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Portability?

Discussion in 'Discussion' started by Soret, Jun 29, 2012.

  1. Soret

    Soret derp

    How easy will it be to port over changes from a HL2RP script to the new HL2RP2 script?

    Can a developer like explain this since it is important stuff.
     
  2. connall

    connall Guest

    From what I imagine it will be simple changing what ever script you have from OpenAura.iscombine To Clockwork.iscombine.


    Thats what I imagine. Could be wrong.
     
  3. alexgrist

    alexgrist Guest

    Some things will have changed, functions will most likely be under different names or return differently.

    It shouldn't be difficult if you know what you're doing.
     
  4. connall

    connall Guest

    Well I create my own functions so I'm not dependant on OAs function for this reason.
     
  5. In the version Spencer leaked it was pretty much that.

    Of course much has changed since then.
     
  6. alexgrist

    alexgrist Guest

    The version Spencer leaked was basically OpenAura with a minor face lift, even Conna would call it OpenAura.
     
  7. This.

    I looked at the code in the leaked version and it's pretty much every line named openAura changed to Clockwork (there are a few differences here and there). There is a few new features though and the character selection looks sleek but everything else is pretty much the same except renamed.
     
  8. alexgrist

    alexgrist Guest

    Which is exactly why we don't want anyone using it or even looking at it as an glimpse of what Clockwork will be like. It's a pre-alpha that's a year old and was pretty much openAura changed to Clockwork.
     

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