1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

RJ's Plugin/Development Collection

Discussion in 'Plugins' started by RJ, Feb 1, 2013.

  1. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    Only 999 more clicks to go :D


    Hm, the shadow glitch should have been fixed but I guess it was only fixed for people in third person, I'll try to look into it. I should be able to make some code to disable third person when observer is activated and I hope to do this without editing the observer command.

    Concerning the viewdata, I'll make it so there can be a view/edit data and then I'll try to add a config setting for the minimum rank allowed to view/edit data. If I figure this out I'll also try to add it to view/edit objectives.
     
  2. Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    Code:
    if(player:GetMoveType() == MOVETYPE_NOCLIP)
    Or go into observer's files and edit the code into there to check.
     
  3. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    I was hoping to use a Clockwork function for checking if someone is in observer but that should work as well :)


    I'm using the third person script found on GarrysMod.org, I've edited a few variables and changed it to be compatible with Clockwork though:
    http://www.garrysmod.org/downloads/?a=view&id=5494
    The author and his/her affiliates are still credited within the code.
     
  4. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    No, but thank you for offering. I actually plan on making it more customizable within the settings tab
     
  5. Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    There's one called Clockwork.player:IsNoclipping() or something like that. Ctrl + f for Noclipping.
     
  6. Soret

    Soret derp

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    Oh god RJ, why are you trying to monetize on our asses.
     
  7. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    Yep, I like doing things by myself for practice and then once I'm done, look at others to see what I could make do for improvement. When I'm done if it's alright with you, I'd like to take a look at your work. :D

    I don't have my Clockwork files on the computer that I'm using right now but when I am on the right computer I'll check it up to confirm it.

    Well, instead of requesting people to pay me money -*cough*- and then having the possibility of people leaking it, I thought using 5 seconds of someone's life is a reasonable amount of payment. Sure people can post the direct links but that just shows something about their character. I hope the small ADs aren't too much of an inconvenience but it just some way of making something on my work, I hope you understand :p
     
  8. Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    Well i have seen in the Upcoming/Works on

    It says Notepad could you explain to me what that would be used for ingame
     
  9. trurascalz

    trurascalz C16 Developer Legend

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    I would guess re-editable paper that you can pocket?. But thats just a guess

    Good Work RJ have a happy face :)
     
  10. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    Trurascalz is correct (but you can't pocket it), although I haven't worked on anything recently as I've started a new semester with school. I plan on working on new content soon though. And thank you for the happy face, you can have one too :)
     
  11. Razor

    Razor Guest

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    Meh, I just made paper that can be administered by the owner, and that can also be stored while written.
     
  12. Aquaman661

    Aquaman661 Guest

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    I installed them, but I keep getting this error whenever I join the server:

    Code:
    L 02/19/2013 - 08:22:51: [GR] Mr. Aqua (STEAM_0:0:27030572) has connected.
    L 02/19/2013 - 08:22:51: "[GR] Mr. Aqua<2><STEAM_0:0:27030572><>" entered the ga
    me
    [[GR] Mr. Aqua|2|STEAM_0:0:27030572] Lua Error:
    [Clockwork] The newobjectives plugin has no plugin.ini!
    
    [[GR] Mr. Aqua|2|STEAM_0:0:27030572] Lua Error:
    [Clockwork] The thirdperson plugin has no plugin.ini!
    
    [[GR] Mr. Aqua|2|STEAM_0:0:27030572] Lua Error:
    [Clockwork] The unionlight plugin has no plugin.ini!
    
    [[GR] Mr. Aqua|2|STEAM_0:0:27030572] Lua Error:
    [Clockwork] The unionlock plugin has no plugin.ini!
    
    [[GR] Mr. Aqua|2|STEAM_0:0:27030572] Lua Error:
    [Clockwork] The uu-items plugin has no plugin.ini!
    
    L 02/19/2013 - 08:23:03: "[GR] Mr. Aqua<2><STEAM_0:0:27030572><>" disconnected (
    reason ""Too many Lua Errors! Sorry!"")
    Dropped [GR] Mr. Aqua from server ("Too many Lua Errors! Sorry!")
    
     
  13. TJjokerR

    TJjokerR Formerly known as TJjokerR

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    You need to completely reboot srcds after installing new plugins, changing map isnt enough.
     
  14. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    TJjokerR is correct. Simply restarting your server and rejoining should do the trick.
     
  15. Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    I couldnt get the Overwatch dispatch to work..
     
  16. diablo1675

    diablo1675 Guest

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    The red [X], means it's not compatible.
     
  17. Razor

    Razor Guest

    Re: [Clockwork/HL2RP] RJ's Plugin/Development Collection

    It means it is not a plugin.
     
  18. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    New release!

    The clock will be on the bottom-right using the in-game day/time.
     
  19. Bobby

    Bobby Sherlock&#039;s Playground Clockwork Customer

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    I'm loving the HUD Clock.

    I'm not sure if you have been told or not but the Edit Objectives plug-in allows Citizens to edit said objective. Had it tested earlier. Just an FYI!

    Keep up the good work.
     
  20. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    This is only if the player is a Super Admin. It's meant to be edited by Super Admins for OOC reasons.
     

Previous Readers (Total: 0)