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Quick Model Question

Discussion in 'Discussion' started by SevenLions, Dec 30, 2012.

  1. SevenLions

    SevenLions Post 123 for a Door Giveaway!!! Clockwork Customer

    Well, I want to add the Advisor (Yes I know don't get me started) When I made my model that... Well it's in the floor. Any idea how to fix it?
     
  2. Razor

    Razor Guest

    Advisor model isn't made for players. You'd need some kind of noclip that doesn't make you invisible when using that.
     
  3. SevenLions

    SevenLions Post 123 for a Door Giveaway!!! Clockwork Customer

    No it does work though, I used it, the only problem is half the body is in the floor.
     
  4. Only way I know how to fix it is to edit the actual model and just raise it from the Y axis.

    But then there's still the problem that it doesn't turn. Or does it turn now?
     
  5. Night Hawk

    Night Hawk i am the real donald hinton Clockwork Customer

    Well, I'm not exactly sure thing would work, but if you made the Advisor model work with the same code as you did the scanner (remove the sound effects) you may be able to get it to work.

    I've tried using the Advisor model, but it seems like it's not fit to be cut out in Clockwork, sadly.
     
  6. Spencer

    Spencer Spencer Sharkey

    Ehuuuh.. I guess you could easily make a copy of the way a scanner works then attach the advisor effect to the scanner (After replacing it's model with something and scaling it's bone down or something similar, I don't think you can simply set it to no-draw as it's children [the advisor in this case] won't draw either)
     
  7. I've tried and failed before :(

    IDK what I did wrong though it was a while ago.
     
  8. Razor

    Razor Guest

    Alex would get mad seeing you here xD
     
  9. alexgrist

    alexgrist Guest

    Uh.. yeah. No.
     
  10. jamiecross

    jamiecross HTML and VB coder

    The Advisor in HL2 was not exactly an normal NPC it used animations aka scripted_sequence known as in hammer editor if you want to to work your going to have to create custom animations for it, such as idle animations and attack animations "Attack Animations are already made I think"
     

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