So, when Novabox was running, I used a modified & fixed version of Clockwork (the current one is broken in several places, so good luck if you plan on using the base one), which was based on clockwork 8.88 if I'm not mistaken. (Duck, a C16 staff member, had given me permission to use it at the time since several of our staff members already owned HL2RP, along with me already having in my possession serials people had given to me to use with Novabox, KEEPING IN MIND THIS IS AGAINST THE TOS AND YOU SHOULD NEVER PUBLICLY SHARE YOUR KEYS, DON'T DO THIS, but it happened anyways, and there were several options for me to use legitimate clockwork.)
The first run around, we were actually using base Clockwork 9.0, all updated and fancy and "lag-free", right? (Also I hate the plugin center with a passion.) Wrong. We hit 30-40 players, and the amount of lag was next to unbearable. 5-10 second delays, disconnecting, etc etc. This may have been because of the optimized plugins (which were later optimized, for the record, one of the resource hogs being the gasmask plugin which had-- nevermind, that's not the point), or simply due to the large amount of them, but the result was us shutting down the first time for launch. Keep in mind this is before I overhauled spencer's schema and the framework to match it, so none of my "modifications" caused this lag (again, not the point, with what happens ahead). This was a base HL2RP schema running some plugins on base Clockwork.
You know what fixed it? A port to Clockwork. Sure, it had memory leaks (fixed, it was the accessory base), but after that issue was fixed, butter smooth. Even with the plugins, unoptimized as they were, we capped out at what, 40-50 players? No lag, what-so-ever.
I can honestly say, I support kurozael, NightAngel, RJ, and the rest of the developers and ALL of their hard work and hours they put into the framework & schema. I understand the difficulty behind producing a good and working product. But what we have here is an immeasurable fact that Clockwork worked for me when the normal clockwork didn't. You can claim that you should never put that many plugins, or run that many players on that specific map, but you can't say that Clockwork didn't work for me when Clockwork did.
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