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Important Report Cracked Servers

Discussion in 'Discussion' started by kurozael, Nov 20, 2015.

  1. Aflac

    Aflac Big Guy

    Hey kuro I think your ToS is stupid so I don't have to follow them, right?
    /s

    Anyways I like this initiative. I had to forgo like 3 burritos to buy Cider Two
     
    • Funny Funny x 1
  2. Would you all believe me if I cosmetically change the intro screen and anything related to kuro, and slap a big fat sticker that saids, "i code this shit from scratch" on the schema, whilst hosting it on a CW Gamemode?


    Let's be reasonable here.
     
  3. corrin

    corrin hot boat sex

    you see, genius, they're called TERMS OF SERVICE for a reason
    you violate them, the individual may choose to no longer serve you

    in layman's terms, you do break the rules you get frowny face yeah?
     
    • Funny Funny x 4
  4. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    one more funny and you break my record, no please

    walter you spic
     
    Last edited: Nov 20, 2015
  5. Sixx

    Sixx presidential #1 Legend

    yeah a different framework is pretty cool I gue- oh you were trying to have a dig at a product that's never been open source and you're just too much of a pussy to say so ah my bad my bad
     
  6. NightAngel

    NightAngel Fuck off Lev

    Clockwork is open source, CW: HL2 RP and any other official schema isn't. There's a difference.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  7. Sixx

    Sixx presidential #1 Legend

    @Pistol P was making out as if HL2RP was open source tho
    I know Clockwork is open source, it's on Github for duck's sake.
     
  8. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    As far as I know the vast majority of cax-free clockworks that are publicly available are based off 0.8* CW thus making current official CW superior in performance and stuff.
    People who know what they are doing can easily make cax-free 0.94 in a really short period of time, but it is kind of pointless at this point, because not having cax may (and will, unless you know Lua at a decent level) cause problems and major bugs.
    Just stick with a legitimate CW, people. Have some respect for @NightAngel who is trying really hard to bring you some nice updates.
     
  9. can you change the author of the schema and how it appears on the menu without editing cwhl2rp.txt? without cracking it of course.
     
  10.  
    • Agree Agree x 2
  11. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Cool story bro, feel free to provide detailed technical examples.
     
  12. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    I'm referring to code that has been ripped specifically, but let's not pretend "Clockwork" is some superior piece of coding ingenuity, when in reality it runs virtually no better than Clockwork 0.94. It's just that LP can afford better hardware than your friend. If you do a diff comparison of "Clockwork" and Clockwork 0.8, you'll find there are very little actual differences. But don't take my word for it, try doing a diff yourself.
     
  13. g r i s t work runs like shit, even without all the memory leaks and misc shit that alex cucked up
    e: something keeps changing Clockwork to clockwork
     
    • Agree Agree x 3
    Last edited by a moderator: Mar 7, 2016
  14. I'm all about supporting C16 but seems a bit shit paying 30-50$ for 1 schema.....I mean...50$/30$ you can buy a whole new game with that money but yet again i'm a coder myself and i know that hard work needs to be payed.
     
  15. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    I understand what you're saying but when you buy a schema you aren't buying a game, you're buying a license to run the schema on a community server that is going to end up bringing money in for you from donations and you'll end up getting the money back. It's an investment.
     
  16. Not really kurozael. Because the schema without any plugins = complete useless , don't get me wrong , i'm all about hl2rp and supporting it , especially C16. But don't forget that hl2rp schema without plugins = useless , hl2rp with plugins = average [but won't get you donations] , hl2rp with payed plugins = constant playerbase , new content/plugins , donations etc.

    What i'm trying to say is it's not a investment that guarantees you the money back , but of course that all depends on how you plan the things out .
     
  17. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    If it was possible to make guaranteed investments we'd all be millionaires.
     
    • Winner Winner x 2
  18. Google capitalism.

    I don't see how anyone think it's unfair to pay $30-50 to use the service. If you don't wanna pay the price, don't make a server based around it. Go find something better to do.

    IMHO, I think CW, a different framework, CC, it's all genius. Making a sandbox into RP is like making COD into RP - it just doesn't happen.
     
  19. So, when Novabox was running, I used a modified & fixed version of Clockwork (the current one is broken in several places, so good luck if you plan on using the base one), which was based on clockwork 8.88 if I'm not mistaken. (Duck, a C16 staff member, had given me permission to use it at the time since several of our staff members already owned HL2RP, along with me already having in my possession serials people had given to me to use with Novabox, KEEPING IN MIND THIS IS AGAINST THE TOS AND YOU SHOULD NEVER PUBLICLY SHARE YOUR KEYS, DON'T DO THIS, but it happened anyways, and there were several options for me to use legitimate clockwork.)

    The first run around, we were actually using base Clockwork 9.0, all updated and fancy and "lag-free", right? (Also I hate the plugin center with a passion.) Wrong. We hit 30-40 players, and the amount of lag was next to unbearable. 5-10 second delays, disconnecting, etc etc. This may have been because of the optimized plugins (which were later optimized, for the record, one of the resource hogs being the gasmask plugin which had-- nevermind, that's not the point), or simply due to the large amount of them, but the result was us shutting down the first time for launch. Keep in mind this is before I overhauled spencer's schema and the framework to match it, so none of my "modifications" caused this lag (again, not the point, with what happens ahead). This was a base HL2RP schema running some plugins on base Clockwork.

    You know what fixed it? A port to Clockwork. Sure, it had memory leaks (fixed, it was the accessory base), but after that issue was fixed, butter smooth. Even with the plugins, unoptimized as they were, we capped out at what, 40-50 players? No lag, what-so-ever.

    I can honestly say, I support kurozael, NightAngel, RJ, and the rest of the developers and ALL of their hard work and hours they put into the framework & schema. I understand the difficulty behind producing a good and working product. But what we have here is an immeasurable fact that Clockwork worked for me when the normal clockwork didn't. You can claim that you should never put that many plugins, or run that many players on that specific map, but you can't say that Clockwork didn't work for me when Clockwork did.
     
    • Disagree Disagree x 2

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