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RJ's Plugin/Development Collection

Discussion in 'Plugins' started by RJ, Feb 1, 2013.

  1. AcelinH98

    AcelinH98 Founder of ApexGamingRP

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    Hey,

    Yes, I have restarted it. but when I do it comes up with that EVERY plugin in the server has no "Plugin.ini".

    Thanks.
     
  2. connall

    connall Guest

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    Yeah which is why the server needs to be restarted several times and not once or twice.
     
  3. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    Yes, connall is correct.
     
  4. Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    Using all of these, they're just so sexy, thanks for posting <3
     
  5. AcelinH98

    AcelinH98 Founder of ApexGamingRP

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    What does it mean if the plugin has no plugin compatibility?
     
  6. connall

    connall Guest

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    It means that it has not been converted to a plugin and instead you have to add it into the files yourself.
     
  7. RJ

    RJ no pay Legend Clockwork Customer

    Re: [Clockwork/HL2RP/Schema] RJ's Plugin/Development Collection

    Thank you and no problem :)

    Yep, connall is correct (again :p).
     
  8. RJ

    RJ no pay Legend Clockwork Customer

    Notepad plugin is pretty much done. Just gotta test it with someone to see if others can't edit it. I'll be doing it later on. Also, a general question to everyone: would you want different variations of the notepad in one plugin? (I.e. combine only notepad, notepad editable by anyone, notepad editable only by owner, etc.) Right now I have it so it's only editable by the owner.
     
  9. RJ

    RJ no pay Legend Clockwork Customer

    New release everyone! Check it out! :D

     
  10. connall

    connall Guest

    :'(
     
  11. connall

    connall Guest

    No, no. It's been said. Too late now.
     
  12. RJ

    RJ no pay Legend Clockwork Customer

    >:}
     
  13. RJ

    RJ no pay Legend Clockwork Customer

    I released something on ApexGamingRP recently. I can't release it publicly but if you want to check it out, you can join the server. Maybe in the near future I'll be permitted to release it to you guys.

    Topic: http://apexgamingrp.com/index.php?topic=1166.0
    Server IP: 95.154.240.18:27015

    Topic Post
    [quote author=RJ]
    Adding
    Combine Radio Chatter
    -> Radio chatter will emit every 30-50 seconds.
    -> Chatter is only emitted off of combine units.
    -> The sounds emitted are the prison guard radio chatter voices.
    [/quote]
     
  14. 30-50 seconds is too short IMO, especially considering the amount of MPFs that can be on at one time.

    Also, I made that same thing a while ago and posted it on on these forums. I forget where the actual post is but uh...

    ಠ_ಠ

    You should also use
    Code:
    table.Random(Schema.voices.stored.normalVoices)
    instead of a different table of voices that just contains the bunker ones.
     
  15. RJ

    RJ no pay Legend Clockwork Customer

    Each combine emits the same radio voice at the same time (because it makes sense that they'd all be on the same radio frequency). The 30-50 seconds was determined by the owner. I'm using a custom selection of voices so that it doesn't get cluttered with random things like "Shit!" or "Pick up that can." :p

    I searched for what you made and found it:
    http://forums.cloudsixteen.com/index.php?topic=825.0
    I didn't realize that you made something similar to this, but mine's a lot more different than yours.
     
  16. RJ

    RJ no pay Legend Clockwork Customer

    It's been awhile but I'm sure this is worth the wait.



    As always...
    Have nice day. And read the Readme.
     
  17. RJ

    RJ no pay Legend Clockwork Customer

    The Readme was updated. Forgot to say that the number had to be between zero and one and could be a decimal.
     
  18. ITEM.value = #;

    What exactly is being placed here?

    Is there any specific location in the file sh_item that this command is supposed to be placed?
     
  19. A value between 0 and 1 for determining probability. It can go anywhere in the file, just put it beneath your last "ITEM." line
     
  20. RJ

    RJ no pay Legend Clockwork Customer

    Yep. It pretty much says the same thing in the Readme except for a specific place to put it. I was assuming that people would see that it has the same format as the other properties in the item file(s).

    I dream of the day I'll give help for my plugin(s) before someone else does :p
     

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