only free crafting system on C16. I don't see what was wrong with it.
     
  18. Re: Polis's Plugin Collection [Updated!]

    It wasn't a crafting system, it was a bunch of items in a plugin. It would be a crafting system if a framework was provided, but since if statements had to be created by the user, it wasn't.

    I was working a bit with Polis on making it work with my recipes library, but I don't know if he gave up on it or what.
     
  19. Polis

    Polis Guest

    Re: Polis's Plugin Collection [Updated!]

    Exactly.

    Also, I removed pNetwork, due to it being a bit useless. I'm gonna leave the plugin business alone now until the things I make are actually decent and have a use.
     
  20. SevenLions

    SevenLions Post 123 for a Door Giveaway!!! Clockwork Customer

    Re: Polis's Plugin Collection [Updated!]

    To be honest I think pNetwork was an amazing idea, with what you said might come out of it, the idea of a PCmod for GMOD13 let alone Clockwork is great. I seriously think you should take up that project again and it would really open up RP opportunity for many servers.
     

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