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[Release] Dispatch Center

Discussion in 'Plugins' started by duck, Aug 30, 2014.

  1. duck

    duck Phant0m Legend

  2. Sophia

    Sophia Guest

    Re: [Preview] Dispatch Center

    Pretty cool, I like it.
     
  3. Re: [Preview] Dispatch Center

    Pretty nice job duck!

    Keep rockin'!
     
  4. antonpersson99

    antonpersson99 Clockwork Customer

    Re: [Preview] Dispatch Center

    This looks awesome :D
     
  5. The Dovahneer

    The Dovahneer i can change my title

    Re: [Preview] Dispatch Center

    looks good duck
    About how long will it take for you to finish it?
     
  6. duck

    duck Phant0m Legend

    Re: [Preview] Dispatch Center

    It's just about done at this point. I'll release it in a few hours.
     
  7. duck

    duck Phant0m Legend

    Re: [Preview] Dispatch Center

    https://dl.dropboxusercontent.com/u/32687773/dispatchcenter.zip

    Extract to HL2 RP's plugins folder. Also, important, use the GitHub version of CW or replace clockwork/framework/libraries/sh_plugin with this.

    https://raw.githubusercontent.com/CloudSixteen/Clockwork/master/Clockwork/garrysmod/gamemodes/clockwork/framework/libraries/sh_plugin.lua
     
  8. Crater

    Crater Hostell Roleplay

    Re: [Preview] Dispatch Center

    What's the purpose of replacing the sh_plugin.lua library?
     
  9. duck

    duck Phant0m Legend

    It has new functions that the plugin uses but the store doesn't have. Those functions were added only a day ago, too.
     
  10. Aflac

    Aflac Big Guy

    This is great, we have a guy who loves playing a beep booper and I think I may install this just for him
     
  11. Spamlord

    Spamlord Guest

    *Scanner* The hell did you just call it?

    #DLING THIS

    #SO AWESOME

    #LOVE YOU DUCK
     
  12. Aflac

    Aflac Big Guy

    I know, but the make beeps and make boops, thus beep booper.
    Like the cumbeans
     
  13. Muntz

    Muntz Guest

    Good job duck.
     
  14. antonpersson99

    antonpersson99 Clockwork Customer

    Hey, My city server only have 20 dispatch word/sentences. But my outlands server got about 30-40, How can this happen?
     
  15. duck

    duck Phant0m Legend

    It uses the voices that are installed on the server. The voice packs on your servers are different.
     
  16. antonpersson99

    antonpersson99 Clockwork Customer

    Both of use are just using the standard Dispatch Voices
     
  17. duck

    duck Phant0m Legend

    No they're not. Someone or something is modifying them. There are no standard dispatch voices.
     
  18. antonpersson99

    antonpersson99 Clockwork Customer

    What.................I have had my Dispatch Voices since the start of my server. Even when i had no plugin installed.

    Schema.voices:AddDispatch("Anti-Citizen", "Attention ground units. Anti-citizen reported in this community. Code: LOCK, CAUTERIZE, STABILIZE.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav");
    Schema.voices:AddDispatch("Anti-Civil", "Protection team alert. Evidence of anti-civil activity in this community. Code: ASSEMBLE, PLAN, CONTAIN.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav");
    Schema.voices:AddDispatch("Person Interest", "Attention please. Unidentified person of interest confirm your civil status with local protection team immediately.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav");
    Schema.voices:AddDispatch("Citizen Inaction", "Citizen reminder. Inaction is conspiracy. Report counter behaviour to a Civil Protection team immediately.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav");
    Schema.voices:AddDispatch("Unrest Structure", "Alert community ground protection units, local unrest structure detected. ASSEMBLE, ADMINISTER, PACIFY.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav");
    Schema.voices:AddDispatch("Status Evasion", "Attention protection team. Status evasion in progress in this community. RESPOND, ISOLATE, ENQUIRE.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav");
    Schema.voices:AddDispatch("Lockdown", "Attention all ground protection teams. Judgment waiver now in effect. Capital prosecution is discretionary.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav");
    Schema.voices:AddDispatch("Rations Deducted", "Attention occupants. Your block is now charged with permissive inactive cohesion. Five ration units deducted.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav");
    Schema.voices:AddDispatch("Inspection", "Citizen notice. Priority identification check in progress. Please assemble in your designated inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav");
    Schema.voices:AddDispatch("Inspection 2", "Attention please. All citizens in local residential block, assume your inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav");
    Schema.voices:AddDispatch("Miscount Detected", "Attention resident. Miscount detected in your block. Co-operation with your Civil Protection team permit full ration reward.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav");
    Schema.voices:AddDispatch("Infection", "Attention resident. This block contains potential civil infection. INFORM, CO-OPERATE, ASSEMBLE.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav");
    Schema.voices:AddDispatch("Relocation", "Citizen notice. Failure to co-operate will result in permanent off-world relocation.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav");
    Schema.voices:AddDispatch("Unrest Code", "Attention community. Unrest procedure code is now in effect. INOCULATE, SHIELD, PACIFY. Code: PRESSURE, SWORD, STERILIZE.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav");
    Schema.voices:AddDispatch("Evasion", "Attention please. Evasion behaviour consistent with mal-compliant defendant. Ground protection team, alert. Code: ISOLATE, EXPOSE, ADMINISTER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav");
    Schema.voices:AddDispatch("Individual", "Individual. You are charged with social endangerment, level one. Protection unit, prosecution code: DUTY, SWORD, MIDNIGHT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav");
    Schema.voices:AddDispatch("Autonomous", "Attention all ground protection teams. Autonomous judgement is now in effect, sentencing is now discretionary. Code: AMPUTATE, ZERO, CONFIRM.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav");
    Schema.voices:AddDispatch("Citizenship", "Individual. You are convicted of multi anti-civil violations. Implicit citizenship revoked. Status: MALIGNANT.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav");
    Schema.voices:AddDispatch("Malcompliance", "Individual. You are charged with capital malcompliance, anti-citizen status approved.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav");
    Schema.voices:AddDispatch("Exogen", "Overwatch acknowledges critical exogen breach, AirWatch augmentation force dispatched and inbound. Hold for reinforcements.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav");
    Schema.voices:AddDispatch("Failure", "Attention ground units. Mission failure will result in permanent off-world assignment. Code reminder: SACRIFICE, COAGULATE, PLAN.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav");
     
  19. duck

    duck Phant0m Legend

    Those are city voices, you need normal voices. Go download a pack.
     
  20. antonpersson99

    antonpersson99 Clockwork Customer

    I'm getting REALLY confused right now.....It says Schema.voices:AddDispatch, right? And when i use this with /dispatch command or as a scanner the AI Voice says stuff :/

    EDIT: My server got all voices you have on your video. The city server only got 20.
     

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