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Rare and Legendary Weapons

Discussion in 'Discussion' started by Bescharlie, Jun 5, 2013.

  1. Bescharlie

    Bescharlie Im on the right, sucha pretty little boy ;')

    Dear kuro. Or someone else who remembers!

    I remember when you where first making Clockwork, it was more of like, a gamemode? like phase four- but with single weapons that you bought. You had it running mostly on gm outer canals but sometimes Rp_city_18

    I remember helping you take some screenshots of the game? tall bald guy leaning against a wall with like a bat and a usp or something :p

    The other thing i remember was that there used to be rare and legendary weapons? They had like unique names and stuff? and glowed gold i think? Anyway, where did they go? they where wicked!
     
  2. You're talking about Test Bed. Yes, I remember... It was pretty disappointing when I saw that it was going to be Phase Four and not Test Bed that was released. I would've enjoyed it a lot more.
     
  3. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Yes, I originally coded these up when I made Clockwork's new inventory system. They are now in the schema Evolution, which I'm still working on at the moment.
     
  4. diablo1675

    diablo1675 Guest

    WORK HARDER.

    Nah, take your time.

    Speaking of which, I know some people who coded this, I know UEN has it. But it's having a weapon_base, and you can basically make it any weapon, set it's rarity, etc.

    I may be mistaken for clothing, but I think that was it.
     
  5. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Yeah they're using leaked code from Evolution I believe. But it's pretty easy to add, or at least that's the way I designed it. You just have to add networked data to the item and what-not.
     
  6. diablo1675

    diablo1675 Guest

    Networked what now?

    Ahh, I'll find it out.

    Thanks.
     

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